Annotation of 42BSD/games/trek/help.c, revision 1.1.1.1

1.1       root        1: #ifndef lint
                      2: static char sccsid[] = "@(#)help.c     4.2     (Berkeley)      5/9/83";
                      3: #endif not lint
                      4: 
                      5: # include      "trek.h"
                      6: 
                      7: /*
                      8: **  call starbase for help
                      9: **
                     10: **     First, the closest starbase is selected.  If there is a
                     11: **     a starbase in your own quadrant, you are in good shape.
                     12: **     This distance takes quadrant distances into account only.
                     13: **
                     14: **     A magic number is computed based on the distance which acts
                     15: **     as the probability that you will be rematerialized.  You
                     16: **     get three tries.
                     17: **
                     18: **     When it is determined that you should be able to be remater-
                     19: **     ialized (i.e., when the probability thing mentioned above
                     20: **     comes up positive), you are put into that quadrant (anywhere).
                     21: **     Then, we try to see if there is a spot adjacent to the star-
                     22: **     base.  If not, you can't be rematerialized!!!  Otherwise,
                     23: **     it drops you there.  It only tries five times to find a spot
                     24: **     to drop you.  After that, it's your problem.
                     25: */
                     26: 
                     27: char   *Cntvect[3] =
                     28: {"first", "second", "third"};
                     29: 
                     30: help()
                     31: {
                     32:        register int            i;
                     33:        double                  dist, x;
                     34:        register int            dx, dy;
                     35:        int                     j, l;
                     36: 
                     37:        /* check to see if calling for help is reasonable ... */
                     38:        if (Ship.cond == DOCKED)
                     39:                return (printf("Uhura: But Captain, we're already docked\n"));
                     40: 
                     41:        /* or possible */
                     42:        if (damaged(SSRADIO))
                     43:                return (out(SSRADIO));
                     44:        if (Now.bases <= 0)
                     45:                return (printf("Uhura: I'm not getting any response from starbase\n"));
                     46: 
                     47:        /* tut tut, there goes the score */
                     48:        Game.helps += 1;
                     49: 
                     50:        /* find the closest base */
                     51:        dist = 1e50;
                     52:        if (Quad[Ship.quadx][Ship.quady].bases <= 0)
                     53:        {
                     54:                /* there isn't one in this quadrant */
                     55:                for (i = 0; i < Now.bases; i++)
                     56:                {
                     57:                        /* compute distance */
                     58:                        dx = Now.base[i].x - Ship.quadx;
                     59:                        dy = Now.base[i].y - Ship.quady;
                     60:                        x = dx * dx + dy * dy;
                     61:                        x = sqrt(x);
                     62: 
                     63:                        /* see if better than what we already have */
                     64:                        if (x < dist)
                     65:                        {
                     66:                                dist = x;
                     67:                                l = i;
                     68:                        }
                     69:                }
                     70: 
                     71:                /* go to that quadrant */
                     72:                Ship.quadx = Now.base[l].x;
                     73:                Ship.quady = Now.base[l].y;
                     74:                initquad(1);
                     75:        }
                     76:        else
                     77:        {
                     78:                dist = 0.0;
                     79:        }
                     80: 
                     81:        /* dematerialize the Enterprise */
                     82:        Sect[Ship.sectx][Ship.secty] = EMPTY;
                     83:        printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
                     84: 
                     85:        /* this next thing acts as a probability that it will work */
                     86:        x = pow(1.0 - pow(0.94, dist), 0.3333333);
                     87: 
                     88:        /* attempt to rematerialize */
                     89:        for (i = 0; i < 3; i++)
                     90:        {
                     91:                sleep(2);
                     92:                printf("%s attempt to rematerialize ", Cntvect[i]);
                     93:                if (franf() > x)
                     94:                {
                     95:                        /* ok, that's good.  let's see if we can set her down */
                     96:                        for (j = 0; j < 5; j++)
                     97:                        {
                     98:                                dx = Etc.starbase.x + ranf(3) - 1;
                     99:                                if (dx < 0 || dx >= NSECTS)
                    100:                                        continue;
                    101:                                dy = Etc.starbase.y + ranf(3) - 1;
                    102:                                if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
                    103:                                        continue;
                    104:                                break;
                    105:                        }
                    106:                        if (j < 5)
                    107:                        {
                    108:                                /* found an empty spot */
                    109:                                printf("succeeds\n");
                    110:                                Ship.sectx = dx;
                    111:                                Ship.secty = dy;
                    112:                                Sect[dx][dy] = Ship.ship;
                    113:                                dock();
                    114:                                compkldist(0);
                    115:                                return;
                    116:                        }
                    117:                        /* the starbase must have been surrounded */
                    118:                }
                    119:                printf("fails\n");
                    120:        }
                    121: 
                    122:        /* one, two, three strikes, you're out */
                    123:        lose(L_NOHELP);
                    124: }

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