Annotation of 42BSD/games/trek/dock.c, revision 1.1

1.1     ! root        1: #ifndef lint
        !             2: static char sccsid[] = "@(#)dock.c     4.2     (Berkeley)      5/9/83";
        !             3: #endif not lint
        !             4: 
        !             5: # include      "trek.h"
        !             6: 
        !             7: /*
        !             8: **  DOCK TO STARBASE
        !             9: **
        !            10: **     The starship is docked to a starbase.  For this to work you
        !            11: **     must be adjacent to a starbase.
        !            12: **
        !            13: **     You get your supplies replenished and your captives are
        !            14: **     disembarked.  Note that your score is updated now, not when
        !            15: **     you actually take the captives.
        !            16: **
        !            17: **     Any repairs that need to be done are rescheduled to take
        !            18: **     place sooner.  This provides for the faster repairs when you
        !            19: **     are docked.
        !            20: */
        !            21: 
        !            22: dock()
        !            23: {
        !            24:        register int            i, j;
        !            25:        int                     ok;
        !            26:        register struct event   *e;
        !            27: 
        !            28:        if (Ship.cond == DOCKED)
        !            29:                return (printf("Chekov: But captain, we are already docked\n"));
        !            30:        /* check for ok to dock, i.e., adjacent to a starbase */
        !            31:        ok = 0;
        !            32:        for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++)
        !            33:        {
        !            34:                if (i < 0 || i >= NSECTS)
        !            35:                        continue;
        !            36:                for (j = Ship.secty - 1; j <= Ship.secty + 1; j++)
        !            37:                {
        !            38:                        if (j  < 0 || j >= NSECTS)
        !            39:                                continue;
        !            40:                        if (Sect[i][j] == BASE)
        !            41:                        {
        !            42:                                ok++;
        !            43:                                break;
        !            44:                        }
        !            45:                }
        !            46:        }
        !            47:        if (!ok)
        !            48:                return (printf("Chekov: But captain, we are not adjacent to a starbase.\n"));
        !            49: 
        !            50:        /* restore resources */
        !            51:        Ship.energy = Param.energy;
        !            52:        Ship.torped = Param.torped;
        !            53:        Ship.shield = Param.shield;
        !            54:        Ship.crew = Param.crew;
        !            55:        Game.captives += Param.brigfree - Ship.brigfree;
        !            56:        Ship.brigfree = Param.brigfree;
        !            57: 
        !            58:        /* reset ship's defenses */
        !            59:        Ship.shldup = 0;
        !            60:        Ship.cloaked = 0;
        !            61:        Ship.cond = DOCKED;
        !            62:        Ship.reserves = Param.reserves;
        !            63: 
        !            64:        /* recalibrate space inertial navigation system */
        !            65:        Ship.sinsbad = 0;
        !            66: 
        !            67:        /* output any saved radio messages */
        !            68:        dumpssradio();
        !            69: 
        !            70:        /* reschedule any device repairs */
        !            71:        for (i = 0; i < MAXEVENTS; i++)
        !            72:        {
        !            73:                e = &Event[i];
        !            74:                if (e->evcode != E_FIXDV)
        !            75:                        continue;
        !            76:                reschedule(e, (e->date - Now.date) * Param.dockfac);
        !            77:        }
        !            78:        return;
        !            79: }
        !            80: 
        !            81: 
        !            82: /*
        !            83: **  LEAVE A STARBASE
        !            84: **
        !            85: **     This is the inverse of dock().  The main function it performs
        !            86: **     is to reschedule any damages so that they will take longer.
        !            87: */
        !            88: 
        !            89: undock()
        !            90: {
        !            91:        register struct event   *e;
        !            92:        register int            i;
        !            93: 
        !            94:        if (Ship.cond != DOCKED)
        !            95:        {
        !            96:                printf("Sulu: Pardon me captain, but we are not docked.\n");
        !            97:                return;
        !            98:        }
        !            99:        Ship.cond = GREEN;
        !           100:        Move.free = 0;
        !           101: 
        !           102:        /* reschedule device repair times (again) */
        !           103:        for (i = 0; i < MAXEVENTS; i++)
        !           104:        {
        !           105:                e = &Event[i];
        !           106:                if (e->evcode != E_FIXDV)
        !           107:                        continue;
        !           108:                reschedule(e, (e->date - Now.date) / Param.dockfac);
        !           109:        }
        !           110:        return;
        !           111: }

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