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1.1 ! root 1: #ifndef lint ! 2: static char *sccsid = "@(#)grap.c 1.1 83/03/17"; ! 3: #endif ! 4: #include "externs.h" ! 5: ! 6: ungrap(from,to) ! 7: int from, to; ! 8: { ! 9: int k; ! 10: ! 11: if(grapple(from, to)){ ! 12: for (k = 0; k < 10; k++){ ! 13: if (scene[game].ship[from].file -> grapples[k].turnfoul && to == scene[game].ship[from].file -> grapples[k].toship && (die() < 3 || scene[game].ship[from].nationality == scene[game].ship[to].nationality)){ ! 14: cleangrapple(from, to, k); ! 15: makesignal("ungrappling %s (%c%c)", to, from); ! 16: } ! 17: } ! 18: } ! 19: } ! 20: ! 21: grap(from, to) ! 22: int from,to; ! 23: { ! 24: int number, captured, l; ! 25: ! 26: if ((captured = scene[game].ship[to].file -> captured) < 0) ! 27: captured = to; ! 28: number = die() < 3; ! 29: if (!number && scene[game].ship[from].nationality == scene[game].ship[captured].nationality) ! 30: number = 1; ! 31: if (number){ ! 32: for (l=0; l < 10 && scene[game].ship[from].file -> grapples[l].turnfoul; l++); ! 33: if (l < 10){ ! 34: Write(FILES + from, 0, 124 + l*4, turn); ! 35: Write(FILES + from, 0, 124 + l*4 + 2, to); ! 36: } ! 37: for (l=0; l < 10 && scene[game].ship[to].file -> grapples[l].turnfoul; l++); ! 38: if (l < 10){ ! 39: Write(FILES + to, 0, 124 + l*4, turn); ! 40: Write(FILES + to, 0, 124 + l*4 + 2, from); ! 41: } ! 42: makesignal("grappled with %s (%c%c)", to, from); ! 43: } ! 44: } ! 45: ! 46:
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