Annotation of 42BSD/games/ddl/sample/sample.ideas, revision 1.1.1.1

1.1       root        1: Things to add to sample DDL dungeon:
                      2: 
                      3:        A point to the whole thing.
                      4: 
                      5:        A redressing of the Temple to Elbereth.  The Tolkien reference
                      6:        is pointless.  There should be more motifs of paganism
                      7:        throughout the area (which is why the locals burned the place).
                      8: 
                      9:        In fact, depending on your philosophical/political bent, you
                     10:        could have the original owner of the house being held prisoner
                     11:        by the local Calvinists in the church up the road.  Your
                     12:        mission is to rescue him.  Your "score" can be used to
                     13:        purchase some useful item rather than being an end in itself.
                     14: 
                     15:        The forest and cornfields are pointless.  Something should
                     16:        be done about that.
                     17: 
                     18:        The sandy beach should lead to some caverns which ultimately
                     19:        get you to a large lake.  Somehow, the ship should be
                     20:        removed from the Bottle for transit on this lake. (I'd hate
                     21:        to Shrink again, tho).  For example, maybe the innocent-looking
                     22:        lake is really filled with deadly acid, which even burns
                     23:        through the Bottle.  So you toss the bottle into the lake
                     24:        and suddenly freed, the magic ship grows, extends a gangplank...
                     25:        Of course, there may be something else aboard, too.
                     26: 
                     27:        Getting the Globe into those caves should be problematical.
                     28: 
                     29:        The Glowing crystal shouldn't be the only one that only works
                     30:        a limited number of times.
                     31: 
                     32:        Another mechanism for getting that hole into the ice would
                     33:        be nice.  The Saw is too general a tool.
                     34:                (DONE.  Present version has you dropping a heavy
                     35:                 object onto the ice.  A useless heavy object is
                     36:                 available)
                     37: 
                     38:        Speaking of general tools, what's the knife for?
                     39: 
                     40:        Beyond the icy lake lives a cavebear.  When you leave
                     41:        your junk lying around for too long on the lake, he comes
                     42:        by and swipes stuff (driven by a fuse).  He leaves footprints,
                     43:        but finding him and subduing him should be another problem.  
                     44:        Some fillip should be added for him to be more than just 
                     45:        a recostuming of the Pirate.
                     46: 
                     47:        The riverbed should go somewhere.  There's that deadly lake,
                     48:        of course.
                     49: 
                     50:        The caverns above the really DARK caverns probably adjoin
                     51:        the Sandy Beach system somehow.
                     52: 
                     53:        The Dark Caves should have some point.
                     54: 
                     55:        The mural really leads to a desert (under some circumstances).
                     56:        In the desert, the "hwy8" trick can be extended for 2-d movement.
                     57:        Crossing before thirst sets in should be the problem.  A
                     58:        water-detector (you're getting warmer...colder...right here!)
                     59:        should be available in the basement.  Crossing the desert
                     60:        should lead to a ruined city, with some stuff, then a road,
                     61:        back to ... highway 8 ( a *long* way down the road).
                     62: 
                     63:        More treasure!  More treasure!  Greed!!!
                     64: 
                     65:        Player should have to SAY something somewhere, to demonstrate
                     66:        that feature.  Better be simple, tho.
                     67:                (DONE.  Current incantation is "ShaZam")
                     68: 
                     69:        For elegance, the BEAM and GRAB (and maybe a new PROP command
                     70:        to turn on some object property) should only work if you do
                     71:        some simple Wizardly trick.  It should let you know you've
                     72:        done this.  This trick should be revealed within the game
                     73:        to cognescenti.
                     74:                (DONE.  Say Shazam.  Also, the GLOW and Open tricks
                     75:                 have been added)
                     76: 
                     77:        While each crystal is worth $25, there should be some stunt
                     78:        that involves using the explosive power of destroying a crystal.
                     79:        Say, an indestructible chamber in which one of the crystals
                     80:        is placed.  Push a button, and the contents are normally reduced
                     81:        to powder.  Put a crystal in, and the power of the explosion drives
                     82:        some kind of mechanism/magic that provides more treasure.  Or,
                     83:        now that the crystal can be broken harmlessly, maybe a small
                     84:        fragment remaining can be placed into some small aperture
                     85:        that obviously requires a crystal, thus triggering some mechanism.
                     86:        Some harmless stone or something should be made available to
                     87:        the player to demonstrate the crusher's use.  It's a crock in
                     88:        even Zork that you sometimes have to die or destroy treasure
                     89:        to test things out.

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