|
|
1.1 root 1: static char *sccsid = "@(#)support.c 1.14 (Berkeley) 9/6/83";
2:
3: #include <curses.h>
4: #include "deck.h"
5: #include "cribbage.h"
6: #include "cribcur.h"
7:
8:
9: #define NTV 10 /* number scores to test */
10:
11: /* score to test reachability of, and order to test them in */
12: int tv[ NTV ] = { 8, 7, 9, 6, 11, 12, 13, 14, 10, 5 };
13:
14:
15: /*
16: * computer chooses what to play in pegging...
17: * only called if no playable card will score points
18: */
19:
20: cchose( h, n, s )
21:
22: CARD h[];
23: int n;
24: int s;
25: {
26: register int i, j, l;
27:
28: if( n <= 1 ) return( 0 );
29: if( s < 4 ) { /* try for good value */
30: if( ( j = anysumto(h, n, s, 4) ) >= 0 ) return( j );
31: if( ( j = anysumto(h, n, s, 3) ) >= 0 && s == 0 )
32: return( j );
33: }
34: if( s > 0 && s < 20 ) {
35: for( i = 1; i <= 10; i++ ) { /* try for retaliation to 31 */
36: if( ( j = anysumto(h, n, s, 21-i) ) >= 0 ) {
37: if( ( l = numofval(h, n, i) ) > 0 ) {
38: if( l > 1 || VAL( h[j].rank ) != i ) return( j );
39: }
40: }
41: }
42: }
43: if( s < 15 ) {
44: for( i = 0; i < NTV; i++ ) { /* for retaliation after 15 */
45: if( ( j = anysumto(h, n, s, tv[i]) ) >= 0 ) {
46: if( ( l = numofval(h, n, 15-tv[i]) ) > 0 ) {
47: if( l > 1 || VAL( h[j].rank ) != 15-tv[i] ) return( j );
48: }
49: }
50: }
51: }
52: j = -1;
53: for( i = n - 1; i >= 0; --i ) { /* remember: h is sorted */
54: l = s + VAL( h[i].rank );
55: if( l > 31 ) continue;
56: if( l != 5 && l != 10 && l != 21 ) {
57: j = i;
58: break;
59: }
60: }
61: if( j >= 0 ) return( j );
62: for( i = n - 1; i >= 0; --i ) {
63: l = s + VAL( h[i].rank );
64: if( l > 31 ) continue;
65: if( j < 0 ) j = i;
66: if( l != 5 && l != 21 ) {
67: j = i;
68: break;
69: }
70: }
71: return( j );
72: }
73:
74:
75:
76: /*
77: * plyrhand:
78: * Evaluate and score a player hand or crib
79: */
80: plyrhand(hand, s)
81: CARD hand[];
82: char *s;
83: {
84: register int i, j;
85: register BOOLEAN win;
86: static char prompt[BUFSIZ];
87:
88: prhand(hand, CINHAND, Playwin, FALSE);
89: sprintf(prompt, "Your %s scores ", s);
90: i = scorehand(hand, turnover, CINHAND, strcmp(s, "crib") == 0, explain);
91: if ((j = number(0, 29, prompt)) == 19)
92: j = 0;
93: if (i != j) {
94: if (i < j) {
95: win = chkscr(&pscore, i);
96: msg("It's really only %d points; I get %d", i, 2);
97: if (!win)
98: win = chkscr(&cscore, 2);
99: }
100: else {
101: win = chkscr(&pscore, j);
102: msg("You should have taken %d, not %d!", i, j);
103: }
104: if (explain)
105: msg("Explanation: %s", expl);
106: do_wait();
107: }
108: else
109: win = chkscr(&pscore, i);
110: return win;
111: }
112:
113: /*
114: * comphand:
115: * Handle scoring and displaying the computers hand
116: */
117: comphand(h, s)
118: CARD h[];
119: char *s;
120: {
121: register int j;
122:
123: j = scorehand(h, turnover, CINHAND, strcmp(s, "crib") == 0, FALSE);
124: prhand(h, CINHAND, Compwin, FALSE);
125: msg("My %s scores %d", s, (j == 0 ? 19 : j));
126: return chkscr(&cscore, j);
127: }
128:
129: /*
130: * chkscr:
131: * Add inc to scr and test for > glimit, printing on the scoring
132: * board while we're at it.
133: */
134:
135: int Lastscore[2] = {-1, -1};
136:
137: chkscr(scr, inc)
138: int *scr, inc;
139: {
140: BOOLEAN myturn;
141:
142: myturn = (scr == &cscore);
143: if (inc != 0) {
144: prpeg(Lastscore[myturn], '.', myturn);
145: Lastscore[myturn] = *scr;
146: *scr += inc;
147: prpeg(*scr, PEG, myturn);
148: refresh();
149: }
150: return (*scr >= glimit);
151: }
152:
153: /*
154: * prpeg:
155: * Put out the peg character on the score board and put the
156: * score up on the board.
