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1.1 ! root 1: #ifndef lint ! 2: static char sccsid[] = "@(#)random.c 4.2 (Berkeley) 83/01/02"; ! 3: #endif ! 4: ! 5: #include <stdio.h> ! 6: ! 7: /* ! 8: * random.c: ! 9: * An improved random number generation package. In addition to the standard ! 10: * rand()/srand() like interface, this package also has a special state info ! 11: * interface. The initstate() routine is called with a seed, an array of ! 12: * bytes, and a count of how many bytes are being passed in; this array is then ! 13: * initialized to contain information for random number generation with that ! 14: * much state information. Good sizes for the amount of state information are ! 15: * 32, 64, 128, and 256 bytes. The state can be switched by calling the ! 16: * setstate() routine with the same array as was initiallized with initstate(). ! 17: * By default, the package runs with 128 bytes of state information and ! 18: * generates far better random numbers than a linear congruential generator. ! 19: * If the amount of state information is less than 32 bytes, a simple linear ! 20: * congruential R.N.G. is used. ! 21: * Internally, the state information is treated as an array of longs; the ! 22: * zeroeth element of the array is the type of R.N.G. being used (small ! 23: * integer); the remainder of the array is the state information for the ! 24: * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of ! 25: * state information, which will allow a degree seven polynomial. (Note: the ! 26: * zeroeth word of state information also has some other information stored ! 27: * in it -- see setstate() for details). ! 28: * The random number generation technique is a linear feedback shift register ! 29: * approach, employing trinomials (since there are fewer terms to sum up that ! 30: * way). In this approach, the least significant bit of all the numbers in ! 31: * the state table will act as a linear feedback shift register, and will have ! 32: * period 2^deg - 1 (where deg is the degree of the polynomial being used, ! 33: * assuming that the polynomial is irreducible and primitive). The higher ! 34: * order bits will have longer periods, since their values are also influenced ! 35: * by pseudo-random carries out of the lower bits. The total period of the ! 36: * generator is approximately deg*(2**deg - 1); thus doubling the amount of ! 37: * state information has a vast influence on the period of the generator. ! 38: * Note: the deg*(2**deg - 1) is an approximation only good for large deg, ! 39: * when the period of the shift register is the dominant factor. With deg ! 40: * equal to seven, the period is actually much longer than the 7*(2**7 - 1) ! 41: * predicted by this formula. ! 42: */ ! 43: ! 44: ! 45: ! 46: /* ! 47: * For each of the currently supported random number generators, we have a ! 48: * break value on the amount of state information (you need at least this ! 49: * many bytes of state info to support this random number generator), a degree ! 50: * for the polynomial (actually a trinomial) that the R.N.G. is based on, and ! 51: * the separation between the two lower order coefficients of the trinomial. ! 52: */ ! 53: ! 54: #define TYPE_0 0 /* linear congruential */ ! 55: #define BREAK_0 8 ! 56: #define DEG_0 0 ! 57: #define SEP_0 0 ! 58: ! 59: #define TYPE_1 1 /* x**7 + x**3 + 1 */ ! 60: #define BREAK_1 32 ! 61: #define DEG_1 7 ! 62: #define SEP_1 3 ! 63: ! 64: #define TYPE_2 2 /* x**15 + x + 1 */ ! 65: #define BREAK_2 64 ! 66: #define DEG_2 15 ! 67: #define SEP_2 1 ! 68: ! 69: #define TYPE_3 3 /* x**31 + x**3 + 1 */ ! 70: #define BREAK_3 128 ! 71: #define DEG_3 31 ! 72: #define SEP_3 3 ! 73: ! 74: #define TYPE_4 4 /* x**63 + x + 1 */ ! 75: #define BREAK_4 256 ! 76: #define DEG_4 63 ! 77: #define SEP_4 1 ! 78: ! 79: ! 80: /* ! 81: * Array versions of the above information to make code run faster -- relies ! 82: * on fact that TYPE_i == i. ! 83: */ ! 84: ! 85: #define MAX_TYPES 5 /* max number of types above */ ! 86: ! 87: static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2, ! 88: DEG_3, DEG_4 }; ! 89: ! 90: static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2, ! 91: SEP_3, SEP_4 }; ! 92: ! 93: ! 94: ! 95: /* ! 96: * Initially, everything is set up as if from : ! 97: * initstate( 1, &randtbl, 128 ); ! 98: * Note that this initialization takes advantage of the fact that srandom() ! 99: * advances the front and rear pointers 10*rand_deg times, and hence the ! 