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BSD 4.1
typedef struct temp100 {
struct temp100 *Link;
int type;
int min;
transform *trans;
Command *item;
int depth;
} instance;
typedef struct {
int refs,count,level;
real dy,iy;
} PolyDesc;
typedef struct temp101 {
struct temp101 *Link;
int type;
int min;
int x1,y1,x2,y2;
int dir;
PolyDesc *poly;
} iedge;
typedef struct temp102 {
struct temp102 *Link;
int type;
int ix,ex;
real iy,dy;
int dir;
PolyDesc *poly;
} edge;
typedef struct temp103 {
struct temp103 *Link;
real start,dstart,end,dend;
int level;
} nedge;
int Top,Bottom;
Queue *EdgeQueue,*NecEdgeQueue,*NEdgeQueue;
Queue FreeHolders;
List *ActiveEdges;
List TempList;
int *EdgeStart,NextEdge,*EdgeEnd,LastEdge;
int *EdgeIntersection,NextIntersection,*Valid,*Drawn,*change;
int *NextChange;
int *xprev;
int xLast; /* last line sent to plotter */
int finishBuf; /* flag set when outputting end of output buffer */
nedge **EdgeHolder;
extern int UsedLayers;
int ModCount;
PolyDesc DummyPoly;
int NextUnAct;
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