Annotation of 42BSD/games/mpu/verbs, revision 1.1

1.1     ! root        1: VERB Debug;
        !             2: VERB n,s,e,w,ne,se,nw,sw;
        !             3: VERB up,down;
        !             4: u=up; d=down;
        !             5: north=n; south=s; east=e; west=w;
        !             6: Looks = ($setg LOOKP TRUE)(($dobj): ($say "Huh?\n")($exit 1));
        !             7: 
        !             8: 
        !             9: n (PREACT) = Looks;
        !            10: s (PREACT) = Looks;
        !            11: e (PREACT) = Looks;
        !            12: w (PREACT) = Looks;
        !            13: 
        !            14: nw(PREACT) = Looks;
        !            15: ne(PREACT) = Looks;
        !            16: sw(PREACT) = Looks;
        !            17: se(PREACT) = Looks;
        !            18: 
        !            19: u (PREACT) = Looks;
        !            20: d (PREACT) = Looks;
        !            21: 
        !            22: VERB take; VERB drop;
        !            23: get=take; carry=take;
        !            24: take(PREACT) = (Avail ($dobj));
        !            25: drop(PREACT) = (Avail ($dobj));
        !            26: ROUTINE ctake; ROUTINE cdrop;
        !            27: 
        !            28: VERB save;
        !            29: VERB shell;
        !            30: VERB restore;
        !            31: save(ACTION) = ($spec 4 0 0 0 0);
        !            32: shell(ACTION) = ($spec 6 "/bin/csh" "-i" 0 0);
        !            33: restore(ACTION) = ($spec 5 0 0 0 0) ($say "Restored.\n");
        !            34: 
        !            35: DWIMD = (($not (See ($dobj) ($cont ($loc .ME)))):
        !            36:                ($rtrn 0)
        !            37:          )
        !            38:        (($not (Reach ($dobj) ($cont ($loc .ME)))):
        !            39:                ($rtrn 0)
        !            40:          )
        !            41:        (($and ($eq ($verb) take) ($eq ($loc ($dobj)) .ME)):
        !            42:                ($rtrn 0)
        !            43:          )
        !            44:        (($and ($eq ($verb) drop) ($ne ($loc ($dobj)) .ME)):
        !            45:                ($rtrn 0)
        !            46:          )
        !            47:        ($rtrn 1)
        !            48: ;
        !            49: 
        !            50: DWIMI = (($not (See ($iobj) ($cont ($loc .ME)))):
        !            51:                ($rtrn 0)
        !            52:          )
        !            53:        (($not (Reach ($iobj) ($cont ($loc .ME)))):
        !            54:                ($rtrn 0)
        !            55:          )
        !            56:        (($and ($eq ($verb) take) ($eq ($loc ($iobj)) .ME)):
        !            57:                ($rtrn 0)
        !            58:          )
        !            59:        (($and ($eq ($verb) drop) ($ne ($loc ($iobj)) .ME)):
        !            60:                ($rtrn 0)
        !            61:          )
        !            62: 
        !            63:        ($rtrn 1)
        !            64: ;
        !            65: 
        !            66: 
        !            67: 
        !            68: 
        !            69: 
        !            70: take(ACTION) = (ctake);
        !            71: ctake =
        !            72:        (($ge ($plus ($prop .ME HAS)
        !            73:                     ($prop ($dobj) WEIGH))
        !            74:              ($prop .ME HOLDS)):
        !            75:                ($say "You can't take that!\n")
        !            76:                ($exit 0)
        !            77:        )
        !            78:        ($setp .ME HAS ($plus ($prop .ME HAS) ($prop ($dobj) WEIGH) ) )
        !            79:        ($say "Taken.\n") ($move ($dobj) .ME)
        !            80:        ;
        !            81: 
        !            82: drop(ACTION) = (cdrop);
        !            83: cdrop = (($ne ($loc ($dobj)) .ME) :
        !            84:        ($say "You don't have it with you.\n")($exit 1))
        !            85:        ($say "Dropped.\n") ($move ($dobj) ($loc .ME))
        !            86:        ($setp .ME HAS ($minus ($prop .ME HAS)($prop ($dobj) WEIGH)))
        !            87:        ;
        !            88: 
        !            89: VERB put;
        !            90: put (PREACT) =
        !            91:        (($ne ($loc ($dobj)) .ME) :
        !            92:                ($say "You don't have it with you.\n")($exit 1))
        !            93:        (Avail ($iobj));
        !            94: put(ACTION) =
        !            95:        (($not ($and ($prop ($iobj) OPEN)
        !            96:                     ($prop ($iobj) OPENS))):
        !            97:                ($say "You can't seem to manage that trick.\n")($exit 0))
        !            98:        (($gt ($plus ($prop ($iobj) HAS)
        !            99:                     ($prop ($dobj) WEIGH))
        !           100:              ($prop ($iobj) HOLDS)):
        !           101:                ($say "It won't fit!\n")($exit 0))
        !           102:        ($say "OK\n") ($move ($dobj) ($iobj))
        !           103:        ($setp ($iobj) HAS ($plus ($prop ($iobj) HAS) ($prop ($dobj) WEIGH)))
