Source to quakeworld/client/menu.c


Enter a symbol's name here to quickly find it.

/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
#include "quakedef.h"
#include "winquake.h"

void (*vid_menudrawfn)(void);
void (*vid_menukeyfn)(int key);

enum {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist} m_state;

void M_Menu_Main_f (void);
	void M_Menu_SinglePlayer_f (void);
		void M_Menu_Load_f (void);
		void M_Menu_Save_f (void);
	void M_Menu_MultiPlayer_f (void);
		void M_Menu_Setup_f (void);
		void M_Menu_Net_f (void);
	void M_Menu_Options_f (void);
		void M_Menu_Keys_f (void);
		void M_Menu_Video_f (void);
	void M_Menu_Help_f (void);
	void M_Menu_Quit_f (void);
void M_Menu_SerialConfig_f (void);
	void M_Menu_ModemConfig_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_Search_f (void);
void M_Menu_ServerList_f (void);

void M_Main_Draw (void);
	void M_SinglePlayer_Draw (void);
		void M_Load_Draw (void);
		void M_Save_Draw (void);
	void M_MultiPlayer_Draw (void);
		void M_Setup_Draw (void);
		void M_Net_Draw (void);
	void M_Options_Draw (void);
		void M_Keys_Draw (void);
		void M_Video_Draw (void);
	void M_Help_Draw (void);
	void M_Quit_Draw (void);
void M_SerialConfig_Draw (void);
	void M_ModemConfig_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
void M_Search_Draw (void);
void M_ServerList_Draw (void);

void M_Main_Key (int key);
	void M_SinglePlayer_Key (int key);
		void M_Load_Key (int key);
		void M_Save_Key (int key);
	void M_MultiPlayer_Key (int key);
		void M_Setup_Key (int key);
		void M_Net_Key (int key);
	void M_Options_Key (int key);
		void M_Keys_Key (int key);
		void M_Video_Key (int key);
	void M_Help_Key (int key);
	void M_Quit_Key (int key);
void M_SerialConfig_Key (int key);
	void M_ModemConfig_Key (int key);
void M_LanConfig_Key (int key);
void M_GameOptions_Key (int key);
void M_Search_Key (int key);
void M_ServerList_Key (int key);

qboolean	m_entersound;		// play after drawing a frame, so caching
								// won't disrupt the sound
qboolean	m_recursiveDraw;

int			m_return_state;
qboolean	m_return_onerror;
char		m_return_reason [32];

#define StartingGame	(m_multiplayer_cursor == 1)
#define JoiningGame		(m_multiplayer_cursor == 0)
#define SerialConfig	(m_net_cursor == 0)
#define DirectConfig	(m_net_cursor == 1)
#define	IPXConfig		(m_net_cursor == 2)
#define	TCPIPConfig		(m_net_cursor == 3)

void M_ConfigureNetSubsystem(void);

//=============================================================================
/* Support Routines */

/*
================
M_DrawCharacter

Draws one solid graphics character
================
*/
void M_DrawCharacter (int cx, int line, int num)
{
	Draw_Character ( cx + ((vid.width - 320)>>1), line, num);
}

void M_Print (int cx, int cy, char *str)
{
	while (*str)
	{
		M_DrawCharacter (cx, cy, (*str)+128);
		str++;
		cx += 8;
	}
}

void M_PrintWhite (int cx, int cy, char *str)
{
	while (*str)
	{
		M_DrawCharacter (cx, cy, *str);
		str++;
		cx += 8;
	}
}

void M_DrawTransPic (int x, int y, qpic_t *pic)
{
	Draw_TransPic (x + ((vid.width - 320)>>1), y, pic);
}

void M_DrawPic (int x, int y, qpic_t *pic)
{
	Draw_Pic (x + ((vid.width - 320)>>1), y, pic);
}

byte identityTable[256];
byte translationTable[256];

void M_BuildTranslationTable(int top, int bottom)
{
	int		j;
	byte	*dest, *source;

