Annotation of 42BSD/games/trek/score.c, revision 1.1.1.1

1.1       root        1: #ifndef lint
                      2: static char sccsid[] = "@(#)score.c    4.2     (Berkeley)      5/9/83";
                      3: #endif not lint
                      4: 
                      5: # include      "trek.h"
                      6: # include      "getpar.h"
                      7: 
                      8: /*
                      9: **  PRINT OUT THE CURRENT SCORE
                     10: */
                     11: 
                     12: long score()
                     13: {
                     14:        register int            u;
                     15:        register int            t;
                     16:        long                    s;
                     17:        double                  r;
                     18:        extern struct cvntab    Skitab[];
                     19: 
                     20:        printf("\n*** Your score:\n");
                     21:        s = t = Param.klingpwr / 4 * (u = Game.killk);
                     22:        if (t != 0)
                     23:                printf("%d Klingons killed\t\t\t%6d\n", u, t);
                     24:        r = Now.date - Param.date;
                     25:        if (r < 1.0)
                     26:                r = 1.0;
                     27:        r = Game.killk / r;
                     28:        s += (t = 400 * r);
                     29:        if (t != 0)
                     30:                printf("Kill rate %.2f Klingons/stardate  \t%6d\n", r, t);
                     31:        r = Now.klings;
                     32:        r /= Game.killk + 1;
                     33:        s += (t = -400 * r);
                     34:        if (t != 0)
                     35:                printf("Penalty for %d klingons remaining\t%6d\n", Now.klings, t);
                     36:        if (Move.endgame > 0)
                     37:        {
                     38:                s += (t = 100 * (u = Game.skill));
                     39:                printf("Bonus for winning a %s%s game\t\t%6d\n", Skitab[u - 1].abrev, Skitab[u - 1].full, t);
                     40:        }
                     41:        if (Game.killed)
                     42:        {
                     43:                s -= 500;
                     44:                printf("Penalty for getting killed\t\t  -500\n");
                     45:        }
                     46:        s += (t = -100 * (u = Game.killb));
                     47:        if (t != 0)
                     48:                printf("%d starbases killed\t\t\t%6d\n", u, t);
                     49:        s += (t = -100 * (u = Game.helps));
                     50:        if (t != 0)
                     51:                printf("%d calls for help\t\t\t%6d\n", u, t);
                     52:        s += (t = -5 * (u = Game.kills));
                     53:        if (t != 0)
                     54:                printf("%d stars destroyed\t\t\t%6d\n", u, t);
                     55:        s += (t = -150 * (u = Game.killinhab));
                     56:        if (t != 0)
                     57:                printf("%d inhabited starsystems destroyed\t%6d\n", u, t);
                     58:        if (Ship.ship != ENTERPRISE)
                     59:        {
                     60:                s -= 200;
                     61:                printf("penalty for abandoning ship\t\t  -200\n");
                     62:        }
                     63:        s += (t = 3 * (u = Game.captives));
                     64:        if (t != 0)
                     65:                printf("%d Klingons captured\t\t\t%6d\n", u, t);
                     66:        s += (t = -(u = Game.deaths));
                     67:        if (t != 0)
                     68:                printf("%d casualties\t\t\t\t%6d\n", u, t);
                     69:        printf("\n***  TOTAL\t\t\t%14ld\n", s);
                     70:        return (s);
                     71: }

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.