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1.1 ! root 1: /* ! 2: * back.h 4.2 82/11/22 ! 3: */ ! 4: ! 5: #include <sgtty.h> ! 6: ! 7: #define rnum(r) (random()%r) ! 8: #define D0 dice[0] ! 9: #define D1 dice[1] ! 10: #define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;} ! 11: ! 12: /* ! 13: * ! 14: * Some numerical conventions: ! 15: * ! 16: * Arrays have white's value in [0], red in [1]. ! 17: * Numeric values which are one color or the other use ! 18: * -1 for white, 1 for red. ! 19: * Hence, white will be negative values, red positive one. ! 20: * This makes a lot of sense since white is going in decending ! 21: * order around the board, and red is ascending. ! 22: * ! 23: */ ! 24: ! 25: char EXEC[]; /* object for main program */ ! 26: char TEACH[]; /* object for tutorial program */ ! 27: ! 28: int pnum; /* color of player: ! 29: -1 = white ! 30: 1 = red ! 31: 0 = both ! 32: 2 = not yet init'ed */ ! 33: char args[100]; /* args passed to teachgammon and back */ ! 34: int acnt; /* length of args */ ! 35: int aflag; /* flag to ask for rules or instructions */ ! 36: int bflag; /* flag for automatic board printing */ ! 37: int cflag; /* case conversion flag */ ! 38: int hflag; /* flag for cleaning screen */ ! 39: int mflag; /* backgammon flag */ ! 40: int raflag; /* 'roll again' flag for recovered game */ ! 41: int rflag; /* recovered game flag */ ! 42: int tflag; /* cursor addressing flag */ ! 43: int rfl; /* saved value of rflag */ ! 44: int iroll; /* special flag for inputting rolls */ ! 45: int board[26]; /* board: negative values are white, ! 46: positive are red */ ! 47: int dice[2]; /* value of dice */ ! 48: int mvlim; /* 'move limit': max. number of moves */ ! 49: int mvl; /* working copy of mvlim */ ! 50: int p[5]; /* starting position of moves */ ! 51: int g[5]; /* ending position of moves (goals) */ ! 52: int h[4]; /* flag for each move if a man was hit */ ! 53: int cturn; /* whose turn it currently is: ! 54: -1 = white ! 55: 1 = red ! 56: 0 = just quitted ! 57: -2 = white just lost ! 58: 2 = red just lost */ ! 59: int d0; /* flag if dice have been reversed from ! 60: original position */ ! 61: int table[6][6]; /* odds table for possible rolls */ ! 62: int rscore; /* red's score */ ! 63: int wscore; /* white's score */ ! 64: int gvalue; /* value of game (64 max.) */ ! 65: int dlast; /* who doubled last (0 = neither) */ ! 66: int bar; /* position of bar for current player */ ! 67: int home; /* position of home for current player */ ! 68: int off[2]; /* number of men off board */ ! 69: int *offptr; /* pointer to off for current player */ ! 70: int *offopp; /* pointer to off for opponent */ ! 71: int in[2]; /* number of men in inner table */ ! 72: int *inptr; /* pointer to in for current player */ ! 73: int *inopp; /* pointer to in for opponent */ ! 74: ! 75: int ncin; /* number of characters in cin */ ! 76: char cin[100]; /* input line of current move ! 77: (used for reconstructing input after ! 78: a backspace) */ ! 79: ! 80: char *color[]; ! 81: /* colors as strings */ ! 82: char **colorptr; /* color of current player */ ! 83: char **Colorptr; /* color of current player, capitalized */ ! 84: int colen; /* length of color of current player */ ! 85: ! 86: struct sgttyb tty; /* tty information buffer */ ! 87: int old; /* original tty status */ ! 88: int noech; /* original tty status without echo */ ! 89: int raw; /* raw tty status, no echo */ ! 90: ! 91: int curr; /* row position of cursor */ ! 92: int curc; /* column position of cursor */ ! 93: int begscr; /* 'beginning' of screen ! 94: (not including board) */ ! 95: ! 96: int getout(); /* function to exit backgammon cleanly */
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