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1.1 ! root 1: #ifndef lint ! 2: static char sccsid[] = "@(#)play.c 4.2 (Berkeley) 5/27/83"; ! 3: #endif not lint ! 4: ! 5: # include "trek.h" ! 6: # include "getpar.h" ! 7: ! 8: /* ! 9: ** INSTRUCTION READ AND MAIN PLAY LOOP ! 10: ** ! 11: ** Well folks, this is it. Here we have the guts of the game. ! 12: ** This routine executes moves. It sets up per-move variables, ! 13: ** gets the command, and executes the command. After the command, ! 14: ** it calls events() to use up time, attack() to have Klingons ! 15: ** attack if the move was not free, and checkcond() to check up ! 16: ** on how we are doing after the move. ! 17: */ ! 18: extern int abandon(), capture(), shield(), computer(), dcrept(), ! 19: destruct(), dock(), help(), impulse(), lrscan(), ! 20: warp(), dumpgame(), rest(), shell(), srscan(), ! 21: reset(), torped(), visual(), setwarp(), undock(), phaser(); ! 22: ! 23: struct cvntab Comtab[] = ! 24: { ! 25: "abandon", "", abandon, 0, ! 26: "ca", "pture", capture, 0, ! 27: "cl", "oak", shield, -1, ! 28: "c", "omputer", computer, 0, ! 29: "da", "mages", dcrept, 0, ! 30: "destruct", "", destruct, 0, ! 31: "do", "ck", dock, 0, ! 32: "help", "", help, 0, ! 33: "i", "mpulse", impulse, 0, ! 34: "l", "rscan", lrscan, 0, ! 35: "m", "ove", warp, 0, ! 36: "p", "hasers", phaser, 0, ! 37: "ram", "", warp, 1, ! 38: "dump", "", dumpgame, 0, ! 39: "r", "est", rest, 0, ! 40: "shell", "", shell, 0, ! 41: "sh", "ield", shield, 0, ! 42: "s", "rscan", srscan, 0, ! 43: "st", "atus", srscan, -1, ! 44: "terminate", "", reset, 0, ! 45: "t", "orpedo", torped, 0, ! 46: "u", "ndock", undock, 0, ! 47: "v", "isual", visual, 0, ! 48: "w", "arp", setwarp, 0, ! 49: 0 ! 50: }; ! 51: ! 52: play() ! 53: { ! 54: struct cvntab *r; ! 55: ! 56: while (1) ! 57: { ! 58: Move.free = 1; ! 59: Move.time = 0.0; ! 60: Move.shldchg = 0; ! 61: Move.newquad = 0; ! 62: Move.resting = 0; ! 63: skiptonl(0); ! 64: r = getcodpar("\nCommand", Comtab); ! 65: (*r->value)(r->value2); ! 66: events(0); ! 67: attack(0); ! 68: checkcond(); ! 69: } ! 70: }
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