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1.1 root 1:
2: road1(SDESC) = rdsc;
3: road1(LDESC) = ($say "You're on a dirt road going east-west. Tall stalks of
4: corn grow on either side of the road.\n");
5:
6: road2(SDESC) = rdsc; road2(LDESC) = rdsc;
7: road3(SDESC) = rdsc; road3(LDESC) = rdsc;
8: road4(SDESC) = rdsc; road4(LDESC) = rdsc;
9: road5(SDESC) = rdsc; road5(LDESC) = rdsc;
10: road6(SDESC) = rdsc; road6(LDESC) = rdsc;
11:
12: road7(LDESC) = ($say "A road from the west forks north and south here.
13: To the east is a dense-looking forest; cornfields are seen on the
14: west.\n");
15:
16: road7(SDESC) = ($say "You're at the fork in the road.\n");
17:
18: road8(SDESC) = rdsc;
19: road8(LDESC)=($say
20: "The road stretches a long way east-west. A short fence divides the
21: road from the cornfields beyond. Please don't tresspass.\n");
22:
23:
24: ROUTINE dump8; ROUTINE get8; ROUTINE entr8; ROUTINE east8; ROUTINE west8;
25:
26:
27:
28: gard1(SDESC) = gdsc; gard1(LDESC) = gdsc;
29: gard2(SDESC) = gdsc; gard2(LDESC) = gdsc;
30: gard3(SDESC) = gdsc; gard3(LDESC) = gdsc;
31: gard4(SDESC) = gdsc; gard4(LDESC) = gdsc;
32: gard5(SDESC) = gdsc; gard5(LDESC) = gdsc;
33: gard6(SDESC) = gdsc; gard6(LDESC) = gdsc;
34: gard7(SDESC) = gdsc; gard7(LDESC) = gdsc;
35: gard8(SDESC) = gdsc; gard8(LDESC) = gdsc;
36:
37: frst1(SDESC) = fdsc; frst1(LDESC) = fdsc;
38: frst2(SDESC) = fdsc; frst2(LDESC) = fdsc;
39: frst3(SDESC) = fdsc; frst3(LDESC) = fdsc;
40: frst4(SDESC) = fdsc; frst4(LDESC) = fdsc;
41:
42: farm1(SDESC) = ($say "Entrance to farm.\n");
43: farm1 (LDESC) = ($say
44: "You are at the entrance on the south side of a rundown
45: farmhouse. Someone has painted 'DIE, HEATHENS' on the
46: front door, which barely stays on its hinges. Marks of
47: smoke and flame are visible. A road runs to the south,
48: and you may walk around the farmhouse by going east or west.\n");
49:
50: farm2(LDESC) = ($say
51: "You are in the entry hall of a long-deserted old farmhouse.
52: The floor is covered with the dust of years of disuse. The
53: front door to the south is open, and there is another room
54: to the north. A stairway on the east side of the room goes up.\n");
55: farm2(SDESC) = ($say "Entry hall\n");
56:
57:
58: farm3(LDESC) = ($say
59: "You are on the east side of the farmhouse. To the east, a forest
60: stretches away into the distance. The entrance to the farmhouse
61: is to the south.\n");
62: farm3(SDESC) = ($say "East side of the farmhouse\n");
63:
64: farm4(LDESC) = ($say
65: "You are on the west side of the farmhouse. The cornfields
66: stretch away forever to the west. The entrance to the house
67: is to the south.\n");
68: farm4(SDESC) = ($say "West side of the farmhouse\n");
69:
70: farm5(LDESC) = ($say
71: "You are on the north side of the farmhouse. A high fence
72: separates you from the cornfields to the north.");
73: farm5(SDESC) = ($say "North side of the farmhouse\n");
74:
75:
76: farm6(LDESC) = ($say
77: "You are in an old, empty farmhouse kitchen. All the
78: cupboards and cabinets are bare (unless you can eat the
79: thick layer of dust which covers everything).")
80: (($prop farm6 VISIT):($say "\n"));
81: farm6(SDESC) = ($say "Farmhouse kitchen\n");
82:
83: farm7(LDESC) = ($say
84: "You are in the upstairs bedroom of the farmhouse. All the
85: windows are boarded up, and nobody has slept here for years.
