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1.1 ! root 1: #ifndef lint ! 2: static char *sccsid = "@(#)parties.c 1.1 83/03/17"; ! 3: #endif ! 4: #include "externs.h" ! 5: ! 6: meleeing(from, to) ! 7: int from, to; ! 8: { ! 9: register int n; ! 10: ! 11: for (n = 0; n < 3; n++) ! 12: { ! 13: if (scene[game].ship[from].file -> OBP[n].turnsent && scene[game].ship[from].file -> OBP[n].toship == to) ! 14: return(1); ! 15: } ! 16: return(0); ! 17: } ! 18: ! 19: Fouled(shipnum, offset) ! 20: int shipnum, offset; ! 21: { ! 22: register int n, Fouls = 0; ! 23: struct snag *ptr; ! 24: ! 25: ptr = offset == 342 ? scene[game].ship[shipnum].file -> fouls : scene[game].ship[shipnum].file -> grapples ; ! 26: for (n=0; n < 10; n++){ ! 27: if (ptr[n].turnfoul) ! 28: Fouls++; ! 29: } ! 30: return(Fouls); ! 31: } ! 32: ! 33: ! 34: Grapple(shipnum, toship, offset) ! 35: int shipnum, toship, offset; ! 36: { ! 37: int test = 0; ! 38: register int n, Fouls = 0; ! 39: struct snag *ptr; ! 40: ! 41: if (shipnum >= 100) ! 42: { ! 43: shipnum -= 100; ! 44: test = 1; ! 45: } ! 46: ptr = offset == 342 ? scene[game].ship[shipnum].file -> fouls : scene[game].ship[shipnum].file -> grapples ; ! 47: for (n=0; n < 10; n++) ! 48: { ! 49: if (ptr[n].turnfoul && ptr[n].toship == toship && (!test || (ptr[n].turnfoul < turn - 1 && (loadwith[shipnum] = GRAPE)))) ! 50: Fouls++; ! 51: } ! 52: return(Fouls); ! 53: } ! 54: ! 55: unboard(shipnum, toship, defense) ! 56: int shipnum, toship, defense; ! 57: { ! 58: register int n; ! 59: struct BP *ptr; ! 60: ! 61: ptr = defense ? scene[game].ship[shipnum].file -> DBP : scene[game].ship[shipnum].file -> OBP ; ! 62: for (n=0; n < 3; n++) ! 63: if (ptr[n].turnsent && (ptr[n].toship == toship || defense || shipnum == toship)) ! 64: Write(FILES + shipnum, 0, 30 + 18*defense + 6*n, 0); ! 65: }
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