Annotation of 42BSD/games/trek/destruct.c, revision 1.1

1.1     ! root        1: #ifndef lint
        !             2: static char sccsid[] = "@(#)destruct.c 4.3     (Berkeley)      5/27/83";
        !             3: #endif not lint
        !             4: 
        !             5: # include      "trek.h"
        !             6: 
        !             7: /*
        !             8: **  Self Destruct Sequence
        !             9: **
        !            10: **     The computer starts up the self destruct sequence.  Obviously,
        !            11: **     if the computer is out nothing can happen.  You get a countdown
        !            12: **     and a request for password.  This must match the password that
        !            13: **     you entered at the start of the game.
        !            14: **
        !            15: **     You get to destroy things when you blow up; hence, it is
        !            16: **     possible to win the game by destructing if you take the last
        !            17: **     Klingon with you.
        !            18: **
        !            19: **     By the way, the \032 in the message is a ^Z, which is because
        !            20: **     the terminal in my office is an ADM-3, which uses that char-
        !            21: **     acter to clear the screen.  I also stick in a \014 (form feed)
        !            22: **     because that clears some other screens.
        !            23: **
        !            24: **     Uses trace flag 41
        !            25: */
        !            26: 
        !            27: destruct()
        !            28: {
        !            29:        char            checkpass[15];
        !            30:        register int    i, j;
        !            31:        double          zap;
        !            32: 
        !            33:        if (damaged(COMPUTER))
        !            34:                return (out(COMPUTER));
        !            35:        printf("\n --- WORKING ---\n");
        !            36:        sleep(3);
        !            37:        /* output the count 10 9 8 7 6 */
        !            38:        for (i = 10; i > 5; i--)
        !            39:        {
        !            40:                for (j = 10;  j > i; j--)
        !            41:                        printf("   ");
        !            42:                printf("%d\n", i);
        !            43:                sleep(1);
        !            44:        }
        !            45:        /* check for password on new line only */
        !            46:        skiptonl(0);
        !            47:        getstrpar("Enter password verification", checkpass, 14, 0);
        !            48:        sleep(2);
        !            49:        if (!sequal(checkpass, Game.passwd))
        !            50:                return (printf("Self destruct sequence aborted\n"));
        !            51:        printf("Password verified; self destruct sequence continues:\n");
        !            52:        sleep(2);
        !            53:        /* output count 5 4 3 2 1 0 */
        !            54:        for (i = 5; i >= 0; i--)
        !            55:        {
        !            56:                sleep(1);
        !            57:                for (j = 5; j > i; j--)
        !            58:                        printf("   ");
        !            59:                printf("%d\n", i);
        !            60:        }
        !            61:        sleep(2);
        !            62:        printf("\032\014***** %s destroyed *****\n", Ship.shipname);
        !            63:        Game.killed = 1;
        !            64:        /* let's see what we can blow up!!!! */
        !            65:        zap = 20.0 * Ship.energy;
        !            66:        Game.deaths += Ship.crew;
        !            67:        for (i = 0; i < Etc.nkling; )
        !            68:        {
        !            69:                if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
        !            70:                        killk(Etc.klingon[i].x, Etc.klingon[i].y);
        !            71:                else
        !            72:                        i++;
        !            73:        }
        !            74:        /* if we didn't kill the last Klingon (detected by killk), */
        !            75:        /* then we lose.... */
        !            76:        lose(L_DSTRCT);
        !            77: }

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