Annotation of 42BSD/games/ddl/sample/verbs.ddl, revision 1.1

1.1     ! root        1: cg = ($say "Can't go that way.\n");
        !             2: ny = ($say "That exit seems impassable today!?\n");
        !             3: 
        !             4: die = ($say "You are dead.  Better luck next time.\n")
        !             5:       ($spec 3 0 0 0 0);
        !             6: 
        !             7: VERB n,s,e,w,ne,se,nw,sw;
        !             8: VERB up,down;
        !             9: VERB enter,out;
        !            10: 
        !            11: u=up; d=down;
        !            12: north=n; south=s; east=e; west=w;
        !            13: 
        !            14: Looks = ($setg LOOKP TRUE)(($dobj): ($say "Huh?\n")($exit 1));
        !            15: ccg =  (($not @GO) :
        !            16:                (cg)
        !            17:        )
        !            18:        ($setg GO FALSE)
        !            19:        ;
        !            20: 
        !            21: 
        !            22: n (PREACT) = Looks; n (ACTION) = ccg;
        !            23: s (PREACT) = Looks; s (ACTION) = ccg;
        !            24: e (PREACT) = Looks; e (ACTION) = ccg;
        !            25: w (PREACT) = Looks; w (ACTION) = ccg;
        !            26: 
        !            27: nw(PREACT) = Looks; nw(ACTION) = ccg;
        !            28: ne(PREACT) = Looks; ne(ACTION) = ccg;
        !            29: sw(PREACT) = Looks; sw(ACTION) = ccg;
        !            30: se(PREACT) = Looks; se(ACTION) = ccg;
        !            31: 
        !            32: u (PREACT) = Looks; u (ACTION) = ccg;
        !            33: d (PREACT) = Looks; d (ACTION) = ccg;
        !            34: 
        !            35: out (PREACT) = Looks;  out(ACTION) = ccg;
        !            36: enter (PREACT) = Looks; enter(ACTION) = ccg;
        !            37: 
        !            38: VERB say;
        !            39: say (PREACT) =
        !            40:        (($not ($dobj)):
        !            41:                ($say "Type just what you want to say: ")
        !            42:                ($setg Dobj ($read)))
        !            43:        (($ge ($dobj) 0) :
        !            44:                ($say "You want to make ")
        !            45:                (($sdisc ($dobj)))
        !            46:                ($say " a linguistic artifact??  Strange!\n")
        !            47:                ($exit 1));
        !            48: say (ACTION) = 
        !            49:        (($eqst ($dobj) Shazm) :
        !            50:                (WzTgl)
        !            51:        :{else}
        !            52:                ($say "Very well.  '")($say ($dobj))($say "'.\n"));
        !            53: incant = say; chant = say; shout = say; yell = say;
        !            54: 
        !            55: VERB take; VERB drop;
        !            56: take(PREACT) = (Avail ($dobj))
        !            57:        (($eq ($prop ($dobj) WEIGH) CAPAC):
        !            58:                ($say "You can't take that!\n")
        !            59:                ($exit 1)
        !            60:        )
        !            61:        (($ge ($plus ($prop .ME HAS)
        !            62:                     ($prop ($dobj) WEIGH))
        !            63:              ($prop .ME HOLDS)):
        !            64:                ($say "You can't carry that much more!\n")
        !            65:                ($exit 1)
        !            66:        );
        !            67: drop(PREACT) = 
        !            68:                (($ne ($loc ($dobj)) .ME) :
        !            69:                ($say "You don't have it with you.\n")($exit 1));
        !            70: ROUTINE ctake; ROUTINE cdrop;
        !            71: 
        !            72: 
        !            73: DWIMD = (($not (See ($dobj) ($cont ($loc .ME)))):
        !            74:                ($rtrn 0)
        !            75:          )
        !            76:        (($not (Reach ($dobj) ($cont ($loc .ME)))):
        !            77:                ($rtrn 0)
        !            78:          )
        !            79:        (($and ($eq ($verb) take) ($eq ($loc ($dobj)) .ME)):
        !            80:                ($rtrn 0)
        !            81:          )
        !            82:        (($and ($eq ($verb) drop) ($ne ($loc ($dobj)) .ME)):
        !            83:                ($rtrn 0)
        !            84:          )
        !            85:        ($rtrn 1)
        !            86: ;
        !            87: 
        !            88: DWIMI = (($not (See ($iobj) ($cont ($loc .ME)))):
