Annotation of 42BSD/games/sail/grap.c, revision 1.1.1.1

1.1       root        1: #ifndef lint
                      2: static char *sccsid = "@(#)grap.c      1.1 83/03/17";
                      3: #endif
                      4: #include "externs.h"
                      5: 
                      6: ungrap(from,to)
                      7: int from, to;
                      8: {
                      9:        int k;
                     10: 
                     11:        if(grapple(from, to)){
                     12:                for (k = 0; k < 10; k++){
                     13:                        if (scene[game].ship[from].file -> grapples[k].turnfoul && to == scene[game].ship[from].file -> grapples[k].toship && (die() < 3 || scene[game].ship[from].nationality == scene[game].ship[to].nationality)){
                     14:                                cleangrapple(from, to, k);
                     15:                                makesignal("ungrappling %s (%c%c)", to, from);
                     16:                        }
                     17:                }
                     18:        }
                     19: }
                     20: 
                     21: grap(from, to)
                     22: int from,to;
                     23: {
                     24:        int number, captured, l;
                     25: 
                     26:        if ((captured = scene[game].ship[to].file -> captured) < 0)
                     27:                captured = to;
                     28:        number = die() < 3;
                     29:        if (!number && scene[game].ship[from].nationality == scene[game].ship[captured].nationality)
                     30:                number = 1;
                     31:        if (number){
                     32:                for (l=0; l < 10 && scene[game].ship[from].file -> grapples[l].turnfoul; l++);
                     33:                if (l < 10){
                     34:                        Write(FILES + from, 0, 124 + l*4, turn);
                     35:                        Write(FILES + from, 0, 124 + l*4 + 2, to);
                     36:                }
                     37:                for (l=0; l < 10 && scene[game].ship[to].file -> grapples[l].turnfoul; l++);
                     38:                if (l < 10){
                     39:                        Write(FILES + to, 0, 124 + l*4, turn);
                     40:                        Write(FILES + to, 0, 124 + l*4 + 2, from);
                     41:                }
                     42:                makesignal("grappled with %s (%c%c)", to, from);
                     43:        }
                     44: }
                     45: 
                     46: 

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