Annotation of 42BSD/games/trek/autover.c, revision 1.1

1.1     ! root        1: #ifndef lint
        !             2: static char sccsid[] = "@(#)autover.c  4.2     (Berkeley)      5/27/83";
        !             3: #endif not lint
        !             4: 
        !             5: # include      "trek.h"
        !             6: 
        !             7: /*
        !             8: **  Automatic Override
        !             9: **
        !            10: **     If we should be so unlucky as to be caught in a quadrant
        !            11: **     with a supernova in it, this routine is called.  It is
        !            12: **     called from checkcond().
        !            13: **
        !            14: **     It sets you to a random warp (guaranteed to be over 6.0)
        !            15: **     and starts sending you off "somewhere" (whereever that is).
        !            16: **
        !            17: **     Please note that it is VERY important that you reset your
        !            18: **     warp speed after the automatic override is called.  The new
        !            19: **     warp factor does not stay in effect for just this routine.
        !            20: **
        !            21: **     This routine will never try to send you more than sqrt(2)
        !            22: **     quadrants, since that is all that is needed.
        !            23: */
        !            24: 
        !            25: autover()
        !            26: {
        !            27:        double                  dist;
        !            28:        register int            course;
        !            29: 
        !            30:        printf("RED ALERT:  The %s is in a supernova quadrant\n", Ship.shipname);
        !            31:        printf("***  Emergency override attempts to hurl %s to safety\n", Ship.shipname);
        !            32:        /* let's get our ass out of here */
        !            33:        Ship.warp = 6.0 + 2.0 * franf();
        !            34:        Ship.warp2 = Ship.warp * Ship.warp;
        !            35:        Ship.warp3 = Ship.warp2 * Ship.warp;
        !            36:        dist = 0.75 * Ship.energy / (Ship.warp3 * (Ship.shldup + 1));
        !            37:        if (dist > 1.4142)
        !            38:                dist = 1.4142;
        !            39:        course = ranf(360);
        !            40:        Etc.nkling = -1;
        !            41:        Ship.cond = RED;
        !            42:        warp(-1, course, dist);
        !            43:        attack(0);
        !            44: }

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