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1.1 ! root 1: Things to add to sample DDL dungeon: ! 2: ! 3: A point to the whole thing. ! 4: ! 5: A redressing of the Temple to Elbereth. The Tolkien reference ! 6: is pointless. There should be more motifs of paganism ! 7: throughout the area (which is why the locals burned the place). ! 8: ! 9: In fact, depending on your philosophical/political bent, you ! 10: could have the original owner of the house being held prisoner ! 11: by the local Calvinists in the church up the road. Your ! 12: mission is to rescue him. Your "score" can be used to ! 13: purchase some useful item rather than being an end in itself. ! 14: ! 15: The forest and cornfields are pointless. Something should ! 16: be done about that. ! 17: ! 18: The sandy beach should lead to some caverns which ultimately ! 19: get you to a large lake. Somehow, the ship should be ! 20: removed from the Bottle for transit on this lake. (I'd hate ! 21: to Shrink again, tho). For example, maybe the innocent-looking ! 22: lake is really filled with deadly acid, which even burns ! 23: through the Bottle. So you toss the bottle into the lake ! 24: and suddenly freed, the magic ship grows, extends a gangplank... ! 25: Of course, there may be something else aboard, too. ! 26: ! 27: Getting the Globe into those caves should be problematical. ! 28: ! 29: The Glowing crystal shouldn't be the only one that only works ! 30: a limited number of times. ! 31: ! 32: Another mechanism for getting that hole into the ice would ! 33: be nice. The Saw is too general a tool. ! 34: (DONE. Present version has you dropping a heavy ! 35: object onto the ice. A useless heavy object is ! 36: available) ! 37: ! 38: Speaking of general tools, what's the knife for? ! 39: ! 40: Beyond the icy lake lives a cavebear. When you leave ! 41: your junk lying around for too long on the lake, he comes ! 42: by and swipes stuff (driven by a fuse). He leaves footprints, ! 43: but finding him and subduing him should be another problem. ! 44: Some fillip should be added for him to be more than just ! 45: a recostuming of the Pirate. ! 46: ! 47: The riverbed should go somewhere. There's that deadly lake, ! 48: of course. ! 49: ! 50: The caverns above the really DARK caverns probably adjoin ! 51: the Sandy Beach system somehow. ! 52: ! 53: The Dark Caves should have some point. ! 54: ! 55: The mural really leads to a desert (under some circumstances). ! 56: In the desert, the "hwy8" trick can be extended for 2-d movement. ! 57: Crossing before thirst sets in should be the problem. A ! 58: water-detector (you're getting warmer...colder...right here!) ! 59: should be available in the basement. Crossing the desert ! 60: should lead to a ruined city, with some stuff, then a road, ! 61: back to ... highway 8 ( a *long* way down the road). ! 62: ! 63: More treasure! More treasure! Greed!!! ! 64: ! 65: Player should have to SAY something somewhere, to demonstrate ! 66: that feature. Better be simple, tho. ! 67: (DONE. Current incantation is "ShaZam") ! 68: ! 69: For elegance, the BEAM and GRAB (and maybe a new PROP command ! 70: to turn on some object property) should only work if you do ! 71: some simple Wizardly trick. It should let you know you've ! 72: done this. This trick should be revealed within the game ! 73: to cognescenti. ! 74: (DONE. Say Shazam. Also, the GLOW and Open tricks ! 75: have been added) ! 76: ! 77: While each crystal is worth $25, there should be some stunt ! 78: that involves using the explosive power of destroying a crystal. ! 79: Say, an indestructible chamber in which one of the crystals ! 80: is placed. Push a button, and the contents are normally reduced ! 81: to powder. Put a crystal in, and the power of the explosion drives ! 82: some kind of mechanism/magic that provides more treasure. Or, ! 83: now that the crystal can be broken harmlessly, maybe a small ! 84: fragment remaining can be placed into some small aperture ! 85: that obviously requires a crystal, thus triggering some mechanism. ! 86: Some harmless stone or something should be made available to ! 87: the player to demonstrate the crusher's use. It's a crock in ! 88: even Zork that you sometimes have to die or destroy treasure ! 89: to test things out.
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