Annotation of 42BSD/games/ddl/sample/sample.ideas, revision 1.1

1.1     ! root        1: Things to add to sample DDL dungeon:
        !             2: 
        !             3:        A point to the whole thing.
        !             4: 
        !             5:        A redressing of the Temple to Elbereth.  The Tolkien reference
        !             6:        is pointless.  There should be more motifs of paganism
        !             7:        throughout the area (which is why the locals burned the place).
        !             8: 
        !             9:        In fact, depending on your philosophical/political bent, you
        !            10:        could have the original owner of the house being held prisoner
        !            11:        by the local Calvinists in the church up the road.  Your
        !            12:        mission is to rescue him.  Your "score" can be used to
        !            13:        purchase some useful item rather than being an end in itself.
        !            14: 
        !            15:        The forest and cornfields are pointless.  Something should
        !            16:        be done about that.
        !            17: 
        !            18:        The sandy beach should lead to some caverns which ultimately
        !            19:        get you to a large lake.  Somehow, the ship should be
        !            20:        removed from the Bottle for transit on this lake. (I'd hate
        !            21:        to Shrink again, tho).  For example, maybe the innocent-looking
        !            22:        lake is really filled with deadly acid, which even burns
        !            23:        through the Bottle.  So you toss the bottle into the lake
        !            24:        and suddenly freed, the magic ship grows, extends a gangplank...
        !            25:        Of course, there may be something else aboard, too.
        !            26: 
        !            27:        Getting the Globe into those caves should be problematical.
        !            28: 
        !            29:        The Glowing crystal shouldn't be the only one that only works
        !            30:        a limited number of times.
        !            31: 
        !            32:        Another mechanism for getting that hole into the ice would
        !            33:        be nice.  The Saw is too general a tool.
        !            34:                (DONE.  Present version has you dropping a heavy
        !            35:                 object onto the ice.  A useless heavy object is
        !            36:                 available)
        !            37: 
        !            38:        Speaking of general tools, what's the knife for?
        !            39: 
        !            40:        Beyond the icy lake lives a cavebear.  When you leave
        !            41:        your junk lying around for too long on the lake, he comes
        !            42:        by and swipes stuff (driven by a fuse).  He leaves footprints,
        !            43:        but finding him and subduing him should be another problem.  
        !            44:        Some fillip should be added for him to be more than just 
        !            45:        a recostuming of the Pirate.
        !            46: 
        !            47:        The riverbed should go somewhere.  There's that deadly lake,
        !            48:        of course.
        !            49: 
        !            50:        The caverns above the really DARK caverns probably adjoin
        !            51:        the Sandy Beach system somehow.
        !            52: 
        !            53:        The Dark Caves should have some point.
        !            54: 
        !            55:        The mural really leads to a desert (under some circumstances).
        !            56:        In the desert, the "hwy8" trick can be extended for 2-d movement.
        !            57:        Crossing before thirst sets in should be the problem.  A
        !            58:        water-detector (you're getting warmer...colder...right here!)
        !            59:        should be available in the basement.  Crossing the desert
        !            60:        should lead to a ruined city, with some stuff, then a road,
        !            61:        back to ... highway 8 ( a *long* way down the road).
        !            62: 
        !            63:        More treasure!  More treasure!  Greed!!!
        !            64: 
        !            65:        Player should have to SAY something somewhere, to demonstrate
        !            66:        that feature.  Better be simple, tho.
        !            67:                (DONE.  Current incantation is "ShaZam")
        !            68: 
        !            69:        For elegance, the BEAM and GRAB (and maybe a new PROP command
        !            70:        to turn on some object property) should only work if you do
        !            71:        some simple Wizardly trick.  It should let you know you've
        !            72:        done this.  This trick should be revealed within the game
        !            73:        to cognescenti.
        !            74:                (DONE.  Say Shazam.  Also, the GLOW and Open tricks
        !            75:                 have been added)
        !            76: 
        !            77:        While each crystal is worth $25, there should be some stunt
        !            78:        that involves using the explosive power of destroying a crystal.
        !            79:        Say, an indestructible chamber in which one of the crystals
        !            80:        is placed.  Push a button, and the contents are normally reduced
        !            81:        to powder.  Put a crystal in, and the power of the explosion drives
        !            82:        some kind of mechanism/magic that provides more treasure.  Or,
        !            83:        now that the crystal can be broken harmlessly, maybe a small
        !            84:        fragment remaining can be placed into some small aperture
        !            85:        that obviously requires a crystal, thus triggering some mechanism.
        !            86:        Some harmless stone or something should be made available to
        !            87:        the player to demonstrate the crusher's use.  It's a crock in
        !            88:        even Zork that you sometimes have to die or destroy treasure
        !            89:        to test things out.

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