        !           104:        ;
        !           105: 
        !           106: 
        !           107: 
        !           108: 
        !           109: 
        !           110: 
        !           111: 
        !           112: 
        !           113: 
        !           114: VERB open; VERB close;
        !           115: open(PREACT) = (Avail ($dobj))(($iobj):(Avail ($iobj)));
        !           116: close(PREACT) = (Avail ($dobj))(($iobj):(Avail ($iobj)));
        !           117: open(ACTION) =
        !           118:        (($not ($prop ($dobj) OPENS)):
        !           119:                ($say "I don't know how to open that!\n")($exit 0))
        !           120:        (($and ($prop ($dobj) LOCKS)
        !           121:               ($prop ($dobj) LOCKD)):
        !           122:                ($say "I can't open it, it's locked!\n")($exit 0))
        !           123:        (($prop ($dobj) OPEN):
        !           124:                ($say "It's already open!\n")($exit 0))
        !           125:        ($setp ($dobj) OPEN TRUE)
        !           126:        ($say "Opened.\n")
        !           127:        (($and  ($ne 0 ($cont ($dobj)))  ($not ($prop ($dobj) TRANS))):
        !           128:                (Llook 1 ($cont ($dobj)))
        !           129:        )
        !           130:        ;
        !           131: 
        !           132: close (ACTION) =
        !           133:        (($not ($prop ($dobj) OPENS)):
        !           134:                ($say "I don't know how to close that!\n")($exit 0))
        !           135:        (($not ($prop ($dobj) OPEN)):
        !           136:                ($say "It's already closed!\n")($exit 0))
        !           137:        ($setp ($dobj) OPEN FALSE)
        !           138:        ($say "Closed\n")
        !           139:        ;
        !           140: 
        !           141: 
        !           142: VERB lock; VERB unlock;
        !           143: lock(PREACT) = (Avail ($dobj))(($iobj):(Avail ($iobj)));
        !           144: unlock(PREACT) = (Avail ($dobj))(($iobj):(Avail ($iobj)));
        !           145: 
        !           146: Lockact =
        !           147:        (($prop ($dobj) LOCKS) :
        !           148:                ($say "Hm, you don't seem to have the right key.\n")
        !           149:        {else}:
        !           150:                ($say "I don't know how to lock or unlock such a thing.\n")
        !           151:        );
        !           152: 
        !           153: lock(ACTION) = Lockact;
        !           154: unlock(ACTION) = Lockact;
        !           155: 
        !           156: Lockup =
        !           157:        (($prop %1 OPEN):
        !           158:                ($say "You must close it first.\n")($exit 1))
        !           159:        (($prop %1 LOCKD):
        !           160:                ($say "It's already locked!\n")($exit 1))
        !           161:        (($not ($prop %1 LOCKS)):($exit 0))
        !           162:        (($eq ($loc %2) .ME):
        !           163:                ($say %3)
        !           164:                ($setp %1 LOCKD TRUE)
        !           165:                ($exit 1))
        !           166:                ;
        !           167: Ulock  =
        !           168:        (($not($prop %1 LOCKD)):
        !           169:                ($say "It's already unlocked!\n")($exit 1))
        !           170:        (($not ($prop %1 LOCKS)):($exit 0))
        !           171:        (($eq ($loc %2) .ME):
        !           172:                ($say %3)
        !           173:                ($setp %1 LOCKD FALSE)
        !           174:                ($exit 1))
        !           175:                ;
        !           176: 
        !           177: 
        !           178: 
        !           179: 
        !           180: VERB move;
        !           181: move(PREACT) = (Avail ($dobj));
        !           182: move(ACTION) =
        !           183: ($say "Nothing seems to happen.\n");
        !           184: push=move;
        !           185: pull=move;
        !           186: lift=move;
        !           187: 
        !           188: VERB break;
        !           189: break(PREACT) = (Avail ($dobj));
        !           190: break(ACTION) =
        !           191: ($say "It seems to be unbreakable.\n");
        !           192: 
        !           193: VERB strike; hit=strike; kill=strike;
        !           194: strike(PREACT) = (Avail ($dobj))
        !           195:                 (($iobj):
        !           196:                        (($ne ($loc ($iobj)) .ME):
        !           197:                                ($say "You don't have it with you.\n")
        !           198:                                ($exit 1)
        !           199:                         )
        !           200:                  );
        !           201: strike(ACTION) = ($say "Hitting ")(($sdisc ($dobj)))($say
        !           202:  " doesn't seem to do anything.");
        !           203: 
        !           204: VERB touch;  feel=touch;
        !           205: touch(PREACT) = (Avail ($dobj))
        !           206:                (($iobj):