157: */
158: prpeg(score, peg, myturn)
159: register int score;
160: char peg;
161: BOOLEAN myturn;
162: {
163: register int y, x;
164:
165: if (!myturn)
166: y = SCORE_Y + 2;
167: else
168: y = SCORE_Y + 5;
169:
170: if (score <= 0 || score >= glimit) {
171: if (peg == '.')
172: peg = ' ';
173: if (score == 0)
174: x = SCORE_X + 2;
175: else {
176: x = SCORE_X + 2;
177: y++;
178: }
179: }
180: else {
181: x = (score - 1) % 30;
182: if (score > 90 || (score > 30 && score <= 60)) {
183: y++;
184: x = 29 - x;
185: }
186: x += x / 5;
187: x += SCORE_X + 3;
188: }
189: mvaddch(y, x, peg);
190: mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", score);
191: }
192:
193: /*
194: * cdiscard -- the computer figures out what is the best discard for
195: * the crib and puts the best two cards at the end
196: */
197:
198: cdiscard( mycrib )
199:
200: BOOLEAN mycrib;
201: {
202: CARD d[ CARDS ], h[ FULLHAND ], cb[ 2 ];
203: register int i, j, k;
204: int nc, ns;
205: long sums[ 15 ];
206: static int undo1[15] = {0,0,0,0,0,1,1,1,1,2,2,2,3,3,4};
207: static int undo2[15] = {1,2,3,4,5,2,3,4,5,3,4,5,4,5,5};
208:
209: makedeck( d );
210: nc = CARDS;
211: for( i = 0; i < knownum; i++ ) { /* get all other cards */
212: remove( known[i], d, nc-- );
213: }
214: for( i = 0; i < 15; i++ ) sums[i] = 0L;
215: ns = 0;
216: for( i = 0; i < (FULLHAND - 1); i++ ) {
217: cb[0] = chand[i];
218: for( j = i + 1; j < FULLHAND; j++ ) {
219: cb[1] = chand[j];
220: for( k = 0; k < FULLHAND; k++ ) h[k] = chand[k];
221: remove( chand[i], h, FULLHAND );
222: remove( chand[j], h, FULLHAND - 1 );
223: for( k = 0; k < nc; k++ ) {
224: sums[ns] += scorehand( h, d[k], CINHAND, TRUE, FALSE );
225: if( mycrib ) sums[ns] += adjust( cb, d[k] );
226: else sums[ns] -= adjust( cb, d[k] );
227: }
228: ++ns;
229: }
230: }
231: j = 0;
232: for( i = 1; i < 15; i++ ) if( sums[i] > sums[j] ) j = i;
233: for( k = 0; k < FULLHAND; k++ ) h[k] = chand[k];
234: remove( h[ undo1[j] ], chand, FULLHAND );
235: remove( h[ undo2[j] ], chand, FULLHAND - 1 );
236: chand[4] = h[ undo1[j] ];
237: chand[5] = h[ undo2[j] ];
238: }
239:
240:
241:
242: /*
243: * returns true if some card in hand can be played without exceeding 31
244: */
245:
246: anymove( hand, n, sum )
247:
248: CARD hand[];
249: int n;
250: int sum;
251: {
252: register int i, j;
253:
254: if( n < 1 ) return( FALSE );
255: j = hand[0].rank;
256: for( i = 1; i < n; i++ ) {
257: if( hand[i].rank < j ) j = hand[i].rank;
258: }
259: return( sum + VAL( j ) <= 31 );
260: }
261:
262:
263:
264: /*
265: * anysumto returns the index (0 <= i < n) of the card in hand that brings
266: * the s up to t, or -1 if there is none
267: */
268:
269: anysumto( hand, n, s, t )
270:
271: CARD hand[];
272: int n;
273: int s, t;
274: {
275: register int i;
276:
277: for( i = 0; i < n; i++ ) {
278: if( s + VAL( hand[i].rank ) == t ) return( i );
279: }
280: return( -1 );
281: }
282:
283:
284:
285:
286: /*
287: * return the number of cards in h having the given rank value
288: */
289:
290: numofval( h, n, v )
291:
292: CARD h[];
293: int n;
294: int v;
295: {
296: register int i, j;
297:
298: j = 0;
299: for( i = 0; i < n; i++ ) {
300: if( VAL( h[i].rank ) == v ) ++j;
301: }
302: return( j );
303: }
304:
305:
306:
307: /*
308: * makeknown remembers all n cards in h for future recall
309: */
310:
311: makeknown( h, n )
312:
313: CARD h[];
314: int n;
315: {
316: register int i;
317:
318: for( i = 0; i < n; i++ ) {
319: known[ knownum++ ] = h[i];
320: }
321: }
322:
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.