        !            89:                ($rtrn 0)
        !            90:          )
        !            91:        (($not (Reach ($iobj) ($cont ($loc .ME)))):
        !            92:                ($rtrn 0)
        !            93:          )
        !            94:        (($and ($eq ($verb) take) ($eq ($loc ($iobj)) .ME)):
        !            95:                ($rtrn 0)
        !            96:          )
        !            97:        (($and ($eq ($verb) drop) ($ne ($loc ($iobj)) .ME)):
        !            98:                ($rtrn 0)
        !            99:          )
        !           100: 
        !           101:        ($rtrn 1)
        !           102: ;
        !           103: 
        !           104: 
        !           105: 
        !           106: 
        !           107: 
        !           108: take(ACTION) = (ctake);
        !           109: ctake =
        !           110:        ($setp .ME HAS ($plus ($prop .ME HAS) ($prop ($dobj) WEIGH) ) )
        !           111:        {($say "You are holding ")($num ($prop .ME HAS))($say " lbs.\n")}
        !           112:        ($say "Taken.\n") ($move ($dobj) .ME)
        !           113:        ;
        !           114: 
        !           115: drop(ACTION) = (cdrop);
        !           116: cdrop = 
        !           117:        ($say "Dropped.\n") ($move ($dobj) ($loc .ME))
        !           118:        ($setp .ME HAS ($minus ($prop .ME HAS)($prop ($dobj) WEIGH)))
        !           119:        ;
        !           120: 
        !           121: VERB put;
        !           122: put (PREACT) =
        !           123:        (($ne ($loc ($dobj)) .ME) :
        !           124:                ($say "You don't have it with you.\n")($exit 1))
        !           125:        (Avail ($iobj));
        !           126: put(ACTION) =
        !           127:        (($not ($and ($prop ($iobj) OPEN)
        !           128:                     ($prop ($iobj) OPENS))):
        !           129:                ($say "You can't seem to manage that trick.\n")($exit 0))
        !           130:        (($gt ($plus ($prop ($iobj) HAS)
        !           131:                     ($prop ($dobj) WEIGH))
        !           132:              ($prop ($iobj) HOLDS)):
        !           133:                ($say "It won't fit!\n")($exit 0))
        !           134:        ($say "OK\n") ($move ($dobj) ($iobj))
        !           135:        ($setp ($iobj) HAS ($plus ($prop ($iobj) HAS) ($prop ($dobj) WEIGH)))
        !           136:        ;
        !           137: 
        !           138: 
        !           139: 
        !           140: 
        !           141: 
        !           142: 
        !           143: 
        !           144: 
        !           145: 
        !           146: VERB open; VERB close;
        !           147: open(PREACT) = (Avail ($dobj))(($iobj):(Avail ($iobj)));
        !           148: close(PREACT) = (Avail ($dobj))(($iobj):(Avail ($iobj)));
        !           149: open(ACTION) =
        !           150:        (($not ($prop ($dobj) OPENS)):
        !           151:                ($say "I don't know how to open that!\n")($exit 0))
        !           152:        (($and ($prop ($dobj) LOCKS)
        !           153:               ($prop ($dobj) LOCKD)):
        !           154:                ($say "I can't open it, it's locked!\n")($exit 0))
        !           155:        (($prop ($dobj) OPEN):
        !           156:                ($say "It's already open!\n")($exit 0))
        !           157:        ($setp ($dobj) OPEN TRUE)
        !           158:        ($say "Opened.\n")
        !           159:        (($and  ($ne 0 ($cont ($dobj)))  ($not ($prop ($dobj) TRANS))):
        !           160:                (Llook 1 ($cont ($dobj)))
        !           161:        )
        !           162:        ;
        !           163: 
        !           164: close (ACTION) =
        !           165:        (($not ($prop ($dobj) OPENS)):
        !           166:                ($say "I don't know how to close that!\n")($exit 0))
        !           167:        (($not ($prop ($dobj) OPEN)):
        !           168:                ($say "It's already closed!\n")($exit 0))
        !           169:        ($setp ($dobj) OPEN FALSE)
        !           170:        ($say "Closed\n")
        !           171:        ;
        !           172: 
        !           173: 
        !           174: VERB lock; VERB unlock;
        !           175: lock(PREACT) = (Avail ($dobj))(($iobj):(Avail ($iobj)));
        !           176: unlock(PREACT) = (Avail ($dobj))(($iobj):(Avail ($iobj)));
        !           177: 
        !           178: Lockact =