	for (j = 0; j < 256; j++)
		identityTable[j] = j;
	dest = translationTable;
	source = identityTable;
	memcpy (dest, source, 256);

	if (top < 128)	// the artists made some backwards ranges.  sigh.
		memcpy (dest + TOP_RANGE, source + top, 16);
	else
		for (j=0 ; j<16 ; j++)
			dest[TOP_RANGE+j] = source[top+15-j];

	if (bottom < 128)
		memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
	else
		for (j=0 ; j<16 ; j++)
			dest[BOTTOM_RANGE+j] = source[bottom+15-j];		
}


void M_DrawTransPicTranslate (int x, int y, qpic_t *pic)
{
	Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable);
}


void M_DrawTextBox (int x, int y, int width, int lines)
{
	qpic_t	*p;
	int		cx, cy;
	int		n;

	// draw left side
	cx = x;
	cy = y;
	p = Draw_CachePic ("gfx/box_tl.lmp");
	M_DrawTransPic (cx, cy, p);
	p = Draw_CachePic ("gfx/box_ml.lmp");
	for (n = 0; n < lines; n++)
	{
		cy += 8;
		M_DrawTransPic (cx, cy, p);
	}
	p = Draw_CachePic ("gfx/box_bl.lmp");
	M_DrawTransPic (cx, cy+8, p);

	// draw middle
	cx += 8;
	while (width > 0)
	{
		cy = y;
		p = Draw_CachePic ("gfx/box_tm.lmp");
		M_DrawTransPic (cx, cy, p);
		p = Draw_CachePic ("gfx/box_mm.lmp");
		for (n = 0; n < lines; n++)
		{
			cy += 8;
			if (n == 1)
				p = Draw_CachePic ("gfx/box_mm2.lmp");
			M_DrawTransPic (cx, cy, p);
		}
		p = Draw_CachePic ("gfx/box_bm.lmp");
		M_DrawTransPic (cx, cy+8, p);
		width -= 2;
		cx += 16;
	}

	// draw right side
	cy = y;
	p = Draw_CachePic ("gfx/box_tr.lmp");
	M_DrawTransPic (cx, cy, p);
	p = Draw_CachePic ("gfx/box_mr.lmp");
	for (n = 0; n < lines; n++)
	{
		cy += 8;
		M_DrawTransPic (cx, cy, p);
	}
	p = Draw_CachePic ("gfx/box_br.lmp");
	M_DrawTransPic (cx, cy+8, p);
}

//=============================================================================

int m_save_demonum;
		
/*
================
M_ToggleMenu_f
================
*/
void M_ToggleMenu_f (void)
{
	m_entersound = true;

	if (key_dest == key_menu)
	{
		if (m_state != m_main)
		{
			M_Menu_Main_f ();
			return;
		}
		key_dest = key_game;
		m_state = m_none;
		return;
	}
	if (key_dest == key_console)
	{
		Con_ToggleConsole_f ();
	}
	else
	{
		M_Menu_Main_f ();
	}
}

		
//=============================================================================
/* MAIN MENU */

int	m_main_cursor;
#define	MAIN_ITEMS	5


void M_Menu_Main_f (void)
{
	if (key_dest != key_menu)
	{
		m_save_demonum = cls.demonum;
		cls.demonum = -1;
	}
	key_dest = key_menu;
	m_state = m_main;
	m_entersound = true;
}
				

void M_Main_Draw (void)
{
	int		f;
	qpic_t	*p;

	M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
	p = Draw_CachePic ("gfx/ttl_main.lmp");
	M_DrawPic ( (320-p->width)/2, 4, p);
	M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp") );

	f = (int)(realtime * 10)%6;
	
