Annotation of 42BSD/games/trek/autover.c, revision 1.1.1.1

1.1       root        1: #ifndef lint
                      2: static char sccsid[] = "@(#)autover.c  4.2     (Berkeley)      5/27/83";
                      3: #endif not lint
                      4: 
                      5: # include      "trek.h"
                      6: 
                      7: /*
                      8: **  Automatic Override
                      9: **
                     10: **     If we should be so unlucky as to be caught in a quadrant
                     11: **     with a supernova in it, this routine is called.  It is
                     12: **     called from checkcond().
                     13: **
                     14: **     It sets you to a random warp (guaranteed to be over 6.0)
                     15: **     and starts sending you off "somewhere" (whereever that is).
                     16: **
                     17: **     Please note that it is VERY important that you reset your
                     18: **     warp speed after the automatic override is called.  The new
                     19: **     warp factor does not stay in effect for just this routine.
                     20: **
                     21: **     This routine will never try to send you more than sqrt(2)
                     22: **     quadrants, since that is all that is needed.
                     23: */
                     24: 
                     25: autover()
                     26: {
                     27:        double                  dist;
                     28:        register int            course;
                     29: 
                     30:        printf("RED ALERT:  The %s is in a supernova quadrant\n", Ship.shipname);
                     31:        printf("***  Emergency override attempts to hurl %s to safety\n", Ship.shipname);
                     32:        /* let's get our ass out of here */
                     33:        Ship.warp = 6.0 + 2.0 * franf();
                     34:        Ship.warp2 = Ship.warp * Ship.warp;
                     35:        Ship.warp3 = Ship.warp2 * Ship.warp;
                     36:        dist = 0.75 * Ship.energy / (Ship.warp3 * (Ship.shldup + 1));
                     37:        if (dist > 1.4142)
                     38:                dist = 1.4142;
                     39:        course = ranf(360);
                     40:        Etc.nkling = -1;
                     41:        Ship.cond = RED;
                     42:        warp(-1, course, dist);
                     43:        attack(0);
                     44: }

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