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1.1 ! root 1: #ifndef lint ! 2: static char sccsid[] = "@(#)warp.c 4.2 (Berkeley) 5/27/83"; ! 3: #endif not lint ! 4: ! 5: # include "trek.h" ! 6: ! 7: /* ! 8: ** MOVE UNDER WARP POWER ! 9: ** ! 10: ** This is both the "move" and the "ram" commands, differing ! 11: ** only in the flag 'fl'. It is also used for automatic ! 12: ** emergency override mode, when 'fl' is < 0 and 'c' and 'd' ! 13: ** are the course and distance to be moved. If 'fl' >= 0, ! 14: ** the course and distance are asked of the captain. ! 15: ** ! 16: ** The guts of this routine are in the routine move(), which ! 17: ** is shared with impulse(). Also, the working part of this ! 18: ** routine is very small; the rest is to handle the slight chance ! 19: ** that you may be moving at some riduculous speed. In that ! 20: ** case, there is code to handle time warps, etc. ! 21: */ ! 22: ! 23: warp(fl, c, d) ! 24: int fl, c; ! 25: double d; ! 26: { ! 27: int course; ! 28: double power; ! 29: double dist; ! 30: double time; ! 31: double speed; ! 32: double frac; ! 33: register int percent; ! 34: register int i; ! 35: extern double move(); ! 36: ! 37: if (Ship.cond == DOCKED) ! 38: return (printf("%s is docked\n", Ship.shipname)); ! 39: if (damaged(WARP)) ! 40: { ! 41: return (out(WARP)); ! 42: } ! 43: if (fl < 0) ! 44: { ! 45: course = c; ! 46: dist = d; ! 47: } ! 48: else ! 49: if (getcodi(&course, &dist)) ! 50: return; ! 51: ! 52: /* check to see that we are not using an absurd amount of power */ ! 53: power = (dist + 0.05) * Ship.warp3; ! 54: percent = 100 * power / Ship.energy + 0.5; ! 55: if (percent >= 85) ! 56: { ! 57: printf("Scotty: That would consume %d%% of our remaining energy.\n", ! 58: percent); ! 59: if (!getynpar("Are you sure that is wise")) ! 60: return; ! 61: } ! 62: ! 63: /* compute the speed we will move at, and the time it will take */ ! 64: speed = Ship.warp2 / Param.warptime; ! 65: time = dist / speed; ! 66: ! 67: /* check to see that that value is not ridiculous */ ! 68: percent = 100 * time / Now.time + 0.5; ! 69: if (percent >= 85) ! 70: { ! 71: printf("Spock: That would take %d%% of our remaining time.\n", ! 72: percent); ! 73: if (!getynpar("Are you sure that is wise")) ! 74: return; ! 75: } ! 76: ! 77: /* compute how far we will go if we get damages */ ! 78: if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0)) ! 79: { ! 80: frac = franf(); ! 81: dist *= frac; ! 82: time *= frac; ! 83: damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20); ! 84: } ! 85: ! 86: /* do the move */ ! 87: Move.time = move(fl, course, time, speed); ! 88: ! 89: /* see how far we actually went, and decrement energy appropriately */ ! 90: dist = Move.time * speed; ! 91: Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1); ! 92: ! 93: /* test for bizarre events */ ! 94: if (Ship.warp <= 9.0) ! 95: return; ! 96: printf("\n\n ___ Speed exceeding warp nine ___\n\n"); ! 97: sleep(2); ! 98: printf("Ship's safety systems malfunction\n"); ! 99: sleep(2); ! 100: printf("Crew experiencing extreme sensory distortion\n"); ! 101: sleep(4); ! 102: if (ranf(100) >= 100 * dist) ! 103: { ! 104: return (printf("Equilibrium restored -- all systems normal\n")); ! 105: } ! 106: ! 107: /* select a bizzare thing to happen to us */ ! 108: percent = ranf(100); ! 109: if (percent < 70) ! 110: { ! 111: /* time warp */ ! 112: if (percent < 35 || !Game.snap) ! 113: { ! 114: /* positive time warp */ ! 115: time = (Ship.warp - 8.0) * dist * (franf() + 1.0); ! 116: Now.date += time; ! 117: printf("Positive time portal entered -- it is now Stardate %.2f\n", ! 118: Now.date); ! 119: for (i = 0; i < MAXEVENTS; i++) ! 120: { ! 121: percent = Event[i].evcode; ! 122: if (percent == E_FIXDV || percent == E_LRTB) ! 123: Event[i].date += time; ! 124: } ! 125: return; ! 126: } ! 127: ! 128: /* s/he got lucky: a negative time portal */ ! 129: time = Now.date; ! 130: i = (int) Etc.snapshot; ! 131: bmove(i, Quad, sizeof Quad); ! 132: bmove(i += sizeof Quad, Event, sizeof Event); ! 133: bmove(i += sizeof Event, &Now, sizeof Now); ! 134: printf("Negative time portal entered -- it is now Stardate %.2f\n", ! 135: Now.date); ! 136: for (i = 0; i < MAXEVENTS; i++) ! 137: if (Event[i].evcode == E_FIXDV) ! 138: reschedule(&Event[i], Event[i].date - time); ! 139: return; ! 140: } ! 141: ! 142: /* test for just a lot of damage */ ! 143: if (percent < 80) ! 144: lose(L_TOOFAST); ! 145: printf("Equilibrium restored -- extreme damage occured to ship systems\n"); ! 146: for (i = 0; i < NDEV; i++) ! 147: damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]); ! 148: Ship.shldup = 0; ! 149: }
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