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1.1 ! root 1: #ifndef lint ! 2: static char sccsid[] = "@(#)nova.c 4.2 (Berkeley) 5/9/83"; ! 3: #endif not lint ! 4: ! 5: # include "trek.h" ! 6: ! 7: /* ! 8: ** CAUSE A NOVA TO OCCUR ! 9: ** ! 10: ** A nova occurs. It is the result of having a star hit with ! 11: ** a photon torpedo. There are several things which may happen. ! 12: ** The star may not be affected. It may go nova. It may turn ! 13: ** into a black hole. Any (yummy) it may go supernova. ! 14: ** ! 15: ** Stars that go nova cause stars which surround them to undergo ! 16: ** the same probabilistic process. Klingons next to them are ! 17: ** destroyed. And if the starship is next to it, it gets zapped. ! 18: ** If the zap is too much, it gets destroyed. ! 19: */ ! 20: ! 21: nova(x, y) ! 22: int x, y; ! 23: { ! 24: register int i, j; ! 25: register int se; ! 26: ! 27: if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0) ! 28: return; ! 29: if (ranf(100) < 15) ! 30: { ! 31: printf("Spock: Star at %d,%d failed to nova.\n", x, y); ! 32: return; ! 33: } ! 34: if (ranf(100) < 5) ! 35: return (snova(x, y)); ! 36: printf("Spock: Star at %d,%d gone nova\n", x, y); ! 37: ! 38: if (ranf(4) != 0) ! 39: Sect[x][y] = EMPTY; ! 40: else ! 41: { ! 42: Sect[x][y] = HOLE; ! 43: Quad[Ship.quadx][Ship.quady].holes += 1; ! 44: } ! 45: Quad[Ship.quadx][Ship.quady].stars -= 1; ! 46: Game.kills += 1; ! 47: for (i = x - 1; i <= x + 1; i++) ! 48: { ! 49: if (i < 0 || i >= NSECTS) ! 50: continue; ! 51: for (j = y - 1; j <= y + 1; j++) ! 52: { ! 53: if (j < 0 || j >= NSECTS) ! 54: continue; ! 55: se = Sect[i][j]; ! 56: switch (se) ! 57: { ! 58: ! 59: case EMPTY: ! 60: case HOLE: ! 61: break; ! 62: ! 63: case KLINGON: ! 64: killk(i, j); ! 65: break; ! 66: ! 67: case STAR: ! 68: nova(i, j); ! 69: break; ! 70: ! 71: case INHABIT: ! 72: kills(i, j, -1); ! 73: break; ! 74: ! 75: case BASE: ! 76: killb(i, j); ! 77: Game.killb += 1; ! 78: break; ! 79: ! 80: case ENTERPRISE: ! 81: case QUEENE: ! 82: se = 2000; ! 83: if (Ship.shldup) ! 84: if (Ship.shield >= se) ! 85: { ! 86: Ship.shield -= se; ! 87: se = 0; ! 88: } ! 89: else ! 90: { ! 91: se -= Ship.shield; ! 92: Ship.shield = 0; ! 93: } ! 94: Ship.energy -= se; ! 95: if (Ship.energy <= 0) ! 96: lose(L_SUICID); ! 97: break; ! 98: ! 99: default: ! 100: printf("Unknown object %c at %d,%d destroyed\n", ! 101: se, i, j); ! 102: Sect[i][j] = EMPTY; ! 103: break; ! 104: } ! 105: } ! 106: } ! 107: return; ! 108: }
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