Annotation of 42BSD/games/sail/externs.h, revision 1.1

1.1     ! root        1: /*
        !             2:  * sccsid = "@(#)externs.h     1.5 83/06/03";
        !             3:  */
        !             4: #include <stdio.h>
        !             5: #include <signal.h>
        !             6: #include <ctype.h>
        !             7: #include "machdep.h"
        !             8: 
        !             9: #define NUMOFSCENES 31
        !            10: 
        !            11: #define die() (((rand() >> 6) % 6) + 1)
        !            12: #define fouled(a) Fouled(a, 342)
        !            13: #define grappled(a) Fouled(a, 382)
        !            14: #define grapple(a,b) Grapple(a,b,382)
        !            15: #define foul(a,b) Grapple(a,b,342)
        !            16: #define sqr(a) ((a) * (a))
        !            17: #define abs(a) ((a) > 0 ? (a) : -(a))
        !            18: #define min(a,b) ((a) < (b) ? (a) : (b))
        !            19: 
        !            20: #define GRAPE   1
        !            21: #define CHAIN   2
        !            22: #define ROUND   3
        !            23: #define DOUBLE  4
        !            24: 
        !            25: #define HULL    0
        !            26: #define RIGGING 1
        !            27: 
        !            28: #define SPECS  32
        !            29: #define FILES  64
        !            30: #define SCENARIO       128
        !            31: 
        !            32: struct logs {
        !            33:     char fname[20];
        !            34:     int uid, fshipnum, fgamenum, netpoints;
        !            35: };
        !            36: 
        !            37: struct BP {
        !            38:        int turnsent, toship, mensent;
        !            39: };
        !            40: 
        !            41: struct snag {
        !            42:        int turnfoul, toship;
        !            43: };
        !            44: 
        !            45: typedef struct {
        !            46:        int row, col, dir;
        !            47: } postype;
        !            48: postype pos[20];
        !            49: 
        !            50: struct File {
        !            51:        char captain[20];
        !            52:        int points;
        !            53:        int loadL, loadR, readyL, readyR;
        !            54:        struct BP OBP[3], DBP[3];
        !            55:        int struck, captured, pcrew;
        !            56:        char last[10];
        !            57:        int drift;
        !            58:        struct snag fouls[10], grapples[10];
        !            59:        char signal[60];
        !            60:        int RH, RG, RR, FS, explode, sink;
        !            61: };
        !            62: 
        !            63: typedef struct {
        !            64:        char *shipname;
        !            65:        int shipnum, nationality;
        !            66:        int shiprow, shipcol, shipdir;
        !            67:        struct File *file;
        !            68: } ships;
        !            69: 
        !            70: struct scenario {
        !            71:        int winddir, windspeed, windchange;
        !            72:        int turn, people, time, vessels;
        !            73:        char *name;
        !            74:        ships ship[10];
        !            75: };
        !            76: struct scenario scene[];
        !            77: 
        !            78: struct shipspecs {
        !            79:        int bs, fs, ta, guns, class, hull, qual, crew1,
        !            80:                crew2, crew3, gunL, gunR, carL, carR,
        !            81:                rig1, rig2, rig3, rig4, pts;
        !            82: };
        !            83: struct shipspecs specs[];
        !            84: 
        !            85: struct windeffects {
        !            86:        int A, B, C, D;
        !            87: };
        !            88: struct windeffects WET[7][6];
        !            89: 
        !            90: struct Tables {
        !            91:        int H, G, C, R;
        !            92: };
        !            93: struct Tables RigTable[11][6];
        !            94: struct Tables HullTable[11][6];
        !            95: 
        !            96: int AMMO[9][4];
        !            97: 
        !            98: int HDT[9][10];
        !            99: 
        !           100: int HDTrake[9][10];
        !           101: 
        !           102: int QUAL[9][5];
        !           103: 
        !           104: int MT[9][3];
        !           105: 
        !           106: int loaded, fired, changed, repaired, buffercount, xlast, ylast;
        !           107: long lastsync;
        !           108: int winddir, windspeed, turn, viewrow, viewcol;
        !           109: int player, nation[5], scroll, game;
        !           110: int MIGHTYCAPTAIN;
        !           111: char Outbuf[BUFSIZE], movebuf[10], loadwith[20];
        !           112: FILE *syncfile;
        !           113: 
        !           114: char colours();
        !           115: char gunsbear();
        !           116: char *info();
        !           117: char iinitial();
        !           118: char *quality();
        !           119: char sterncolor();
        !           120: char strend();
        !           121: char symbol();
        !           122: double arctan();

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.