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1.1 root 1: .NH 2
2: Display Coordinate System
3: .XS
4: Display Coordinate system
5: .XE
6: .PP
7: .IN "Definitions" "Coordinate System"
8: .IN "Definitions" "X Axis"
9: .IN "Definitions" "Y Axis"
10: As with most bitmap display systems, the coordinate system is
11: different from a cartesian coordinate system.
12: X and y coordinate systems are measured in pixels from
13: the UPPER LEFT corner of the screen or window.
14: .PP
15: This means that while the X coordinate behaves as one might expect,
16: the Y coordinate increases DOWN the screen.
17: .PP
18: .IN "Definitions" "Window Size"
19: When you specify the size of a window in X, it is the size of the
20: usable pixels inside the border.
21: .PP
22: X always measures window size in pixels EXCLUSIVE of borders, from the
23: upper left hand corner.
24: This is the actual usable size of the window.
25: .PP
26: If you query the root window, you can determine the absolute size of the
27: display.
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