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1.1 ! root 1: ! 2: { *** Intrinsic Properties *** } ! 3: ! 4: VISIT = 1; { I've been here / seen this } ! 5: OPENS = 2; { This can be opened } ! 6: LOCKS = 3; { This can be locked } ! 7: OPEN = 4; { This is opened } ! 8: LOCKD = 5; { This is locked } ! 9: TRANS = 6; { This is transparent } ! 10: LIGHT = 7; { This gives off light } ! 11: FLAME = 8; { This is on fire } ! 12: CONTS = 9; { Printed contents for the object (Look Kludge) } ! 13: SHRNK = 10; { Has it been shrunk? } ! 14: CRYST = 11; { Is it one of our magic thingies? } ! 15: ! 16: MISC1 = 16; { Miscellaneous Property (Semantics per object) } ! 17: HOLED = MISC1; ! 18: ! 19: RDLOC = 17; { Location on Highway 8 } ! 20: WEIGH = 18; ! 21: HOLDS = 19; ! 22: HAS = 20; ! 23: POINT = 21; ! 24: ! 25: { Constants } ! 26: TRUE = 1; FALSE = 0; ! 27: CAPAC = 250; { More than I can carry } ! 28: ! 29: Shazm = "ShaZam"; { The Wizard's incantation } ! 30: ! 31: { Globals } ! 32: VAR DARKG ; ! 33: VAR HWY8 ; ! 34: VAR LOOKP ; ! 35: VAR SCORE ; ! 36: VAR Tempr ; { Dragon's Upset? } ! 37: VAR Cel6x ; { Where he came from to enter Cel06 } ! 38: VAR WASDK ; ! 39: VAR Wizrd ; { Wizardly Ability } ! 40: VAR GO; { Did he move OK? }
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