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1.1 ! root 1: ! 2: { *** Intrinsic Properties *** } ! 3: ! 4: VISIT = 1; { I've been here / seen this } ! 5: OPENS = 2; { This can be opened } ! 6: LOCKS = 3; { This can be locked } ! 7: OPEN = 4; { This is opened } ! 8: LOCKD = 5; { This is locked } ! 9: INVIS = 6; { This is invisible } ! 10: TRANS = 7; { This is transparent } ! 11: LIGHT = 8; { This gives off light } ! 12: FLAME = 9; { This is on fire } ! 13: CONTS = 10; { Printed contents for the object (Look Kludge) } ! 14: SHRNK = 11; { Has it been shrunk? } ! 15: CRYST = 12; { Is it one of our magic thingies? } ! 16: ! 17: MISC1 = 16; { Miscellaneous Property (Semantics per object) } ! 18: HOLED = MISC1; ! 19: ! 20: RDLOC = 17; { Location on Highway 8 } ! 21: WEIGH = 18; ! 22: HOLDS = 19; ! 23: HAS = 20; ! 24: POINT = 21; ! 25: ! 26: { Constants } ! 27: TRUE = 1; FALSE = 0; ! 28: CAPAC = 500; { More than I can carry } ! 29: ! 30: { Globals } ! 31: DARKG = 1; ! 32: HWY8 = 2; ! 33: LOOKP = 3; ! 34: SCORE = 4; ! 35: Tempr = 5; { Dragon's Upset? } ! 36: Cel6x = 6; { Where he came from to enter Cel06 } ! 37: WASDK = 7;
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