Annotation of 42BSD/games/trek/systemname.c, revision 1.1

1.1     ! root        1: #ifndef lint
        !             2: static char sccsid[] = "@(#)systemname.c       4.2     (Berkeley)      5/27/83";
        !             3: #endif not lint
        !             4: 
        !             5: # include      "trek.h"
        !             6: 
        !             7: /*
        !             8: **  RETRIEVE THE STARSYSTEM NAME
        !             9: **
        !            10: **     Very straightforward, this routine just gets the starsystem
        !            11: **     name.  It returns zero if none in the specified quadrant
        !            12: **     (which, by the way, is passed it).
        !            13: **
        !            14: **     This routine knows all about such things as distressed
        !            15: **     starsystems, etc.
        !            16: */
        !            17: 
        !            18: char *systemname(q1)
        !            19: struct quad    *q1;
        !            20: {
        !            21:        register struct quad    *q;
        !            22:        register int            i;
        !            23: 
        !            24:        q = q1;
        !            25: 
        !            26:        i = q->qsystemname;
        !            27:        if (i & Q_DISTRESSED)
        !            28:                i = Event[i & Q_SYSTEM].systemname;
        !            29: 
        !            30:        i &= Q_SYSTEM;
        !            31:        if (i == 0)
        !            32:                return (0);
        !            33:        return (Systemname[i]);
        !            34: }

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.