Annotation of 42BSD/games/trek/checkcond.c, revision 1.1

1.1     ! root        1: #ifndef lint
        !             2: static char sccsid[] = "@(#)checkcond.c        4.1     (Berkeley)      3/23/83";
        !             3: #endif not lint
        !             4: 
        !             5: # include      "trek.h"
        !             6: 
        !             7: /*
        !             8: **  Check for Condition After a Move
        !             9: **
        !            10: **     Various ship conditions are checked.  First we check
        !            11: **     to see if we have already lost the game, due to running
        !            12: **     out of life support reserves, running out of energy,
        !            13: **     or running out of crew members.  The check for running
        !            14: **     out of time is in events().
        !            15: **
        !            16: **     If we are in automatic override mode (Etc.nkling < 0), we
        !            17: **     don't want to do anything else, lest we call autover
        !            18: **     recursively.
        !            19: **
        !            20: **     In the normal case, if there is a supernova, we call
        !            21: **     autover() to help us escape.  If after calling autover()
        !            22: **     we are still in the grips of a supernova, we get burnt
        !            23: **     up.
        !            24: **
        !            25: **     If there are no Klingons in this quadrant, we nullify any
        !            26: **     distress calls which might exist.
        !            27: **
        !            28: **     We then set the condition code, based on the energy level
        !            29: **     and battle conditions.
        !            30: */
        !            31: 
        !            32: checkcond()
        !            33: {
        !            34:        register int            i, j;
        !            35: 
        !            36:        /* see if we are still alive and well */
        !            37:        if (Ship.reserves < 0.0)
        !            38:                lose(L_NOLIFE);
        !            39:        if (Ship.energy <= 0)
        !            40:                lose(L_NOENGY);
        !            41:        if (Ship.crew <= 0)
        !            42:                lose(L_NOCREW);
        !            43:        /* if in auto override mode, ignore the rest */
        !            44:        if (Etc.nkling < 0)
        !            45:                return;
        !            46:        /* call in automatic override if appropriate */
        !            47:        if (Quad[Ship.quadx][Ship.quady].stars < 0)
        !            48:                autover();
        !            49:        if (Quad[Ship.quadx][Ship.quady].stars < 0)
        !            50:                lose(L_SNOVA);
        !            51:        /* nullify distress call if appropriate */
        !            52:        if (Etc.nkling <= 0)
        !            53:                killd(Ship.quadx, Ship.quady, 1);
        !            54: 
        !            55:        /* set condition code */
        !            56:        if (Ship.cond == DOCKED)
        !            57:                return;
        !            58: 
        !            59:        if (Etc.nkling > 0)
        !            60:        {
        !            61:                Ship.cond = RED;
        !            62:                return;
        !            63:        }
        !            64:        if (Ship.energy < Param.energylow)
        !            65:        {
        !            66:                Ship.cond = YELLOW;
        !            67:                return;
        !            68:        }
        !            69:        Ship.cond = GREEN;
        !            70:        return;
        !            71: }

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