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1.1 ! root 1: #ifndef lint ! 2: static char sccsid[] = "@(#)help.c 4.2 (Berkeley) 5/9/83"; ! 3: #endif not lint ! 4: ! 5: # include "trek.h" ! 6: ! 7: /* ! 8: ** call starbase for help ! 9: ** ! 10: ** First, the closest starbase is selected. If there is a ! 11: ** a starbase in your own quadrant, you are in good shape. ! 12: ** This distance takes quadrant distances into account only. ! 13: ** ! 14: ** A magic number is computed based on the distance which acts ! 15: ** as the probability that you will be rematerialized. You ! 16: ** get three tries. ! 17: ** ! 18: ** When it is determined that you should be able to be remater- ! 19: ** ialized (i.e., when the probability thing mentioned above ! 20: ** comes up positive), you are put into that quadrant (anywhere). ! 21: ** Then, we try to see if there is a spot adjacent to the star- ! 22: ** base. If not, you can't be rematerialized!!! Otherwise, ! 23: ** it drops you there. It only tries five times to find a spot ! 24: ** to drop you. After that, it's your problem. ! 25: */ ! 26: ! 27: char *Cntvect[3] = ! 28: {"first", "second", "third"}; ! 29: ! 30: help() ! 31: { ! 32: register int i; ! 33: double dist, x; ! 34: register int dx, dy; ! 35: int j, l; ! 36: ! 37: /* check to see if calling for help is reasonable ... */ ! 38: if (Ship.cond == DOCKED) ! 39: return (printf("Uhura: But Captain, we're already docked\n")); ! 40: ! 41: /* or possible */ ! 42: if (damaged(SSRADIO)) ! 43: return (out(SSRADIO)); ! 44: if (Now.bases <= 0) ! 45: return (printf("Uhura: I'm not getting any response from starbase\n")); ! 46: ! 47: /* tut tut, there goes the score */ ! 48: Game.helps += 1; ! 49: ! 50: /* find the closest base */ ! 51: dist = 1e50; ! 52: if (Quad[Ship.quadx][Ship.quady].bases <= 0) ! 53: { ! 54: /* there isn't one in this quadrant */ ! 55: for (i = 0; i < Now.bases; i++) ! 56: { ! 57: /* compute distance */ ! 58: dx = Now.base[i].x - Ship.quadx; ! 59: dy = Now.base[i].y - Ship.quady; ! 60: x = dx * dx + dy * dy; ! 61: x = sqrt(x); ! 62: ! 63: /* see if better than what we already have */ ! 64: if (x < dist) ! 65: { ! 66: dist = x; ! 67: l = i; ! 68: } ! 69: } ! 70: ! 71: /* go to that quadrant */ ! 72: Ship.quadx = Now.base[l].x; ! 73: Ship.quady = Now.base[l].y; ! 74: initquad(1); ! 75: } ! 76: else ! 77: { ! 78: dist = 0.0; ! 79: } ! 80: ! 81: /* dematerialize the Enterprise */ ! 82: Sect[Ship.sectx][Ship.secty] = EMPTY; ! 83: printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady); ! 84: ! 85: /* this next thing acts as a probability that it will work */ ! 86: x = pow(1.0 - pow(0.94, dist), 0.3333333); ! 87: ! 88: /* attempt to rematerialize */ ! 89: for (i = 0; i < 3; i++) ! 90: { ! 91: sleep(2); ! 92: printf("%s attempt to rematerialize ", Cntvect[i]); ! 93: if (franf() > x) ! 94: { ! 95: /* ok, that's good. let's see if we can set her down */ ! 96: for (j = 0; j < 5; j++) ! 97: { ! 98: dx = Etc.starbase.x + ranf(3) - 1; ! 99: if (dx < 0 || dx >= NSECTS) ! 100: continue; ! 101: dy = Etc.starbase.y + ranf(3) - 1; ! 102: if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY) ! 103: continue; ! 104: break; ! 105: } ! 106: if (j < 5) ! 107: { ! 108: /* found an empty spot */ ! 109: printf("succeeds\n"); ! 110: Ship.sectx = dx; ! 111: Ship.secty = dy; ! 112: Sect[dx][dy] = Ship.ship; ! 113: dock(); ! 114: compkldist(0); ! 115: return; ! 116: } ! 117: /* the starbase must have been surrounded */ ! 118: } ! 119: printf("fails\n"); ! 120: } ! 121: ! 122: /* one, two, three strikes, you're out */ ! 123: lose(L_NOHELP); ! 124: }
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