	M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
}


void M_Main_Key (int key)
{
	switch (key)
	{
	case K_ESCAPE:
		key_dest = key_game;
		m_state = m_none;
		cls.demonum = m_save_demonum;
		if (cls.demonum != -1 && !cls.demoplayback && cls.state == ca_disconnected)
			CL_NextDemo ();
		break;
		
	case K_DOWNARROW:
		S_LocalSound ("misc/menu1.wav");
		if (++m_main_cursor >= MAIN_ITEMS)
			m_main_cursor = 0;
		break;

	case K_UPARROW:
		S_LocalSound ("misc/menu1.wav");
		if (--m_main_cursor < 0)
			m_main_cursor = MAIN_ITEMS - 1;
		break;

	case K_ENTER:
		m_entersound = true;

		switch (m_main_cursor)
		{
		case 0:
			M_Menu_SinglePlayer_f ();
			break;

		case 1:
			M_Menu_MultiPlayer_f ();
			break;

		case 2:
			M_Menu_Options_f ();
			break;

		case 3:
			M_Menu_Help_f ();
			break;

		case 4:
			M_Menu_Quit_f ();
			break;
		}
	}
}


//=============================================================================
/* OPTIONS MENU */

#define	OPTIONS_ITEMS	16

#define	SLIDER_RANGE	10

int		options_cursor;

void M_Menu_Options_f (void)
{
	key_dest = key_menu;
	m_state = m_options;
	m_entersound = true;
}


void M_AdjustSliders (int dir)
{
	S_LocalSound ("misc/menu3.wav");

	switch (options_cursor)
	{
	case 3:	// screen size
		scr_viewsize.value += dir * 10;
		if (scr_viewsize.value < 30)
			scr_viewsize.value = 30;
		if (scr_viewsize.value > 120)
			scr_viewsize.value = 120;
		Cvar_SetValue ("viewsize", scr_viewsize.value);
		break;
	case 4:	// gamma
		v_gamma.value -= dir * 0.05;
		if (v_gamma.value < 0.5)
			v_gamma.value = 0.5;
		if (v_gamma.value > 1)
			v_gamma.value = 1;
		Cvar_SetValue ("gamma", v_gamma.value);
		break;
	case 5:	// mouse speed
		sensitivity.value += dir * 0.5;
		if (sensitivity.value < 1)
			sensitivity.value = 1;
		if (sensitivity.value > 11)
			sensitivity.value = 11;
		Cvar_SetValue ("sensitivity", sensitivity.value);
		break;
	case 6:	// music volume
#ifdef _WIN32
		bgmvolume.value += dir * 1.0;
#else
		bgmvolume.value += dir * 0.1;
#endif
		if (bgmvolume.value < 0)
			bgmvolume.value = 0;
		if (bgmvolume.value > 1)
			bgmvolume.value = 1;
		Cvar_SetValue ("bgmvolume", bgmvolume.value);
		break;
	case 7:	// sfx volume
		volume.value += dir * 0.1;
		if (volume.value < 0)
			volume.value = 0;
		if (volume.value > 1)
			volume.value = 1;
		Cvar_SetValue ("volume", volume.value);
		break;
		
	case 8:	// allways run
		if (cl_forwardspeed.value > 200)
		{
			Cvar_SetValue ("cl_forwardspeed", 200);
			Cvar_SetValue ("cl_backspeed", 200);
		}
		else
		{
			Cvar_SetValue ("cl_forwardspeed", 400);
			Cvar_SetValue ("cl_backspeed", 400);
		}
		break;
	
	case 9:	// invert mouse
		Cvar_SetValue ("m_pitch", -m_pitch.value);
		break;
	
	case 10:	// lookspring
		Cvar_SetValue ("lookspring", !lookspring.value);
		break;
	
	case 11:	// lookstrafe
		Cvar_SetValue ("lookstrafe", !lookstrafe.value);
		break;

	case 12:
		Cvar_SetValue ("cl_sbar", !cl_sbar.value);
		break;

	case 13:
		Cvar_SetValue ("cl_hudswap", !cl_hudswap.value);

	case 15:	// _windowed_mouse
		Cvar_SetValue ("_windowed_mouse", !_windowed_mouse.value);
		break;
	}
}


void M_DrawSlider (int x, int y, float range)
{
	int	i;

