Annotation of 42BSD/games/sail/game.c, revision 1.1.1.1

1.1       root        1: #ifndef lint
                      2: static char *sccsid = "@(#)game.c      1.3 83/05/20";
                      3: #endif
                      4: 
                      5: #include "externs.h"
                      6: 
                      7: maxturns(shipnum)
                      8: int shipnum;
                      9: {
                     10:        register int turns;
                     11:        struct File *ptr;
                     12: 
                     13:        turns = specs[scene[game].ship[shipnum].shipnum].ta;
                     14:        if ((ptr = scene[game].ship[shipnum].file) -> drift > 1 && turns){
                     15:                turns--;
                     16:                if(ptr -> FS == 1)
                     17:                        turns = 0;
                     18:                turns |= 0100000;
                     19:        }
                     20:        return(turns);
                     21: }
                     22: 
                     23: maxmove(shipnum, dir, fs)
                     24: int shipnum, dir, fs;
                     25: {
                     26:        register int riggone = 0, Move, full, flank = 0;
                     27:        struct shipspecs *ptr;
                     28: 
                     29:        full = scene[game].ship[shipnum].file -> FS;
                     30:        ptr = &specs[scene[game].ship[shipnum].shipnum];
                     31:        Move = ptr -> bs;
                     32:        if (!ptr -> rig1) riggone++;
                     33:        if (!ptr -> rig2) riggone++;
                     34:        if (!ptr -> rig3) riggone++;
                     35:        if (!ptr -> rig4) riggone++;
                     36:        if ((full || fs) && fs != -1){
                     37:                flank = 1;
                     38:                Move = ptr -> fs;
                     39:        }
                     40:        if (dir == winddir)
                     41:                Move -= 1 + WET[windspeed][ptr -> class-1].B;
                     42:        else if (dir == winddir + 2 || dir == winddir - 2 || dir == winddir - 6 || dir == winddir + 6)
                     43:                Move -= 1 + WET[windspeed][ptr -> class-1].C;
                     44:        else if (dir == winddir + 3 || dir == winddir - 3 || dir == winddir - 5 || dir == winddir + 5)
                     45:                Move = (flank ? 2 : 1) - WET[windspeed][ptr -> class-1].D;
                     46:        else if (dir == winddir + 4 || dir == winddir - 4)
                     47:                Move = 0;
                     48:        else 
                     49:                Move -= WET[windspeed][ptr -> class-1].A;
                     50:        Move -= riggone;
                     51:        Move = Move < 0 ? 0 : Move;
                     52:        return(Move);
                     53: }
                     54: 

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