Annotation of 42BSD/games/trek/destruct.c, revision 1.1.1.1

1.1       root        1: #ifndef lint
                      2: static char sccsid[] = "@(#)destruct.c 4.3     (Berkeley)      5/27/83";
                      3: #endif not lint
                      4: 
                      5: # include      "trek.h"
                      6: 
                      7: /*
                      8: **  Self Destruct Sequence
                      9: **
                     10: **     The computer starts up the self destruct sequence.  Obviously,
                     11: **     if the computer is out nothing can happen.  You get a countdown
                     12: **     and a request for password.  This must match the password that
                     13: **     you entered at the start of the game.
                     14: **
                     15: **     You get to destroy things when you blow up; hence, it is
                     16: **     possible to win the game by destructing if you take the last
                     17: **     Klingon with you.
                     18: **
                     19: **     By the way, the \032 in the message is a ^Z, which is because
                     20: **     the terminal in my office is an ADM-3, which uses that char-
                     21: **     acter to clear the screen.  I also stick in a \014 (form feed)
                     22: **     because that clears some other screens.
                     23: **
                     24: **     Uses trace flag 41
                     25: */
                     26: 
                     27: destruct()
                     28: {
                     29:        char            checkpass[15];
                     30:        register int    i, j;
                     31:        double          zap;
                     32: 
                     33:        if (damaged(COMPUTER))
                     34:                return (out(COMPUTER));
                     35:        printf("\n --- WORKING ---\n");
                     36:        sleep(3);
                     37:        /* output the count 10 9 8 7 6 */
                     38:        for (i = 10; i > 5; i--)
                     39:        {
                     40:                for (j = 10;  j > i; j--)
                     41:                        printf("   ");
                     42:                printf("%d\n", i);
                     43:                sleep(1);
                     44:        }
                     45:        /* check for password on new line only */
                     46:        skiptonl(0);
                     47:        getstrpar("Enter password verification", checkpass, 14, 0);
                     48:        sleep(2);
                     49:        if (!sequal(checkpass, Game.passwd))
                     50:                return (printf("Self destruct sequence aborted\n"));
                     51:        printf("Password verified; self destruct sequence continues:\n");
                     52:        sleep(2);
                     53:        /* output count 5 4 3 2 1 0 */
                     54:        for (i = 5; i >= 0; i--)
                     55:        {
                     56:                sleep(1);
                     57:                for (j = 5; j > i; j--)
                     58:                        printf("   ");
                     59:                printf("%d\n", i);
                     60:        }
                     61:        sleep(2);
                     62:        printf("\032\014***** %s destroyed *****\n", Ship.shipname);
                     63:        Game.killed = 1;
                     64:        /* let's see what we can blow up!!!! */
                     65:        zap = 20.0 * Ship.energy;
                     66:        Game.deaths += Ship.crew;
                     67:        for (i = 0; i < Etc.nkling; )
                     68:        {
                     69:                if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
                     70:                        killk(Etc.klingon[i].x, Etc.klingon[i].y);
                     71:                else
                     72:                        i++;
                     73:        }
                     74:        /* if we didn't kill the last Klingon (detected by killk), */
                     75:        /* then we lose.... */
                     76:        lose(L_DSTRCT);
                     77: }

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