	if (range < 0)
		range = 0;
	if (range > 1)
		range = 1;
	M_DrawCharacter (x-8, y, 128);
	for (i=0 ; i<SLIDER_RANGE ; i++)
		M_DrawCharacter (x + i*8, y, 129);
	M_DrawCharacter (x+i*8, y, 130);
	M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
}

void M_DrawCheckbox (int x, int y, int on)
{
#if 0
	if (on)
		M_DrawCharacter (x, y, 131);
	else
		M_DrawCharacter (x, y, 129);
#endif
	if (on)
		M_Print (x, y, "on");
	else
		M_Print (x, y, "off");
}

void M_Options_Draw (void)
{
	float		r;
	qpic_t	*p;
	
	M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
	p = Draw_CachePic ("gfx/p_option.lmp");
	M_DrawPic ( (320-p->width)/2, 4, p);
	
	M_Print (16, 32, "    Customize controls");
	M_Print (16, 40, "         Go to console");
	M_Print (16, 48, "     Reset to defaults");

	M_Print (16, 56, "           Screen size");
	r = (scr_viewsize.value - 30) / (120 - 30);
	M_DrawSlider (220, 56, r);

	M_Print (16, 64, "            Brightness");
	r = (1.0 - v_gamma.value) / 0.5;
	M_DrawSlider (220, 64, r);

	M_Print (16, 72, "           Mouse Speed");
	r = (sensitivity.value - 1)/10;
	M_DrawSlider (220, 72, r);

	M_Print (16, 80, "       CD Music Volume");
	r = bgmvolume.value;
	M_DrawSlider (220, 80, r);

	M_Print (16, 88, "          Sound Volume");
	r = volume.value;
	M_DrawSlider (220, 88, r);

	M_Print (16, 96,  "            Always Run");
	M_DrawCheckbox (220, 96, cl_forwardspeed.value > 200);

	M_Print (16, 104, "          Invert Mouse");
	M_DrawCheckbox (220, 104, m_pitch.value < 0);

	M_Print (16, 112, "            Lookspring");
	M_DrawCheckbox (220, 112, lookspring.value);

	M_Print (16, 120, "            Lookstrafe");
	M_DrawCheckbox (220, 120, lookstrafe.value);

	M_Print (16, 128, "    Use old status bar");
	M_DrawCheckbox (220, 128, cl_sbar.value);

	M_Print (16, 136, "      HUD on left side");
	M_DrawCheckbox (220, 136, cl_hudswap.value);

	if (vid_menudrawfn)
		M_Print (16, 144, "         Video Options");

#ifdef _WIN32
	if (modestate == MS_WINDOWED)
	{
#endif
		M_Print (16, 152, "             Use Mouse");
		M_DrawCheckbox (220, 152, _windowed_mouse.value);
#ifdef _WIN32
	}
#endif

// cursor
	M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
}


void M_Options_Key (int k)
{
	switch (k)
	{
	case K_ESCAPE:
		M_Menu_Main_f ();
		break;
		
	case K_ENTER:
		m_entersound = true;
		switch (options_cursor)
		{
		case 0:
			M_Menu_Keys_f ();
			break;
		case 1:
			m_state = m_none;
			Con_ToggleConsole_f ();
			break;
		case 2:
			Cbuf_AddText ("exec default.cfg\n");
			break;
		case 14:
			M_Menu_Video_f ();
			break;
		default:
			M_AdjustSliders (1);
			break;
		}
		return;
	
	case K_UPARROW:
		S_LocalSound ("misc/menu1.wav");
		options_cursor--;
		if (options_cursor < 0)
			options_cursor = OPTIONS_ITEMS-1;
		break;

	case K_DOWNARROW:
		S_LocalSound ("misc/menu1.wav");
		options_cursor++;
		if (options_cursor >= OPTIONS_ITEMS)
			options_cursor = 0;
		break;	

	case K_LEFTARROW:
		M_AdjustSliders (-1);
		break;

	case K_RIGHTARROW:
		M_AdjustSliders (1);
		break;
	}

	if (options_cursor == 14 && vid_menudrawfn == NULL)
	{
		if (k == K_UPARROW)
			options_cursor = 13;
		else
			options_cursor = 0;
	}

	if ((options_cursor == 15) 
#ifdef _WIN32
	&& (modestate != MS_WINDOWED)
#endif
	)
	{
		if (k == K_UPARROW)
			options_cursor = 14;
		else
			options_cursor = 0;
	}
}