        !           179:        (($prop ($dobj) LOCKS) :
        !           180:                ($say "Hm, you don't seem to have the right key.\n")
        !           181:        {else}:
        !           182:                ($say "I don't know how to lock or unlock such a thing.\n")
        !           183:        );
        !           184: 
        !           185: lock(ACTION) = Lockact;
        !           186: unlock(ACTION) = Lockact;
        !           187: 
        !           188: Lockup =
        !           189:        (($prop %1 OPEN):
        !           190:                ($say "You must close it first.\n")($exit 1))
        !           191:        (($prop %1 LOCKD):
        !           192:                ($say "It's already locked!\n")($exit 1))
        !           193:        (($not ($prop %1 LOCKS)):($exit 0))
        !           194:        (($eq ($loc %2) .ME):
        !           195:                ($say %3)
        !           196:                ($setp %1 LOCKD TRUE)
        !           197:                ($exit 1))
        !           198:                ;
        !           199: Ulock  =
        !           200:        (($not($prop %1 LOCKD)):
        !           201:                ($say "It's already unlocked!\n")($exit 1))
        !           202:        (($not ($prop %1 LOCKS)):($exit 0))
        !           203:        (($eq ($loc %2) .ME):
        !           204:                ($say %3)
        !           205:                ($setp %1 LOCKD FALSE)
        !           206:                ($exit 1))
        !           207:                ;
        !           208: 
        !           209: 
        !           210: 
        !           211: 
        !           212: VERB move;
        !           213: move(PREACT) = (Avail ($dobj));
        !           214: move(ACTION) =
        !           215: ($say "Nothing seems to happen.\n");
        !           216: push=move;
        !           217: pull=move;
        !           218: lift=move;
        !           219: 
        !           220: VERB break;
        !           221: break(PREACT) = (Avail ($dobj));
        !           222: break(ACTION) =
        !           223: ($say "It seems to be unbreakable.\n");
        !           224: 
        !           225: VERB wake;
        !           226: wake(PREACT) = (Avail ($dobj));
        !           227: wake(ACTION) = ($say "I don't know how to wake ")(($sdisc ($dobj)))
        !           228:                ($say ".\n");
        !           229: 
        !           230: VERB strike; hit=strike; kill=strike;
        !           231: strike(PREACT) = (Avail ($dobj))
        !           232:                 (($iobj):
        !           233:                        (($ne ($loc ($iobj)) .ME):
        !           234:                                ($say "You don't have it with you.\n")
        !           235:                                ($exit 1)
        !           236:                         )
        !           237:                  );
        !           238: strike(ACTION) = ($say "Hitting ")(($sdisc ($dobj)))($say
        !           239:  " doesn't seem to do anything.");
        !           240: 
        !           241: VERB touch;  feel=touch;
        !           242: touch(PREACT) = (Avail ($dobj))
        !           243:                (($iobj):
        !           244:                       (($ne ($loc ($iobj)) .ME):
        !           245:                                ($say "You don't have it with you.\n")
        !           246:                                ($exit 1)
        !           247:                        )
        !           248:                );
        !           249: touch(ACTION) = ($say "Touching ")(($sdisc ($dobj)))
        !           250:                ($say " doesn't seem too useful.\n");
        !           251: 
        !           252: 
        !           253: 
        !           254: 
        !           255: 
        !           256: 
        !           257: VERB rub;
        !           258: rub(PREACT) = (Avail ($dobj));
        !           259: rub(ACTION) = ($say "Nothing happens when you rub ")
        !           260:                (($sdisc ($dobj)))($say ".\n");
        !           261: 
        !           262: VERB cut;
        !           263: cut(PREACT) = (($not ($iobj)): ($say "You need tools to do that.\n")
        !           264:                               ($exit 1))
        !           265:              (Avail ($iobj));
        !           266: 
        !           267: VERB pry;
        !           268: pry(PREACT) =  (Avail ($dobj))
