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1.1 ! root 1: /* @(#)cribcur.h 1.5 (Berkeley) 5/19/83 */ ! 2: ! 3: # define PLAY_Y 15 /* size of player's hand window */ ! 4: # define PLAY_X 12 ! 5: # define TABLE_Y 21 /* size of table window */ ! 6: # define TABLE_X 14 ! 7: # define COMP_Y 15 /* size of computer's hand window */ ! 8: # define COMP_X 12 ! 9: # define Y_SCORE_SZ 9 /* Y size of score board */ ! 10: # define X_SCORE_SZ 41 /* X size of score board */ ! 11: # define SCORE_Y 0 /* starting position of scoring board */ ! 12: # define SCORE_X (PLAY_X + TABLE_X + COMP_X) ! 13: # define CRIB_Y 17 /* position of crib (cut card) */ ! 14: # define CRIB_X (PLAY_X + TABLE_X) ! 15: # define MSG_Y (LINES - (Y_SCORE_SZ + 1)) ! 16: # define MSG_X (COLS - SCORE_X - 1) ! 17: # define Y_MSG_START (Y_SCORE_SZ + 1) ! 18: ! 19: # define PEG '*' /* what a peg looks like on the board */ ! 20: ! 21: extern WINDOW *Compwin; /* computer's hand window */ ! 22: extern WINDOW *Msgwin; /* message window */ ! 23: extern WINDOW *Playwin; /* player's hand window */ ! 24: extern WINDOW *Tablewin; /* table window */
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