Annotation of 42BSD/games/trek/dumpgame.c, revision 1.1

1.1     ! root        1: #ifndef lint
        !             2: static char sccsid[] = "@(#)dumpgame.c 4.2     (Berkeley)      5/27/83";
        !             3: #endif not lint
        !             4: 
        !             5: # include      "trek.h"
        !             6: 
        !             7: /***  THIS CONSTANT MUST CHANGE AS THE DATA SPACES CHANGE ***/
        !             8: # define       VERSION         2
        !             9: 
        !            10: struct dump
        !            11: {
        !            12:        char    *area;
        !            13:        int     count;
        !            14: };
        !            15: 
        !            16: 
        !            17: struct dump    Dump_template[] =
        !            18: {
        !            19:        (char *)&Ship,          sizeof (Ship),
        !            20:        (char *)&Now,           sizeof (Now),
        !            21:        (char *)&Param,         sizeof (Param),
        !            22:        (char *)&Etc,           sizeof (Etc),
        !            23:        (char *)&Game,          sizeof (Game),
        !            24:        (char *)Sect,           sizeof (Sect),
        !            25:        (char *)Quad,           sizeof (Quad),
        !            26:        (char *)&Move,          sizeof (Move),
        !            27:        (char *)Event,          sizeof (Event),
        !            28:        0
        !            29: };
        !            30: 
        !            31: /*
        !            32: **  DUMP GAME
        !            33: **
        !            34: **     This routine dumps the game onto the file "trek.dump".  The
        !            35: **     first two bytes of the file are a version number, which
        !            36: **     reflects whether this image may be used.  Obviously, it must
        !            37: **     change as the size, content, or order of the data structures
        !            38: **     output change.
        !            39: */
        !            40: 
        !            41: dumpgame()
        !            42: {
        !            43:        int                     version;
        !            44:        register int            fd;
        !            45:        register struct dump    *d;
        !            46:        register int            i;
        !            47: 
        !            48:        if ((fd = creat("trek.dump", 0644)) < 0)
        !            49:                return (printf("cannot dump\n"));
        !            50:        version = VERSION;
        !            51:        write(fd, &version, sizeof version);
        !            52: 
        !            53:        /* output the main data areas */
        !            54:        for (d = Dump_template; d->area; d++)
        !            55:        {
        !            56:                write(fd, &d->area, sizeof d->area);
        !            57:                i = d->count;
        !            58:                write(fd, d->area, i);
        !            59:        }
        !            60: 
        !            61:        close(fd);
        !            62: }
        !            63: 
        !            64: 
        !            65: /*
        !            66: **  RESTORE GAME
        !            67: **
        !            68: **     The game is restored from the file "trek.dump".  In order for
        !            69: **     this to succeed, the file must exist and be readable, must
        !            70: **     have the correct version number, and must have all the appro-
        !            71: **     priate data areas.
        !            72: **
        !            73: **     Return value is zero for success, one for failure.
        !            74: */
        !            75: 
        !            76: restartgame()
        !            77: {
        !            78:        register int    fd;
        !            79:        int             version;
        !            80: 
        !            81:        if ((fd = open("trek.dump", 0)) < 0 ||
        !            82:            read(fd, &version, sizeof version) != sizeof version ||
        !            83:            version != VERSION ||
        !            84:            readdump(fd))
        !            85:        {
        !            86:                printf("cannot restart\n");
        !            87:                close(fd);
        !            88:                return (1);
        !            89:        }
        !            90: 
        !            91:        close(fd);
        !            92:        return (0);
        !            93: }
        !            94: 
        !            95: 
        !            96: /*
        !            97: **  READ DUMP
        !            98: **
        !            99: **     This is the business end of restartgame().  It reads in the
        !           100: **     areas.
        !           101: **
        !           102: **     Returns zero for success, one for failure.
        !           103: */
        !           104: 
        !           105: readdump(fd1)
        !           106: int    fd1;
        !           107: {
        !           108:        register int            fd;
        !           109:        register struct dump    *d;
        !           110:        register int            i;
        !           111:        int                     junk;
        !           112: 
        !           113:        fd = fd1;
        !           114: 
        !           115:        for (d = Dump_template; d->area; d++)
        !           116:        {
        !           117:                if (read(fd, &junk, sizeof junk) != (sizeof junk))
        !           118:                        return (1);
        !           119:                if ((char *)junk != d->area)
        !           120:                        return (1);
        !           121:                i = d->count;
        !           122:                if (read(fd, d->area, i) != i)
        !           123:                        return (1);
        !           124:        }
        !           125: 
        !           126:        /* make quite certain we are at EOF */
        !           127:        return (read(fd, &junk, 1));
        !           128: }

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