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1.1 ! root 1: .NH 2 ! 2: Display Coordinate System ! 3: .XS ! 4: Display Coordinate system ! 5: .XE ! 6: .PP ! 7: .IN "Definitions" "Coordinate System" ! 8: .IN "Definitions" "X Axis" ! 9: .IN "Definitions" "Y Axis" ! 10: As with most bitmap display systems, the coordinate system is ! 11: different from a cartesian coordinate system. ! 12: X and y coordinate systems are measured in pixels from ! 13: the UPPER LEFT corner of the screen or window. ! 14: .PP ! 15: This means that while the X coordinate behaves as one might expect, ! 16: the Y coordinate increases DOWN the screen. ! 17: .PP ! 18: .IN "Definitions" "Window Size" ! 19: When you specify the size of a window in X, it is the size of the ! 20: usable pixels inside the border. ! 21: .PP ! 22: X always measures window size in pixels EXCLUSIVE of borders, from the ! 23: upper left hand corner. ! 24: This is the actual usable size of the window. ! 25: .PP ! 26: If you query the root window, you can determine the absolute size of the ! 27: display.
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