100: * rear pointer which starts at 0 will also end up at zero; thus the zeroeth ! 101: * element of the state information, which contains info about the current ! 102: * position of the rear pointer is just ! 103: * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. ! 104: */ ! 105: ! 106: static long randtbl[ DEG_3 + 1 ] = { TYPE_3, ! 107: 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, ! 108: 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, ! 109: 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, ! 110: 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, ! 111: 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, ! 112: 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, ! 113: 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, ! 114: 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 }; ! 115: ! 116: /* ! 117: * fptr and rptr are two pointers into the state info, a front and a rear ! 118: * pointer. These two pointers are always rand_sep places aparts, as they cycle ! 119: * cyclically through the state information. (Yes, this does mean we could get ! 120: * away with just one pointer, but the code for random() is more efficient this ! 121: * way). The pointers are left positioned as they would be from the call ! 122: * initstate( 1, randtbl, 128 ) ! 123: * (The position of the rear pointer, rptr, is really 0 (as explained above ! 124: * in the initialization of randtbl) because the state table pointer is set ! 125: * to point to randtbl[1] (as explained below). ! 126: */ ! 127: ! 128: static long *fptr = &randtbl[ SEP_3 + 1 ]; ! 129: static long *rptr = &randtbl[ 1 ]; ! 130: ! 131: ! 132: ! 133: /* ! 134: * The following things are the pointer to the state information table, ! 135: * the type of the current generator, the degree of the current polynomial ! 136: * being used, and the separation between the two pointers. ! 137: * Note that for efficiency of random(), we remember the first location of ! 138: * the state information, not the zeroeth. Hence it is valid to access ! 139: * state[-1], which is used to store the type of the R.N.G. ! 140: * Also, we remember the last location, since this is more efficient than ! 141: * indexing every time to find the address of the last element to see if ! 142: * the front and rear pointers have wrapped. ! 143: */ ! 144: ! 145: static long *state = &randtbl[ -1 ]; ! 146: ! 147: static int rand_type = TYPE_3; ! 148: static int rand_deg = DEG_3; ! 149: static int rand_sep = SEP_3; ! 150: ! 151: static long *end_ptr = &randtbl[ DEG_3 + 1 ]; ! 152: ! 153: ! 154: ! 155: /* ! 156: * srandom: ! 157: * Initialize the random number generator based on the given seed. If the ! 158: * type is the trivial no-state-information type, just remember the seed. ! 159: * Otherwise, initializes state[] based on the given "seed" via a linear ! 160: * congruential generator. Then, the pointers are set to known locations ! 161: * that are exactly rand_sep places apart. Lastly, it cycles the state ! 162: * information a given number of times to get rid of any initial dependencies ! 163: * introduced by the L.C.R.N.G. ! 164: * Note that the initialization of randtbl[] for default usage relies on ! 165: * values produced by this routine. ! 166: */ ! 167: ! 168: srandom( x ) ! 169: ! 170: unsigned x; ! 171: { ! 172: register int i, j; ! 173: ! 174: if( rand_type == TYPE_0 ) { ! 175: state[ 0 ] = x; ! 176: } ! 177: else { ! 178: j = 1; ! 179: state[ 0 ] = x; ! 180: for( i = 1; i < rand_deg; i++ ) { ! 181: state[i] = 1103515245*state[i - 1] + 12345; ! 182: } ! 183: fptr = &state[ rand_sep ]; ! 184: rptr = &state[ 0 ]; ! 185: for( i = 0; i < 10*rand_deg; i++ ) random(); ! 186: } ! 187: } ! 188: ! 189: ! 190: ! 191: /* ! 192: * initstate: ! 193: * Initialize the state information in the given array of n bytes for ! 194: * future random number generation. Based on the number of bytes we ! 195: * are given, and the break values for the different R.N.G.'s, we choose ! 196: * the best (largest) one we can and set things up for it. srandom() is ! 197: * then called to initialize the state information. ! 198: * Note that on return from srandom(), we set state[-1] to be the type ! 199: * multiplexed with the current value of the rear pointer; this is so ! 200: * successive calls to initstate() won't lose this information and will ! 201: * be able to restart with setstate(). ! 202: * Note: the first thing we do is save the current state, if any, just like ! 203: * setstate() so that it doesn't matter when initstate is called. ! 