//=============================================================================
/* KEYS MENU */

char *bindnames[][2] =
{
{"+attack", 		"attack"},
{"impulse 10", 		"change weapon"},
{"+jump", 			"jump / swim up"},
{"+forward", 		"walk forward"},
{"+back", 			"backpedal"},
{"+left", 			"turn left"},
{"+right", 			"turn right"},
{"+speed", 			"run"},
{"+moveleft", 		"step left"},
{"+moveright", 		"step right"},
{"+strafe", 		"sidestep"},
{"+lookup", 		"look up"},
{"+lookdown", 		"look down"},
{"centerview", 		"center view"},
{"+mlook", 			"mouse look"},
{"+klook", 			"keyboard look"},
{"+moveup",			"swim up"},
{"+movedown",		"swim down"}
};

#define	NUMCOMMANDS	(sizeof(bindnames)/sizeof(bindnames[0]))

int		keys_cursor;
int		bind_grab;

void M_Menu_Keys_f (void)
{
	key_dest = key_menu;
	m_state = m_keys;
	m_entersound = true;
}


void M_FindKeysForCommand (char *command, int *twokeys)
{
	int		count;
	int		j;
	int		l;
	char	*b;

	twokeys[0] = twokeys[1] = -1;
	l = strlen(command);
	count = 0;

	for (j=0 ; j<256 ; j++)
	{
		b = keybindings[j];
		if (!b)
			continue;
		if (!strncmp (b, command, l) )
		{
			twokeys[count] = j;
			count++;
			if (count == 2)
				break;
		}
	}
}

void M_UnbindCommand (char *command)
{
	int		j;
	int		l;
	char	*b;

	l = strlen(command);

	for (j=0 ; j<256 ; j++)
	{
		b = keybindings[j];
		if (!b)
			continue;
		if (!strncmp (b, command, l) )
			Key_SetBinding (j, "");
	}
}


void M_Keys_Draw (void)
{
	int		i, l;
	int		keys[2];
	char	*name;
	int		x, y;
	qpic_t	*p;

	p = Draw_CachePic ("gfx/ttl_cstm.lmp");
	M_DrawPic ( (320-p->width)/2, 4, p);

	if (bind_grab)
		M_Print (12, 32, "Press a key or button for this action");
	else
		M_Print (18, 32, "Enter to change, backspace to clear");
		
// search for known bindings
	for (i=0 ; i<NUMCOMMANDS ; i++)
	{
		y = 48 + 8*i;

		M_Print (16, y, bindnames[i][1]);

		l = strlen (bindnames[i][0]);
		
		M_FindKeysForCommand (bindnames[i][0], keys);
		
		if (keys[0] == -1)
		{
			M_Print (140, y, "???");
		}
		else
		{
			name = Key_KeynumToString (keys[0]);
			M_Print (140, y, name);
			x = strlen(name) * 8;
			if (keys[1] != -1)
			{
				M_Print (140 + x + 8, y, "or");
				M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
			}
		}
	}
	
	if (bind_grab)
		M_DrawCharacter (130, 48 + keys_cursor*8, '=');
	else
		M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}


void M_Keys_Key (int k)
{
	char	cmd[80];
	int		keys[2];
	
	if (bind_grab)
	{	// defining a key
		S_LocalSound ("misc/menu1.wav");
		if (k == K_ESCAPE)
		{
			bind_grab = false;
		}
		else if (k != '`')
		{
			sprintf (cmd, "bind %s \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);			
			Cbuf_InsertText (cmd);
		}
		
