Annotation of 42BSD/games/trek/lose.c, revision 1.1

1.1     ! root        1: #ifndef lint
        !             2: static char sccsid[] = "@(#)lose.c     4.2     (Berkeley)      5/27/83";
        !             3: #endif not lint
        !             4: 
        !             5: # include      "trek.h"
        !             6: 
        !             7: /*
        !             8: **  PRINT OUT LOSER MESSAGES
        !             9: **
        !            10: **     The messages are printed out, the score is computed and
        !            11: **     printed, and the game is restarted.  Oh yeh, any special
        !            12: **     actions which need be taken are taken.
        !            13: */
        !            14: 
        !            15: char   *Losemsg[] =
        !            16: {
        !            17:        "You ran out of time",
        !            18:        "You ran out of energy",
        !            19:        "You have been destroyed",
        !            20:        "You ran into the negative energy barrier",
        !            21:        "You destroyed yourself by nova'ing that star",
        !            22:        "You have been caught in a supernova",
        !            23:        "You just suffocated in outer space",
        !            24:        "You could not be rematerialized",
        !            25:        "\n\032\014 *** Ship's hull has imploded ***",
        !            26:        "You have burned up in a star",
        !            27:        "Well, you destroyed yourself, but it didn't do any good",
        !            28:        "You have been captured by Klingons and mercilessly tortured",
        !            29:        "Your last crew member died",
        !            30: };
        !            31: 
        !            32: lose(why)
        !            33: int    why;
        !            34: {
        !            35:        Game.killed = 1;
        !            36:        sleep(1);
        !            37:        printf("\n%s\n", Losemsg[why - 1]);
        !            38:        switch (why)
        !            39:        {
        !            40: 
        !            41:          case L_NOTIME:
        !            42:                Game.killed = 0;
        !            43:                break;
        !            44:        }
        !            45:        Move.endgame = -1;
        !            46:        score();
        !            47:        skiptonl(0);
        !            48:        reset();
        !            49: }

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.