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1.1 ! root 1: #ifndef lint ! 2: static char sccsid[] = "@(#)dock.c 4.2 (Berkeley) 5/9/83"; ! 3: #endif not lint ! 4: ! 5: # include "trek.h" ! 6: ! 7: /* ! 8: ** DOCK TO STARBASE ! 9: ** ! 10: ** The starship is docked to a starbase. For this to work you ! 11: ** must be adjacent to a starbase. ! 12: ** ! 13: ** You get your supplies replenished and your captives are ! 14: ** disembarked. Note that your score is updated now, not when ! 15: ** you actually take the captives. ! 16: ** ! 17: ** Any repairs that need to be done are rescheduled to take ! 18: ** place sooner. This provides for the faster repairs when you ! 19: ** are docked. ! 20: */ ! 21: ! 22: dock() ! 23: { ! 24: register int i, j; ! 25: int ok; ! 26: register struct event *e; ! 27: ! 28: if (Ship.cond == DOCKED) ! 29: return (printf("Chekov: But captain, we are already docked\n")); ! 30: /* check for ok to dock, i.e., adjacent to a starbase */ ! 31: ok = 0; ! 32: for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++) ! 33: { ! 34: if (i < 0 || i >= NSECTS) ! 35: continue; ! 36: for (j = Ship.secty - 1; j <= Ship.secty + 1; j++) ! 37: { ! 38: if (j < 0 || j >= NSECTS) ! 39: continue; ! 40: if (Sect[i][j] == BASE) ! 41: { ! 42: ok++; ! 43: break; ! 44: } ! 45: } ! 46: } ! 47: if (!ok) ! 48: return (printf("Chekov: But captain, we are not adjacent to a starbase.\n")); ! 49: ! 50: /* restore resources */ ! 51: Ship.energy = Param.energy; ! 52: Ship.torped = Param.torped; ! 53: Ship.shield = Param.shield; ! 54: Ship.crew = Param.crew; ! 55: Game.captives += Param.brigfree - Ship.brigfree; ! 56: Ship.brigfree = Param.brigfree; ! 57: ! 58: /* reset ship's defenses */ ! 59: Ship.shldup = 0; ! 60: Ship.cloaked = 0; ! 61: Ship.cond = DOCKED; ! 62: Ship.reserves = Param.reserves; ! 63: ! 64: /* recalibrate space inertial navigation system */ ! 65: Ship.sinsbad = 0; ! 66: ! 67: /* output any saved radio messages */ ! 68: dumpssradio(); ! 69: ! 70: /* reschedule any device repairs */ ! 71: for (i = 0; i < MAXEVENTS; i++) ! 72: { ! 73: e = &Event[i]; ! 74: if (e->evcode != E_FIXDV) ! 75: continue; ! 76: reschedule(e, (e->date - Now.date) * Param.dockfac); ! 77: } ! 78: return; ! 79: } ! 80: ! 81: ! 82: /* ! 83: ** LEAVE A STARBASE ! 84: ** ! 85: ** This is the inverse of dock(). The main function it performs ! 86: ** is to reschedule any damages so that they will take longer. ! 87: */ ! 88: ! 89: undock() ! 90: { ! 91: register struct event *e; ! 92: register int i; ! 93: ! 94: if (Ship.cond != DOCKED) ! 95: { ! 96: printf("Sulu: Pardon me captain, but we are not docked.\n"); ! 97: return; ! 98: } ! 99: Ship.cond = GREEN; ! 100: Move.free = 0; ! 101: ! 102: /* reschedule device repair times (again) */ ! 103: for (i = 0; i < MAXEVENTS; i++) ! 104: { ! 105: e = &Event[i]; ! 106: if (e->evcode != E_FIXDV) ! 107: continue; ! 108: reschedule(e, (e->date - Now.date) / Param.dockfac); ! 109: } ! 110: return; ! 111: }
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