86: To the east is an exit leading to the entry hall below.\n")
87:
88: (($prop bed OPEN ) :
89: ($say
90: "In the middle of the room is an old, rickety bed. The west
91: wall ")
92: (($prop panel OPEN) :
93: ($say
94: "has a panel missing, revealing a secret stairway down.\n")
95: {else}: ($say
96: "seems to have a loose panel.\n")
97: )
98: {else} :
99: ($say
100: "Against the west wall is an old, rickety bed (which may be
101: why nobody has slept here for years).\n")
102: );
103: farm7(SDESC) = ($say "Upstairs bedroom\n");
104:
105: PanL = { Try to go through panel }
106: (($prop panel OPEN):
107: ($move .ME cel01)
108: ($say "You descend into the gloom...\n")
109: {else}: (($eq ($loc .ME) farm7):(cg))
110: );
111:
112:
113: town1(SDESC) = ($say "One horse town.\n");
114: town1(LDESC) = ($say
115: "You are at the northern end of a one-horse town. Although the buildings
116: are in good shape, all seem deserted. You can't even find one horse.
117: To the east is an old smithy. On the west side of the street is an
118: abandoned hotel. The street runs north and south.\n");
119:
120: town2(SDESC) = ($say "One horse business district.\n");
121: town2(LDESC) = ($say
122: "You are at the southern end of a one-horse town. This is the
123: business district. On the east side of the street is an old
124: building with a tastefully lettered sign, 'Arpa-Citizen's Savings'.
125: To the west is the legendary 'Packet Inn'. The street runs north-south.\n");
126:
127: town3(SDESC) = ($say "Blacksmith's Shop.\n");
128: town3(LDESC) = ($say
129: "You're in what is left of a once-thriving blacksmith's shop.
130: Long ago abandoned, nothing much of interest remains.\n");
131:
132: town4(SDESC) = ($say "Flophouse.\n");
133: town4(LDESC) = ($say
134: "You're in the Flophouse hotel. Never worth the visit even in
135: its heyday, a quick search reveals nothing but a lot of dusty rooms.\n");
136:
137: town5(SDESC) = ($say "Arpa-Citizen's Savings.\n");
138: town5(LDESC) = ($say
139: "You are in the ancient and venerable institution of Arpa-Citizen's
140: Savings (there's a branch in your town). The lobby is tastefully
141: decorated in marble. The only feature is a strange sweet-smelling
142: well in the center of the room. A mysterious plaque on the side")
143: ($say
144: "reads:
145: 'Drop your bits here!'
146: ");
147: TWN5x =
148: (($eq ($verb) drop): (TWN5y));
149: TWN5y = ($say
150: "A strange glowing network of lights appears, and you can read:\n")
151: (($prop ($dobj) POINTS):
152: ($setg SCORE ($plus @SCORE ($prop ($dobj) POINTS)))
153: ($move ($dobj) .ALL)
154: ($say " Your account is now at $")($num @SCORE)
155: ($say ".\n Thank you for letting Arpa-Citizen's be your host.\n")
156: {else}:
157: ($say " Your deposit is worthless")
158: (($pct 25):
159: ($say ", but thanks for the trinket!\n")
160: ($move ($dobj) .ALL)
161: {else}:
162: ($say "! Keep it!\n")
163: )
164: )
165: ($say "The Arpa network mercifully disappears.\n")
166: ;
167:
168: town6(SDESC) = ($say "The Packet Inn.\n");
169: town6(LDESC) =
170: ($say
171: "You are at that famous old saloon, the Packet Inn. Thousands
172: of the local adventurers drank 'till they were totally zorked in
173: this colorful old haunt. A little wandering convinces you that
174: nothing much is to be seen.\n");
175:
176: {*** DUNGEON PROPER ***}
177: cel01(LDESC) = ($say
178: "You are in a secret cellar below the farmhouse. In the
179: corner of one wall is a strange insignia composed of red
180: and green squares, joined at the corners. Passages
181: lead to north, west and south. An old stairway leads up and out.\n")
182: ($move insig cel01);
183: cel01(SDESC) = ($say "Secret cellar.\n")
184: ($move insig cel01);
185:
186: cel02(LDESC) = ($say
187: "You are in a cool cave, once used for the storage of rare
188: wines. A cool breeze from the caves to the north keeps this cave
189: at an even temperature the year round. Exits can be seen
190: to the south and east.\n");
191: cel02(SDESC) = ($say "Cool cave.\n");
192:
193: { cel03 was moved to after cel08 }
194:
195:
196: cel04(LDESC) = ($say
197: "This is a small temple to Elbereth, Queen of the Stars. The walls
198: glow with a warm iridescence of their own. They are covered
199: with murals depicting the kindling of the stars at the Beginning of
200: Days. In one corner, someone has added a strange insignia composed
201: of red and white squares, joined at the corners. Passages lead
202: east and west, and a stairway to the north leads down into darkness.\n")
203: ($move insig cel04);
204: cel04(SDESC) = ($say "Temple to Elbereth.\n")
205: ($move insig cel04);
206: cel04(LIGHT)=TRUE;
207:
208:
209: cel05(LDESC) = ($say
210: "You are in an icy cave. All the walls are covered with thick
211: layers of ice. The cave continues north and south, and there
212: are side tunnels leading to the northeast and northwest.\n");
213: cel05(SDESC) = ($say "Ice Cave.\n");
214:
215: cel06(LDESC) = ($say
216: "You have reached a large cavern of ice. You cannot see
217: the roof, but you are sure it is covered with icicles.