		bind_grab = false;
		return;
	}
	
	switch (k)
	{
	case K_ESCAPE:
		M_Menu_Options_f ();
		break;

	case K_LEFTARROW:
	case K_UPARROW:
		S_LocalSound ("misc/menu1.wav");
		keys_cursor--;
		if (keys_cursor < 0)
			keys_cursor = NUMCOMMANDS-1;
		break;

	case K_DOWNARROW:
	case K_RIGHTARROW:
		S_LocalSound ("misc/menu1.wav");
		keys_cursor++;
		if (keys_cursor >= NUMCOMMANDS)
			keys_cursor = 0;
		break;

	case K_ENTER:		// go into bind mode
		M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
		S_LocalSound ("misc/menu2.wav");
		if (keys[1] != -1)
			M_UnbindCommand (bindnames[keys_cursor][0]);
		bind_grab = true;
		break;

	case K_BACKSPACE:		// delete bindings
	case K_DEL:				// delete bindings
		S_LocalSound ("misc/menu2.wav");
		M_UnbindCommand (bindnames[keys_cursor][0]);
		break;
	}
}

//=============================================================================
/* VIDEO MENU */

void M_Menu_Video_f (void)
{
	key_dest = key_menu;
	m_state = m_video;
	m_entersound = true;
}


void M_Video_Draw (void)
{
	(*vid_menudrawfn) ();
}


void M_Video_Key (int key)
{
	(*vid_menukeyfn) (key);
}

//=============================================================================
/* HELP MENU */

int		help_page;
#define	NUM_HELP_PAGES	6


void M_Menu_Help_f (void)
{
	key_dest = key_menu;
	m_state = m_help;
	m_entersound = true;
	help_page = 0;
}



void M_Help_Draw (void)
{
	M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) );
}


void M_Help_Key (int key)
{
	switch (key)
	{
	case K_ESCAPE:
		M_Menu_Main_f ();
		break;
		
	case K_UPARROW:
	case K_RIGHTARROW:
		m_entersound = true;
		if (++help_page >= NUM_HELP_PAGES)
			help_page = 0;
		break;

	case K_DOWNARROW:
	case K_LEFTARROW:
		m_entersound = true;
		if (--help_page < 0)
			help_page = NUM_HELP_PAGES-1;
		break;
	}

}

//=============================================================================
/* QUIT MENU */

int		msgNumber;
int		m_quit_prevstate;
qboolean	wasInMenus;

char *quitMessage [] = 
{
/* .........1.........2.... */
  "  Are you gonna quit    ",
  "  this game just like   ",
  "   everything else?     ",
  "                        ",
 
  " Milord, methinks that  ",
  "   thou art a lowly     ",
  " quitter. Is this true? ",
  "                        ",

  " Do I need to bust your ",
  "  face open for trying  ",
  "        to quit?        ",
  "                        ",

  " Man, I oughta smack you",
  "   for trying to quit!  ",
  "     Press Y to get     ",
  "      smacked out.      ",
 
  " Press Y to quit like a ",
  "   big loser in life.   ",
  "  Press N to stay proud ",
  "    and successful!     ",
 
  "   If you press Y to    ",
  "  quit, I will summon   ",
  "  Satan all over your   ",
  "      hard drive!       ",
 
  "  Um, Asmodeus dislikes ",
  " his children trying to ",
  " quit. Press Y to return",
  "   to your Tinkertoys.  ",
 
  "  If you quit now, I'll ",
  "  throw a blanket-party ",
  "   for you next time!   ",
  "                        "
};

void M_Menu_Quit_f (void)
{
	if (m_state == m_quit)
		return;
	wasInMenus = (key_dest == key_menu);
	key_dest = key_menu;
	m_quit_prevstate = m_state;
	m_state = m_quit;
	m_entersound = true;
	msgNumber = rand()&7;
}


void M_Quit_Key (int key)
{
	switch (key)
	{
	case K_ESCAPE:
	case 'n':
	case 'N':
		if (wasInMenus)
		{
			m_state = m_quit_prevstate;
			m_entersound = true;
		}
		else
		{
			key_dest = key_game;
			m_state = m_none;
		}
		break;

	case 'Y':
	case 'y':
		key_dest = key_console;
		CL_Disconnect ();
		Sys_Quit ();
		break;

	default:
		break;
	}

}

void M_Menu_SinglePlayer_f (void) {
	m_state = m_singleplayer;
}

void M_SinglePlayer_Draw (void) {
	qpic_t	*p;