        !           207:                       (($ne ($loc ($iobj)) .ME):
        !           208:                                ($say "You don't have it with you.\n")
        !           209:                                ($exit 1)
        !           210:                        )
        !           211:                );
        !           212: touch(ACTION) = ($say "Touching ")(($sdisc ($dobj)))
        !           213:                ($say " doesn't seem too useful.\n");
        !           214: 
        !           215: 
        !           216: 
        !           217: 
        !           218: 
        !           219: 
        !           220: VERB rub;
        !           221: rub(PREACT) = (Avail ($dobj));
        !           222: rub(ACTION) = ($say "Nothing happens when you rub ")
        !           223:                (($sdisc ($dobj)))($say ".\n");
        !           224: 
        !           225: VERB cut;
        !           226: cut(PREACT) = (($not ($iobj)): ($say "You need tools to do that.\n")
        !           227:                               ($exit 1))
        !           228:              (Avail ($iobj));
        !           229: 
        !           230: VERB pry;
        !           231: pry(PREACT) =  (Avail ($dobj))
        !           232:               (($not ($iobj)): ($say "You need tools to do that.\n")
        !           233:                                ($exit 1))
        !           234:               (Avail ($iobj));
        !           235: 
        !           236: pry(ACTION) =  ($say "I can't seem to manage that.\n");
        !           237: 
        !           238: VERB BEAM; BEAM(ACTION)=($setg LOOKP TRUE)($move .ME ($dobj));
        !           239: VERB JOIN; JOIN(ACTION) = ($setg LOOKP TRUE)($move .ME ($loc ($dobj)));
        !           240: 
        !           241: 
        !           242: VERB GRAB;
        !           243: GRAB(ACTION) = ($move ($dobj) .ME)
        !           244:               ($say "You have the ")($name ($dobj))($say ", boss!\n");
        !           245: 
        !           246: VERB throw;
        !           247: throw(PREACT) = (($ne ($loc ($dobj)) .ME): ($say "You aren't holding it!\n")
        !           248:                                           ($exit 1));
        !           249: throw(ACTION) = ($move ($dobj) ($loc .ME))
        !           250:                ($say "Thrown.\n");
        !           251: 
        !           252: VERB wake;
        !           253: wake(PREAC) = (Avail ($dobj));
        !           254: wake(ACTION) = ($say "I don't know how to wake ")(($sdisc ($dobj)))
        !           255:                ($say ".\n");
        !           256: VERB read;
        !           257: read(PREAC) = (Avail ($dobj));
        !           258: read(ACTION) = ($say "It doesn't have anything on it to read.\n");
        !           259: 
        !           260: VERB light;
        !           261: light(PREACT) = (Avail ($dobj));
        !           262: 
        !           263: cg = ($say "Can't go that way.
        !           264: ");
        !           265: ny = ($say "That exit seems impassable today!?\n");
        !           266: 
        !           267: die = ($say "You are dead.  Better luck next time.\n")
        !           268:       ($spec 3 0 0 0 0);
        !           269: 
        !           270: tress = ($say "You were warned about trespassing! The fence is electrified!\n")
        !           271:        (die);
        !           272: 
        !           273: 
        !           274: VERB look;
        !           275: VERB quit;
        !           276: VERB inven;
        !           277: VERB score;
        !           278: 
        !           279: look(ACTION) = (Llook 0 ($loc .ME))
        !           280:                      ;
        !           281: inven(ACTION) = (($not ($cont .ME)):
        !           282:                        ($say "You are empty-handed.\n")
        !           283:                        ($exit 1))
        !           284:                ($setp .ME CONTS TRUE)
        !           285:                ($say "You are carrying:\n")
        !           286:                (Slook 1 ($cont .ME))
        !           287:                        ;
        !           288: quit(ACTION) = ($spec 3 0 0 0 0);
        !           289: 
        !           290: score(ACTION) =
        !           291:        (($eq ($loc .ME) town5):
        !           292:                ($say
        !           293: "A mysterious glowing network of lights appears, and you can
        !           294: just make out the words:
        !           295:    Your account is now at $")
        !           296:                ($num @SCORE)
        !           297:                ($say ".
        !           298:    Thank you for letting Arpa-Citizen's be your host.\n")
        !           299:                ($say
        !           300: "The network then disappears.\n")
        !           301:        {else}:
        !           302:                ($say
        !           303: "Hmm, you'll have to check at the local bank.\n")
        !           304:        );
        !           305: 

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