204: * Returns a pointer to the old state. ! 205: */ ! 206: ! 207: char * ! 208: initstate( seed, arg_state, n ) ! 209: ! 210: unsigned seed; /* seed for R. N. G. */ ! 211: char *arg_state; /* pointer to state array */ ! 212: int n; /* # bytes of state info */ ! 213: { ! 214: register char *ostate = (char *)( &state[ -1 ] ); ! 215: ! 216: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 217: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 218: if( n < BREAK_1 ) { ! 219: if( n < BREAK_0 ) { ! 220: fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n" ); ! 221: return; ! 222: } ! 223: rand_type = TYPE_0; ! 224: rand_deg = DEG_0; ! 225: rand_sep = SEP_0; ! 226: } ! 227: else { ! 228: if( n < BREAK_2 ) { ! 229: rand_type = TYPE_1; ! 230: rand_deg = DEG_1; ! 231: rand_sep = SEP_1; ! 232: } ! 233: else { ! 234: if( n < BREAK_3 ) { ! 235: rand_type = TYPE_2; ! 236: rand_deg = DEG_2; ! 237: rand_sep = SEP_2; ! 238: } ! 239: else { ! 240: if( n < BREAK_4 ) { ! 241: rand_type = TYPE_3; ! 242: rand_deg = DEG_3; ! 243: rand_sep = SEP_3; ! 244: } ! 245: else { ! 246: rand_type = TYPE_4; ! 247: rand_deg = DEG_4; ! 248: rand_sep = SEP_4; ! 249: } ! 250: } ! 251: } ! 252: } ! 253: state = &( ( (long *)arg_state )[1] ); /* first location */ ! 254: end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */ ! 255: srandom( seed ); ! 256: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 257: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 258: return( ostate ); ! 259: } ! 260: ! 261: ! 262: ! 263: /* ! 264: * setstate: ! 265: * Restore the state from the given state array. ! 266: * Note: it is important that we also remember the locations of the pointers ! 267: * in the current state information, and restore the locations of the pointers ! 268: * from the old state information. This is done by multiplexing the pointer ! 269: * location into the zeroeth word of the state information. ! 270: * Note that due to the order in which things are done, it is OK to call ! 271: * setstate() with the same state as the current state. ! 272: * Returns a pointer to the old state information. ! 273: */ ! 274: ! 275: char * ! 276: setstate( arg_state ) ! 277: ! 278: char *arg_state; ! 279: { ! 280: register long *new_state = (long *)arg_state; ! 281: register int type = new_state[0]%MAX_TYPES; ! 282: register int rear = new_state[0]/MAX_TYPES; ! 283: char *ostate = (char *)( &state[ -1 ] ); ! 284: ! 285: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 286: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 287: switch( type ) { ! 288: case TYPE_0: ! 289: case TYPE_1: ! 290: case TYPE_2: ! 291: case TYPE_3: ! 292: case TYPE_4: ! 293: rand_type = type; ! 294: rand_deg = degrees[ type ]; ! 295: rand_sep = seps[ type ]; ! 296: break; ! 297: ! 298: default: ! 299: fprintf( stderr, "setstate: state info has been munged; not changed.\n" ); ! 300: } ! 301: state = &new_state[ 1 ]; ! 302: if( rand_type != TYPE_0 ) { ! 303: rptr = &state[ rear ]; ! 304: fptr = &state[ (rear + rand_sep)%rand_deg ]; ! 305: } ! 306: end_ptr = &state[ rand_deg ]; /* set end_ptr too */ ! 307: return( ostate ); ! 308: } ! 309: ! 310: ! 311: ! 312: /* ! 313: * random: ! 314: * If we are using the trivial TYPE_0 R.N.G., just do the old linear ! 315: * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the ! 316: * same in all ther other cases due to all the global variables that have been ! 317: * set up. The basic operation is to add the number at the rear pointer into ! 318: * the one at the front pointer. Then both pointers are advanced to the next ! 319: * location cyclically in the table. The value returned is the sum generated, ! 320: * reduced to 31 bits by throwing away the "least random" low bit. ! 321: * Note: the code takes advantage of the fact that both the front and ! 322: * rear pointers can't wrap on the same call by not testing the rear ! 323: * pointer if the front one has wrapped. ! 324: * Returns a 31-bit random number. ! 325: */ ! 326: ! 327: long ! 328: random() ! 329: { ! 330: long i; ! 331: ! 332: if( rand_type == TYPE_0 ) { ! 333: i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff; ! 334: } ! 335: else { ! 336: *fptr += *rptr; ! 337: i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */ ! 338: if( ++fptr >= end_ptr ) { ! 339: fptr = state; ! 340: ++rptr; ! 341: } ! 342: else { ! 343: if( ++rptr >= end_ptr ) rptr = state; ! 344: } ! 345: } ! 346: return( i ); ! 347: } ! 348:
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