	M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
//	M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
	p = Draw_CachePic ("gfx/ttl_sgl.lmp");
	M_DrawPic ( (320-p->width)/2, 4, p);
//	M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") );

	M_DrawTextBox (60, 10*8, 23, 4);	
	M_PrintWhite (92, 12*8, "QuakeWorld is for");
	M_PrintWhite (88, 13*8, "Internet play only");

}

void M_SinglePlayer_Key (key) {
	if (key == K_ESCAPE || key==K_ENTER)
		m_state = m_main;
}

void M_Menu_MultiPlayer_f (void) {
	m_state = m_multiplayer;
}

void M_MultiPlayer_Draw (void) {
	qpic_t	*p;

	M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
//	M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
	p = Draw_CachePic ("gfx/p_multi.lmp");
	M_DrawPic ( (320-p->width)/2, 4, p);
//	M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") );

	M_DrawTextBox (46, 8*8, 27, 9);	
	M_PrintWhite (72, 10*8, "If you want to find QW  ");
	M_PrintWhite (72, 11*8, "games, head on over to: ");
	     M_Print (72, 12*8, "   www.quakeworld.net   ");
	M_PrintWhite (72, 13*8, "          or            ");
	     M_Print (72, 14*8, "   www.quakespy.com     ");
	M_PrintWhite (72, 15*8, "For pointers on getting ");
	M_PrintWhite (72, 16*8, "        started!        ");
}

void M_MultiPlayer_Key (key) {
	if (key == K_ESCAPE || key==K_ENTER)
		m_state = m_main;
}

void M_Quit_Draw (void)
{
#define VSTR(x) #x
#define VSTR2(x) VSTR(x)
	char *cmsg[] = {
//    0123456789012345678901234567890123456789
	"0            QuakeWorld",
	"1    version " VSTR2(VERSION) " by id Software",
	"0Programming",
	"1 John Carmack    Michael Abrash",
	"1 John Cash       Christian Antkow",
	"0Additional Programming",
	"1 Dave 'Zoid' Kirsch",
	"1 Jack 'morbid' Mathews",
	"0Id Software is not responsible for",
    "0providing technical support for",
	"0QUAKEWORLD(tm). (c)1996 Id Software,",
	"0Inc.  All Rights Reserved.",
	"0QUAKEWORLD(tm) is a trademark of Id",
	"0Software, Inc.",
	"1NOTICE: THE COPYRIGHT AND TRADEMARK",
	"1NOTICES APPEARING  IN YOUR COPY OF",
	"1QUAKE(r) ARE NOT MODIFIED BY THE USE",
	"1OF QUAKEWORLD(tm) AND REMAIN IN FULL",
	"1FORCE.",
	"0NIN(r) is a registered trademark",
	"0licensed to Nothing Interactive, Inc.",
	"0All rights reserved. Press y to exit",
	NULL };
	char **p;
	int y;

	if (wasInMenus)
	{
		m_state = m_quit_prevstate;
		m_recursiveDraw = true;
		M_Draw ();
		m_state = m_quit;
	}
#if 1
	M_DrawTextBox (0, 0, 38, 23);
	y = 12;
	for (p = cmsg; *p; p++, y += 8) {
		if (**p == '0')
			M_PrintWhite (16, y, *p + 1);
		else
			M_Print (16, y,	*p + 1);
	}
#else
	M_DrawTextBox (56, 76, 24, 4);
	M_Print (64, 84,  quitMessage[msgNumber*4+0]);
	M_Print (64, 92,  quitMessage[msgNumber*4+1]);
	M_Print (64, 100, quitMessage[msgNumber*4+2]);
	M_Print (64, 108, quitMessage[msgNumber*4+3]);
#endif
}



