Annotation of 42BSD/games/trek/move.c, revision 1.1.1.1

1.1       root        1: #ifndef lint
                      2: static char sccsid[] = "@(#)move.c     4.3     (Berkeley)      5/27/83";
                      3: #endif not lint
                      4: 
                      5: # include      "trek.h"
                      6: 
                      7: /*
                      8: **  Move Under Warp or Impulse Power
                      9: **
                     10: **     `Ramflag' is set if we are to be allowed to ram stars,
                     11: **     Klingons, etc.  This is passed from warp(), which gets it from
                     12: **     either play() or ram().  Course is the course (0 -> 360) at
                     13: **     which we want to move.  `Speed' is the speed we
                     14: **     want to go, and `time' is the expected time.  It
                     15: **     can get cut short if a long range tractor beam is to occur.  We
                     16: **     cut short the move so that the user doesn't get docked time and
                     17: **     energy for distance which he didn't travel.
                     18: **
                     19: **     We check the course through the current quadrant to see that he
                     20: **     doesn't run into anything.  After that, though, space sort of
                     21: **     bends around him.  Note that this puts us in the awkward posi-
                     22: **     tion of being able to be dropped into a sector which is com-
                     23: **     pletely surrounded by stars.  Oh Well.
                     24: **
                     25: **     If the SINS (Space Inertial Navigation System) is out, we ran-
                     26: **     domize the course accordingly before ever starting to move.
                     27: **     We will still move in a straight line.
                     28: **
                     29: **     Note that if your computer is out, you ram things anyway.  In
                     30: **     other words, if your computer and sins are both out, you're in
                     31: **     potentially very bad shape.
                     32: **
                     33: **     Klingons get a chance to zap you as you leave the quadrant.
                     34: **     By the way, they also try to follow you (heh heh).
                     35: **
                     36: **     Return value is the actual amount of time used.
                     37: **
                     38: **
                     39: **     Uses trace flag 4.
                     40: */
                     41: 
                     42: double move(ramflag, course, time, speed)
                     43: int    ramflag;
                     44: int    course;
                     45: double time;
                     46: double speed;
                     47: {
                     48:        double                  angle;
                     49:        double                  x, y, dx, dy;
                     50:        register int            ix, iy;
                     51:        double                  bigger;
                     52:        int                     n;
                     53:        register int            i;
                     54:        double                  dist;
                     55:        double                  sectsize;
                     56:        double                  xn;
                     57:        double                  evtime;
                     58: 
                     59: #      ifdef xTRACE
                     60:        if (Trace)
                     61:                printf("move: ramflag %d course %d time %.2f speed %.2f\n",
                     62:                        ramflag, course, time, speed);
                     63: #      endif
                     64:        sectsize = NSECTS;
                     65:        /* initialize delta factors for move */
                     66:        angle = course * 0.0174532925;
                     67:        if (damaged(SINS))
                     68:                angle += Param.navigcrud[1] * (franf() - 0.5);
                     69:        else
                     70:                if (Ship.sinsbad)
                     71:                        angle += Param.navigcrud[0] * (franf() - 0.5);
                     72:        dx = -cos(angle);
                     73:        dy = sin(angle);
                     74:        bigger = fabs(dx);
                     75:        dist = fabs(dy);
                     76:        if (dist > bigger)
                     77:                bigger = dist;
                     78:        dx /= bigger;
                     79:        dy /= bigger;
                     80: 
                     81:        /* check for long range tractor beams */
                     82:        /****  TEMPORARY CODE == DEBUGGING  ****/
                     83:        evtime = Now.eventptr[E_LRTB]->date - Now.date;
                     84: #      ifdef xTRACE
                     85:        if (Trace)
                     86:                printf("E.ep = %u, ->evcode = %d, ->date = %.2f, evtime = %.2f\n",
                     87:                        Now.eventptr[E_LRTB], Now.eventptr[E_LRTB]->evcode,
                     88:                        Now.eventptr[E_LRTB]->date, evtime);
                     89: #      endif
                     90:        if (time > evtime && Etc.nkling < 3)
                     91:        {
                     92:                /* then we got a LRTB */
                     93:                evtime += 0.005;
                     94:                time = evtime;
                     95:        }
                     96:        else
                     97:                evtime = -1.0e50;
                     98:        dist = time * speed;
                     99: 
                    100:        /* move within quadrant */
                    101:        Sect[Ship.sectx][Ship.secty] = EMPTY;
                    102:        x = Ship.sectx + 0.5;
