Annotation of 42BSD/games/trek/warp.c, revision 1.1.1.1

1.1       root        1: #ifndef lint
                      2: static char sccsid[] = "@(#)warp.c     4.2     (Berkeley)      5/27/83";
                      3: #endif not lint
                      4: 
                      5: # include      "trek.h"
                      6: 
                      7: /*
                      8: **  MOVE UNDER WARP POWER
                      9: **
                     10: **     This is both the "move" and the "ram" commands, differing
                     11: **     only in the flag 'fl'.  It is also used for automatic
                     12: **     emergency override mode, when 'fl' is < 0 and 'c' and 'd'
                     13: **     are the course and distance to be moved.  If 'fl' >= 0,
                     14: **     the course and distance are asked of the captain.
                     15: **
                     16: **     The guts of this routine are in the routine move(), which
                     17: **     is shared with impulse().  Also, the working part of this
                     18: **     routine is very small; the rest is to handle the slight chance
                     19: **     that you may be moving at some riduculous speed.  In that
                     20: **     case, there is code to handle time warps, etc.
                     21: */
                     22: 
                     23: warp(fl, c, d)
                     24: int    fl, c;
                     25: double d;
                     26: {
                     27:        int                     course;
                     28:        double                  power;
                     29:        double                  dist;
                     30:        double                  time;
                     31:        double                  speed;
                     32:        double                  frac;
                     33:        register int            percent;
                     34:        register int            i;
                     35:        extern double           move();
                     36: 
                     37:        if (Ship.cond == DOCKED)
                     38:                return (printf("%s is docked\n", Ship.shipname));
                     39:        if (damaged(WARP))
                     40:        {
                     41:                return (out(WARP));
                     42:        }
                     43:        if (fl < 0)
                     44:        {
                     45:                course = c;
                     46:                dist = d;
                     47:        }
                     48:        else
                     49:                if (getcodi(&course, &dist))
                     50:                        return;
                     51: 
                     52:        /* check to see that we are not using an absurd amount of power */
                     53:        power = (dist + 0.05) * Ship.warp3;
                     54:        percent = 100 * power / Ship.energy + 0.5;
                     55:        if (percent >= 85)
                     56:        {
                     57:                printf("Scotty: That would consume %d%% of our remaining energy.\n",
                     58:                        percent);
                     59:                if (!getynpar("Are you sure that is wise"))
                     60:                        return;
                     61:        }
                     62: 
                     63:        /* compute the speed we will move at, and the time it will take */
                     64:        speed = Ship.warp2 / Param.warptime;
                     65:        time = dist / speed;
                     66: 
                     67:        /* check to see that that value is not ridiculous */
                     68:        percent = 100 * time / Now.time + 0.5;
                     69:        if (percent >= 85)
                     70:        {
                     71:                printf("Spock: That would take %d%% of our remaining time.\n",
                     72:                        percent);
                     73:                if (!getynpar("Are you sure that is wise"))
                     74:                        return;
                     75:        }
                     76: 
                     77:        /* compute how far we will go if we get damages */
                     78:        if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
                     79:        {
                     80:                frac = franf();
                     81:                dist *= frac;
                     82:                time *= frac;
                     83:                damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
                     84:        }
                     85: 
                     86:        /* do the move */
                     87:        Move.time = move(fl, course, time, speed);
                     88: 
                     89:        /* see how far we actually went, and decrement energy appropriately */
                     90:        dist = Move.time * speed;
                     91:        Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
                     92: 
                     93:        /* test for bizarre events */
                     94:        if (Ship.warp <= 9.0)
                     95:                return;
                     96:        printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
                     97:        sleep(2);
                     98:        printf("Ship's safety systems malfunction\n");
                     99:        sleep(2);
                    100:        printf("Crew experiencing extreme sensory distortion\n");
                    101:        sleep(4);
                    102:        if (ranf(100) >= 100 * dist)
                    103:        {
                    104:                return (printf("Equilibrium restored -- all systems normal\n"));
                    105:        }
                    106: 
                    107:        /* select a bizzare thing to happen to us */
                    108:        percent = ranf(100);
                    109:        if (percent < 70)
                    110:        {
                    111:                /* time warp */
                    112:                if (percent < 35 || !Game.snap)
                    113:                {
                    114:                        /* positive time warp */
                    115:                        time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
                    116:                        Now.date += time;
                    117:                        printf("Positive time portal entered -- it is now Stardate %.2f\n",
                    118:                                Now.date);
                    119:                        for (i = 0; i < MAXEVENTS; i++)
                    120:                        {
                    121:                                percent = Event[i].evcode;
                    122:                                if (percent == E_FIXDV || percent == E_LRTB)
                    123:                                        Event[i].date += time;
                    124:                        }
                    125:                        return;
                    126:                }
                    127: 
                    128:                /* s/he got lucky: a negative time portal */
                    129:                time = Now.date;
                    130:                i = (int) Etc.snapshot;
                    131:                bmove(i, Quad, sizeof Quad);
                    132:                bmove(i += sizeof Quad, Event, sizeof Event);
                    133:                bmove(i += sizeof Event, &Now, sizeof Now);
                    134:                printf("Negative time portal entered -- it is now Stardate %.2f\n",
                    135:                        Now.date);
                    136:                for (i = 0; i < MAXEVENTS; i++)
                    137:                        if (Event[i].evcode == E_FIXDV)
                    138:                                reschedule(&Event[i], Event[i].date - time);
                    139:                return;
                    140:        }
                    141: 
                    142:        /* test for just a lot of damage */
                    143:        if (percent < 80)
                    144:                lose(L_TOOFAST);
                    145:        printf("Equilibrium restored -- extreme damage occured to ship systems\n");
                    146:        for (i = 0; i < NDEV; i++)
                    147:                damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
                    148:        Ship.shldup = 0;
                    149: }

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