//=============================================================================
/* Menu Subsystem */


void M_Init (void)
{
	Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);

	Cmd_AddCommand ("menu_main", M_Menu_Main_f);
	Cmd_AddCommand ("menu_options", M_Menu_Options_f);
	Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
	Cmd_AddCommand ("menu_video", M_Menu_Video_f);
	Cmd_AddCommand ("help", M_Menu_Help_f);
	Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
}


void M_Draw (void)
{
	if (m_state == m_none || key_dest != key_menu)
		return;

	if (!m_recursiveDraw)
	{
		scr_copyeverything = 1;

		if (scr_con_current)
		{
			Draw_ConsoleBackground (vid.height);
			VID_UnlockBuffer ();
			S_ExtraUpdate ();
			VID_LockBuffer ();
		}
		else
			Draw_FadeScreen ();

		scr_fullupdate = 0;
	}
	else
	{
		m_recursiveDraw = false;
	}

	switch (m_state)
	{
	case m_none:
		break;

	case m_main:
		M_Main_Draw ();
		break;

	case m_singleplayer:
		M_SinglePlayer_Draw ();
		break;

	case m_load:
//		M_Load_Draw ();
		break;

	case m_save:
//		M_Save_Draw ();
		break;

	case m_multiplayer:
		M_MultiPlayer_Draw ();
		break;

	case m_setup:
//		M_Setup_Draw ();
		break;

	case m_net:
//		M_Net_Draw ();
		break;

	case m_options:
		M_Options_Draw ();
		break;

	case m_keys:
		M_Keys_Draw ();
		break;

	case m_video:
		M_Video_Draw ();
		break;

	case m_help:
		M_Help_Draw ();
		break;

	case m_quit:
		M_Quit_Draw ();
		break;

	case m_serialconfig:
//		M_SerialConfig_Draw ();
		break;

	case m_modemconfig:
//		M_ModemConfig_Draw ();
		break;

	case m_lanconfig:
//		M_LanConfig_Draw ();
		break;

	case m_gameoptions:
//		M_GameOptions_Draw ();
		break;

	case m_search:
//		M_Search_Draw ();
		break;

	case m_slist:
//		M_ServerList_Draw ();
		break;
	}

	if (m_entersound)
	{
		S_LocalSound ("misc/menu2.wav");
		m_entersound = false;
	}

	VID_UnlockBuffer ();
	S_ExtraUpdate ();
	VID_LockBuffer ();
}


void M_Keydown (int key)
{
	switch (m_state)
	{
	case m_none:
		return;

	case m_main:
		M_Main_Key (key);
		return;

	case m_singleplayer:
		M_SinglePlayer_Key (key);
		return;

	case m_load:
//		M_Load_Key (key);
		return;

	case m_save:
//		M_Save_Key (key);
		return;

	case m_multiplayer:
		M_MultiPlayer_Key (key);
		return;

	case m_setup:
//		M_Setup_Key (key);
		return;

	case m_net:
//		M_Net_Key (key);
		return;

	case m_options:
		M_Options_Key (key);
		return;

	case m_keys:
		M_Keys_Key (key);
		return;

	case m_video:
		M_Video_Key (key);
		return;

	case m_help:
		M_Help_Key (key);
		return;

	case m_quit:
		M_Quit_Key (key);
		return;

	case m_serialconfig:
//		M_SerialConfig_Key (key);
		return;

	case m_modemconfig:
//		M_ModemConfig_Key (key);
		return;

	case m_lanconfig:
//		M_LanConfig_Key (key);
		return;

	case m_gameoptions:
//		M_GameOptions_Key (key);
		return;

	case m_search:
//		M_Search_Key (key);
		break;

	case m_slist:
//		M_ServerList_Key (key);
		return;
	}
}