                    103:        y = Ship.secty + 0.5;
                    104:        xn = NSECTS * dist * bigger;
                    105:        n = xn + 0.5;
                    106: #      ifdef xTRACE
                    107:        if (Trace)
                    108:                printf("dx = %.2f, dy = %.2f, xn = %.2f, n = %d\n", dx, dy, xn, n);
                    109: #      endif
                    110:        Move.free = 0;
                    111: 
                    112:        for (i = 0; i < n; i++)
                    113:        {
                    114:                ix = (x += dx);
                    115:                iy = (y += dy);
                    116: #              ifdef xTRACE
                    117:                if (Trace)
                    118:                        printf("ix = %d, x = %.2f, iy = %d, y = %.2f\n", ix, x, iy, y);
                    119: #              endif
                    120:                if (x < 0.0 || y < 0.0 || x >= sectsize || y >= sectsize)
                    121:                {
                    122:                        /* enter new quadrant */
                    123:                        dx = Ship.quadx * NSECTS + Ship.sectx + dx * xn;
                    124:                        dy = Ship.quady * NSECTS + Ship.secty + dy * xn;
                    125:                        if (dx < 0.0)
                    126:                                ix = -1;
                    127:                        else
                    128:                                ix = dx + 0.5;
                    129:                        if (dy < 0.0)
                    130:                                iy = -1;
                    131:                        else
                    132:                                iy = dy + 0.5;
                    133: #                      ifdef xTRACE
                    134:                        if (Trace)
                    135:                                printf("New quad: ix = %d, iy = %d\n", ix, iy);
                    136: #                      endif
                    137:                        Ship.sectx = x;
                    138:                        Ship.secty = y;
                    139:                        compkldist(0);
                    140:                        Move.newquad = 2;
                    141:                        attack(0);
                    142:                        checkcond();
                    143:                        Ship.quadx = ix / NSECTS;
                    144:                        Ship.quady = iy / NSECTS;
                    145:                        Ship.sectx = ix % NSECTS;
                    146:                        Ship.secty = iy % NSECTS;
                    147:                        if (ix < 0 || Ship.quadx >= NQUADS || iy < 0 || Ship.quady >= NQUADS)
                    148:                                if (!damaged(COMPUTER))
                    149:                                {
                    150:                                        dumpme(0);
                    151:                                }
                    152:                                else
                    153:                                        lose(L_NEGENB);
                    154:                        initquad(0);
                    155:                        n = 0;
                    156:                        break;
                    157:                }
                    158:                if (Sect[ix][iy] != EMPTY)
                    159:                {
                    160:                        /* we just hit something */
                    161:                        if (!damaged(COMPUTER) && ramflag <= 0)
                    162:                        {
                    163:                                ix = x - dx;
                    164:                                iy = y - dy;
                    165:                                printf("Computer reports navigation error; %s stopped at %d,%d\n",
                    166:                                        Ship.shipname, ix, iy);
                    167:                                Ship.energy -= Param.stopengy * speed;
                    168:                                break;
                    169:                        }
                    170:                        /* test for a black hole */
                    171:                        if (Sect[ix][iy] == HOLE)
                    172:                        {
                    173:                                /* get dumped elsewhere in the galaxy */
                    174:                                dumpme(1);
                    175:                                initquad(0);
                    176:                                n = 0;
                    177:                                break;
                    178:                        }
                    179:                        ram(ix, iy);
                    180:                        break;
                    181:                }
                    182:        }
                    183:        if (n > 0)
                    184:        {
                    185:                dx = Ship.sectx - ix;
                    186:                dy = Ship.secty - iy;
                    187:                dist = sqrt(dx * dx + dy * dy) / NSECTS;
                    188:                time = dist / speed;
                    189:                if (evtime > time)
                    190:                        time = evtime;          /* spring the LRTB trap */
                    191:                Ship.sectx = ix;
                    192:                Ship.secty = iy;
                    193:        }
                    194:        Sect[Ship.sectx][Ship.secty] = Ship.ship;
                    195:        compkldist(0);
                    196:        return (time);
                    197: }

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