Annotation of 42BSD/games/cribbage/extern.c, revision 1.1.1.1

1.1       root        1: static char *sccsid = "@(#)extern.c    1.3 (Berkeley) 5/19/83";
                      2: # include      <curses.h>
                      3: # include      "deck.h"
                      4: # include      "cribbage.h"
                      5: 
                      6: bool   explain         = FALSE;        /* player mistakes explained */
                      7: bool   iwon            = FALSE;        /* if comp won last game */
                      8: bool   quiet           = FALSE;        /* if suppress random mess */
                      9: bool   rflag           = FALSE;        /* if all cuts random */
                     10: 
                     11: char   expl[128];                      /* explanation */
                     12: 
                     13: int    cgames          = 0;            /* number games comp won */
                     14: int    cscore          = 0;            /* comp score in this game */
                     15: int    gamecount       = 0;            /* number games played */
                     16: int    glimit          = LGAME;        /* game playe to glimit */
                     17: int    knownum         = 0;            /* number of cards we know */
                     18: int    pgames          = 0;            /* number games player won */
                     19: int    pscore          = 0;            /* player score in this game */
                     20: 
                     21: CARD   chand[FULLHAND];                /* computer's hand */
                     22: CARD   crib[CINHAND];                  /* the crib */
                     23: CARD   deck[CARDS];                    /* a deck */
                     24: CARD   known[CARDS];                   /* cards we have seen */
                     25: CARD   phand[FULLHAND];                /* player's hand */
                     26: CARD   turnover;                       /* the starter */
                     27: 
                     28: WINDOW *Compwin;                       /* computer's hand window */
                     29: WINDOW *Msgwin;                        /* messages for the player */
                     30: WINDOW *Playwin;                       /* player's hand window */
                     31: WINDOW *Tablewin;                      /* table window */

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