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1.1 root 1: #ifndef lint
2: static char sccsid[] = "@(#)play.c 4.2 (Berkeley) 5/27/83";
3: #endif not lint
4:
5: # include "trek.h"
6: # include "getpar.h"
7:
8: /*
9: ** INSTRUCTION READ AND MAIN PLAY LOOP
10: **
11: ** Well folks, this is it. Here we have the guts of the game.
12: ** This routine executes moves. It sets up per-move variables,
13: ** gets the command, and executes the command. After the command,
14: ** it calls events() to use up time, attack() to have Klingons
15: ** attack if the move was not free, and checkcond() to check up
16: ** on how we are doing after the move.
17: */
18: extern int abandon(), capture(), shield(), computer(), dcrept(),
19: destruct(), dock(), help(), impulse(), lrscan(),
20: warp(), dumpgame(), rest(), shell(), srscan(),
21: reset(), torped(), visual(), setwarp(), undock(), phaser();
22:
23: struct cvntab Comtab[] =
24: {
25: "abandon", "", abandon, 0,
26: "ca", "pture", capture, 0,
27: "cl", "oak", shield, -1,
28: "c", "omputer", computer, 0,
29: "da", "mages", dcrept, 0,
30: "destruct", "", destruct, 0,
31: "do", "ck", dock, 0,
32: "help", "", help, 0,
33: "i", "mpulse", impulse, 0,
34: "l", "rscan", lrscan, 0,
35: "m", "ove", warp, 0,
36: "p", "hasers", phaser, 0,
37: "ram", "", warp, 1,
38: "dump", "", dumpgame, 0,
39: "r", "est", rest, 0,
40: "shell", "", shell, 0,
41: "sh", "ield", shield, 0,
42: "s", "rscan", srscan, 0,
43: "st", "atus", srscan, -1,
44: "terminate", "", reset, 0,
45: "t", "orpedo", torped, 0,
46: "u", "ndock", undock, 0,
47: "v", "isual", visual, 0,
48: "w", "arp", setwarp, 0,
49: 0
50: };
51:
52: play()
53: {
54: struct cvntab *r;
55:
56: while (1)
57: {
58: Move.free = 1;
59: Move.time = 0.0;
60: Move.shldchg = 0;
61: Move.newquad = 0;
62: Move.resting = 0;
63: skiptonl(0);
64: r = getcodpar("\nCommand", Comtab);
65: (*r->value)(r->value2);
66: events(0);
67: attack(0);
68: checkcond();
69: }
70: }
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