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1.1 root 1:
2: { *** Intrinsic Properties *** }
3:
4: VISIT = 1; { I've been here / seen this }
5: OPENS = 2; { This can be opened }
6: LOCKS = 3; { This can be locked }
7: OPEN = 4; { This is opened }
8: LOCKD = 5; { This is locked }
9: INVIS = 6; { This is invisible }
10: TRANS = 7; { This is transparent }
11: LIGHT = 8; { This gives off light }
12: FLAME = 9; { This is on fire }
13: CONTS = 10; { Printed contents for the object (Look Kludge) }
14: SHRNK = 11; { Has it been shrunk? }
15: CRYST = 12; { Is it one of our magic thingies? }
16:
17: MISC1 = 16; { Miscellaneous Property (Semantics per object) }
18: HOLED = MISC1;
19:
20: RDLOC = 17; { Location on Highway 8 }
21: WEIGH = 18;
22: HOLDS = 19;
23: HAS = 20;
24: POINT = 21;
25:
26: { Constants }
27: TRUE = 1; FALSE = 0;
28: CAPAC = 500; { More than I can carry }
29:
30: { Globals }
31: DARKG = 1;
32: HWY8 = 2;
33: LOOKP = 3;
34: SCORE = 4;
35: Tempr = 5; { Dragon's Upset? }
36: Cel6x = 6; { Where he came from to enter Cel06 }
37: WASDK = 7;
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