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1.1 root 1: /*
2: * back.h 4.2 82/11/22
3: */
4:
5: #include <sgtty.h>
6:
7: #define rnum(r) (random()%r)
8: #define D0 dice[0]
9: #define D1 dice[1]
10: #define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
11:
12: /*
13: *
14: * Some numerical conventions:
15: *
16: * Arrays have white's value in [0], red in [1].
17: * Numeric values which are one color or the other use
18: * -1 for white, 1 for red.
19: * Hence, white will be negative values, red positive one.
20: * This makes a lot of sense since white is going in decending
21: * order around the board, and red is ascending.
22: *
23: */
24:
25: char EXEC[]; /* object for main program */
26: char TEACH[]; /* object for tutorial program */
27:
28: int pnum; /* color of player:
29: -1 = white
30: 1 = red
31: 0 = both
32: 2 = not yet init'ed */
33: char args[100]; /* args passed to teachgammon and back */
34: int acnt; /* length of args */
35: int aflag; /* flag to ask for rules or instructions */
36: int bflag; /* flag for automatic board printing */
37: int cflag; /* case conversion flag */
38: int hflag; /* flag for cleaning screen */
39: int mflag; /* backgammon flag */
40: int raflag; /* 'roll again' flag for recovered game */
41: int rflag; /* recovered game flag */
42: int tflag; /* cursor addressing flag */
43: int rfl; /* saved value of rflag */
44: int iroll; /* special flag for inputting rolls */
45: int board[26]; /* board: negative values are white,
46: positive are red */
47: int dice[2]; /* value of dice */
48: int mvlim; /* 'move limit': max. number of moves */
49: int mvl; /* working copy of mvlim */
50: int p[5]; /* starting position of moves */
51: int g[5]; /* ending position of moves (goals) */
52: int h[4]; /* flag for each move if a man was hit */
53: int cturn; /* whose turn it currently is:
54: -1 = white
55: 1 = red
56: 0 = just quitted
57: -2 = white just lost
58: 2 = red just lost */
59: int d0; /* flag if dice have been reversed from
60: original position */
61: int table[6][6]; /* odds table for possible rolls */
62: int rscore; /* red's score */
63: int wscore; /* white's score */
64: int gvalue; /* value of game (64 max.) */
65: int dlast; /* who doubled last (0 = neither) */
66: int bar; /* position of bar for current player */
67: int home; /* position of home for current player */
68: int off[2]; /* number of men off board */
69: int *offptr; /* pointer to off for current player */
70: int *offopp; /* pointer to off for opponent */
71: int in[2]; /* number of men in inner table */
72: int *inptr; /* pointer to in for current player */
73: int *inopp; /* pointer to in for opponent */
74:
75: int ncin; /* number of characters in cin */
76: char cin[100]; /* input line of current move
77: (used for reconstructing input after
78: a backspace) */
79:
80: char *color[];
81: /* colors as strings */
82: char **colorptr; /* color of current player */
83: char **Colorptr; /* color of current player, capitalized */
84: int colen; /* length of color of current player */
85:
86: struct sgttyb tty; /* tty information buffer */
87: int old; /* original tty status */
88: int noech; /* original tty status without echo */
89: int raw; /* raw tty status, no echo */
90:
91: int curr; /* row position of cursor */
92: int curc; /* column position of cursor */
93: int begscr; /* 'beginning' of screen
94: (not including board) */
95:
96: int getout(); /* function to exit backgammon cleanly */
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