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1.1 ! root 1: /* ! 2: * sccsid = "@(#)externs.h 1.5 83/06/03"; ! 3: */ ! 4: #include <stdio.h> ! 5: #include <signal.h> ! 6: #include <ctype.h> ! 7: #include "machdep.h" ! 8: ! 9: #define NUMOFSCENES 31 ! 10: ! 11: #define die() (((rand() >> 6) % 6) + 1) ! 12: #define fouled(a) Fouled(a, 342) ! 13: #define grappled(a) Fouled(a, 382) ! 14: #define grapple(a,b) Grapple(a,b,382) ! 15: #define foul(a,b) Grapple(a,b,342) ! 16: #define sqr(a) ((a) * (a)) ! 17: #define abs(a) ((a) > 0 ? (a) : -(a)) ! 18: #define min(a,b) ((a) < (b) ? (a) : (b)) ! 19: ! 20: #define GRAPE 1 ! 21: #define CHAIN 2 ! 22: #define ROUND 3 ! 23: #define DOUBLE 4 ! 24: ! 25: #define HULL 0 ! 26: #define RIGGING 1 ! 27: ! 28: #define SPECS 32 ! 29: #define FILES 64 ! 30: #define SCENARIO 128 ! 31: ! 32: struct logs { ! 33: char fname[20]; ! 34: int uid, fshipnum, fgamenum, netpoints; ! 35: }; ! 36: ! 37: struct BP { ! 38: int turnsent, toship, mensent; ! 39: }; ! 40: ! 41: struct snag { ! 42: int turnfoul, toship; ! 43: }; ! 44: ! 45: typedef struct { ! 46: int row, col, dir; ! 47: } postype; ! 48: postype pos[20]; ! 49: ! 50: struct File { ! 51: char captain[20]; ! 52: int points; ! 53: int loadL, loadR, readyL, readyR; ! 54: struct BP OBP[3], DBP[3]; ! 55: int struck, captured, pcrew; ! 56: char last[10]; ! 57: int drift; ! 58: struct snag fouls[10], grapples[10]; ! 59: char signal[60]; ! 60: int RH, RG, RR, FS, explode, sink; ! 61: }; ! 62: ! 63: typedef struct { ! 64: char *shipname; ! 65: int shipnum, nationality; ! 66: int shiprow, shipcol, shipdir; ! 67: struct File *file; ! 68: } ships; ! 69: ! 70: struct scenario { ! 71: int winddir, windspeed, windchange; ! 72: int turn, people, time, vessels; ! 73: char *name; ! 74: ships ship[10]; ! 75: }; ! 76: struct scenario scene[]; ! 77: ! 78: struct shipspecs { ! 79: int bs, fs, ta, guns, class, hull, qual, crew1, ! 80: crew2, crew3, gunL, gunR, carL, carR, ! 81: rig1, rig2, rig3, rig4, pts; ! 82: }; ! 83: struct shipspecs specs[]; ! 84: ! 85: struct windeffects { ! 86: int A, B, C, D; ! 87: }; ! 88: struct windeffects WET[7][6]; ! 89: ! 90: struct Tables { ! 91: int H, G, C, R; ! 92: }; ! 93: struct Tables RigTable[11][6]; ! 94: struct Tables HullTable[11][6]; ! 95: ! 96: int AMMO[9][4]; ! 97: ! 98: int HDT[9][10]; ! 99: ! 100: int HDTrake[9][10]; ! 101: ! 102: int QUAL[9][5]; ! 103: ! 104: int MT[9][3]; ! 105: ! 106: int loaded, fired, changed, repaired, buffercount, xlast, ylast; ! 107: long lastsync; ! 108: int winddir, windspeed, turn, viewrow, viewcol; ! 109: int player, nation[5], scroll, game; ! 110: int MIGHTYCAPTAIN; ! 111: char Outbuf[BUFSIZE], movebuf[10], loadwith[20]; ! 112: FILE *syncfile; ! 113: ! 114: char colours(); ! 115: char gunsbear(); ! 116: char *info(); ! 117: char iinitial(); ! 118: char *quality(); ! 119: char sterncolor(); ! 120: char strend(); ! 121: char symbol(); ! 122: double arctan();
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