Source to src/z_zone.h


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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//      Zone Memory Allocation, perhaps NeXT ObjectiveC inspired.
//	Remark: this was the only stuff that, according
//	 to John Carmack, might have been useful for
//	 Quake.
//
//---------------------------------------------------------------------



#ifndef __Z_ZONE__
#define __Z_ZONE__

#include <stdio.h>

//
// ZONE MEMORY
// PU - purge tags.
// Tags < 100 are not overwritten until freed.
#define PU_STATIC		1	// static entire execution time
#define PU_SOUND		2	// static while playing
#define PU_MUSIC		3	// static while playing
#define PU_DAVE		4	// anything else Dave wants static
#define PU_LEVEL		50	// static until level exited
#define PU_LEVSPEC		51      // a special thinker in a level
// Tags >= 100 are purgable whenever needed.
#define PU_PURGELEVEL	100
#define PU_CACHE		101


void	Z_Init (void);
void*	Z_Malloc (int size, int tag, void *ptr);
void    Z_Free (void *ptr);
void    Z_FreeTags (int lowtag, int hightag);
void    Z_DumpHeap (int lowtag, int hightag);
void    Z_FileDumpHeap (FILE *f);
void    Z_CheckHeap (void);
void    Z_ChangeTag2 (void *ptr, int tag);
int     Z_FreeMemory (void);


typedef struct memblock_s
{
    int			size;	// including the header and possibly tiny fragments
    void**		user;	// NULL if a free block
    int			tag;	// purgelevel
    int			id;	// should be ZONEID
    struct memblock_s*	next;
    struct memblock_s*	prev;
} memblock_t;

//
// This is used to get the local FILE:LINE info from CPP
// prior to really call the function in question.
//