218: There are exits east and west.\n");
219: cel06(SDESC) = ($say "Great Ice Cavern.\n");
220:
221:
222: cel07(LDESC) = ($say
223: "You are in a tiny side room where the ice dragon keeps his
224: single prize treasure. You may leave through a western doorway.\n");
225: cel07(SDESC) = ($say "Dragon's Treasure Room.\n");
226:
227: cel08(LDESC) = ($say
228: "You are in an old abandoned room, once the resident of a frustrated
229: artist. A huge mural depicting a barren wasteland covers the west
230: wall. A dim glow comes from the corridor to the east.\n");
231: cel08(SDESC) = ($say "Artist's Retreat.\n");
232:
233: cel03(LDESC) = ($say
234: "You are standing on the north bank of a frozen underground
235: river. The source of the river seems to have been to the
236: west, and you can walk that way on the ice. However, to
237: the northeast, the river forms a frozen waterfall you can
238: slide down.\n");
239: cel03(SDESC) = ($say "Top of frozen fall.\n");
240:
241: cel09(LDESC) = ($say
242: "You are at the southern end of a dry river gorge. The source
243: of the river was once a waterfall to the south, but for some reason
244: it seems frozen solid. The riverbed continues north.\n");
245: cel09(SDESC) = ($say "Southern gorge.\n");
246:
247: cel10(LDESC) = ($say
248: "You are in a dark cave. The low-hanging stalactites and tall
249: stalagmites cast eerily human-like shadows on the craggy walls.
250: A roughly-hewn stairway to the south is lit by a dim illumination
251: from above, while a slimy pit in the middle of the room leads
252: down into even inkier blackness. The system of caverns continues
253: to the west.\n");
254: cel10(SDESC) = ($say "Shadowy cave.\n");
255: CELdL =
256: (($and (See [clear crystal] ($cont ($loc .ME)) )
257: ($prop [clear crystal] LIGHT)):
258:
259: ($say
260: "You are in an impossibly dark cave. Only the light from your
261: magic crystal makes it possible to see, even dimly, here. You
262: can make out a tunnel leading north, and another leading east.
263: No other exits are visible.\n")
264: : ($say "It's mighty dark in here!")
265: ((See globe ($cont ($loc .ME))):
266: (($prop globe LIGHT):
267: ($say
268: " Even your glowing globe is barely visible!")
269: )
270: )
271: ($say "\n")
272: ($setg DARKG TRUE)
273: );
274: cel11(LDESC) = CELdL;
275: CELdS =
276: ($say "DARK cave.\n")
277: (($and (See [clear crystal] ($cont ($loc .ME)) )
278: ($prop [clear crystal] LIGHT)):
279: ($exit 0):($setg DARKG TRUE));
280: cel11(SDESC) = CELdS;
281:
282: cel12(LDESC) = CELdL;
283: cel12(SDESC) = CELdS;
284:
285: cel13(LDESC) = ($say
286: "You are on a large underground lake of ice, thick enough
287: to walk on. To the west you can dimly make out a cavern
288: entrance; to the east is an icy river you can walk on.\n")
289: (($prop cel13 HOLED):
290: ($say
291: "In the middle of the lake is a hole; icy water sloshes about
292: two feet below the ice.\n")
293: );
294: cel13(SDESC) = ($say "Icy lake.\n");
295:
296: cel14(LDESC) = (($ge ($prop .ME HAS) ($prop globe WEIGH)):
297: ($say
298: "Whatever it is you're carrying drags you down into the icy depths!\n")
299: (die)
300: )
301: ($say
302: "You are swimming beneath the ice. There seems to be light to the
303: east, but you can't hold your breath for long...\n")
304: ;
305: cel14(SDESC) = ($say "You shouldn't have survived.\n");
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