        !           269:               (($not ($iobj)): ($say "You need tools to do that.\n")
        !           270:                                ($exit 1))
        !           271:               (Avail ($iobj));
        !           272: 
        !           273: pry(ACTION) =  ($say "I can't seem to manage that.\n");
        !           274: 
        !           275: VERB throw;
        !           276: throw(PREACT) = (($ne ($loc ($dobj)) .ME): ($say "You aren't holding it!\n")
        !           277:                                           ($exit 1));
        !           278: throw(ACTION) = ($move ($dobj) ($loc .ME))
        !           279:                ($say "Thrown.\n");
        !           280: 
        !           281: VERB read;
        !           282: read(PREACT) = (Avail ($dobj));
        !           283: read(ACTION) = ($say "It doesn't have anything on it to read.\n");
        !           284: 
        !           285: VERB light;
        !           286: light(PREACT) = (Avail ($dobj));
        !           287: 
        !           288: tress = ($say "You were warned about trespassing! The fence is electrified!\n")
        !           289:        (die);
        !           290: 
        !           291: 
        !           292: 
        !           293: VERB look;
        !           294: VERB quit;
        !           295: VERB inven;
        !           296: VERB score;
        !           297: VERB save;
        !           298: VERB restore;
        !           299: 
        !           300: look(ACTION) = (Llook 0 ($loc .ME))
        !           301:                      ;
        !           302: inven(ACTION) = (($not ($cont .ME)):
        !           303:                        ($say "You are empty-handed.\n")
        !           304:                        ($exit 1))
        !           305:                ($setp .ME CONTS TRUE)
        !           306:                ($say "You are carrying:\n")
        !           307:                (Slook 1 ($cont .ME))
        !           308:                        ;
        !           309: quit(ACTION) = ($spec 3 0 0 0 0);
        !           310: 
        !           311: score(ACTION) =
        !           312:        (($eq ($loc .ME) town5):
        !           313:                ($say
        !           314: "A mysterious glowing network of lights appears, and you can
        !           315: just make out the words:
        !           316:    Your account is now at $")
        !           317:                ($num @SCORE)
        !           318:                ($say ".
        !           319:    Thank you for letting Arpa-Citizen's be your host.\n")
        !           320:                ($say
        !           321: "The network then disappears.\n")
        !           322:        {else}:
        !           323:                ($say
        !           324: "Hmm, you'll have to check at the local bank.\n"));
        !           325: 
        !           326: 
        !           327: save(ACTION) = ($spec 4 0 0 0 0);
        !           328: restore(ACTION) = ($spec 5 0 0 0 0);
        !           329: 
        !           330: VERB Debug, BEAM, JOIN, Open, GLOW,GRAB;
        !           331: WizP = (($not @Wizrd) :
        !           332:                ($say "Only a real Wizard can do that!\n")
        !           333:                ($exit 1)
        !           334:        );
        !           335: Debug(PREACT) = WizP;
        !           336: BEAM(PREACT) = WizP;
        !           337: GRAB(PREACT) = WizP;
        !           338: JOIN(PREACT) = WizP;
        !           339: Open(PREACT) = WizP;
        !           340: GLOW(PREACT) = WizP;
        !           341: 
        !           342: Debug(ACTION) = ($spec 8 8 0 0 0);
        !           343: BEAM(ACTION) = ($move .ME ($dobj))
        !           344:                ($setg LOOKP TRUE);
        !           345: JOIN(ACTION) = ($move .ME ($loc ($dobj)))
        !           346:                ($setg LOOKP TRUE);
        !           347: Open(ACTION) = ($setp ($dobj) OPEN TRUE)($say "Opened.\n");
        !           348: GLOW(ACTION) = ($setp .ME LIGHT ($not ($prop .ME LIGHT)))
        !           349:                (($prop .ME LIGHT) : ($say 
        !           350: "Your body begins to radiate a strong but gentle white light!\n")
        !           351:                :       ($say
        !           352: "The light from your body fades away.\n"));
        !           353: GRAB(ACTION) = ($say "You have the ")($name ($dobj))($say ", Boss!\n")
        !           354:                ($move ($dobj) .ME);
        !           355: 

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