Annotation of 43BSD/contrib/X/man/bitmap.1, revision 1.1.1.1

1.1       root        1: .TH BITMAP 1 "29 January 1986" "X Version 10"
                      2: .SH NAME
                      3: bitmap \- bitmap editor for X window system
                      4: 
                      5: .SH SYNOPSIS
                      6: .B bitmap
                      7: filename [\fIdimensions\fP] [\fIhost\fP:\fIdisplay\fP] [=\fIgeometry\fP]
                      8: 
                      9: .SH DESCRIPTION
                     10: 
                     11: .I bitmap
                     12: lets you interactively create small bitmaps, or edit previously created
                     13: bitmaps.  A bitmap is a small picture, represented as a rectangular
                     14: array of 0 and 1 bits.  The X window system uses bitmaps to represent
                     15: cursors and icons, among other things.
                     16: 
                     17: When you run
                     18: .I bitmap,
                     19: you are given a magnified version of the bitmap, with each
                     20: pixel blown up into a large square, like a piece of graph paper.  You
                     21: can then use the mouse to set, clear, or invert individual pixels, and
                     22: can invoke commands to set, clear or invert larger rectangular areas of
                     23: the bitmap.  Other commands allow you to move or copy rectangular areas
                     24: from one part of the bitmap to another, and to define a `hot spot'--a
                     25: special single point on the bitmap, which is useful when the bitmap is
                     26: used as an X cursor.
                     27: 
                     28: The output of the
                     29: .I bitmap
                     30: program is a small program fragment.  By #include'ing such a program
                     31: fragment in your C program, you can easily declare the size and contents
                     32: of cursors, icons, and other bitmaps that your program creates to deal
                     33: with the X window system.
                     34:     
                     35: When 
                     36: .I bitmap
                     37: starts, it first tries to read the specified file
                     38: (see FILE FORMAT). If the file already exists, it
                     39: creates a window containing a grid of the
                     40: appropriate dimensions.
                     41: 
                     42: If the file does not exist, 
                     43: .I bitmap
                     44: will create a window for a
                     45: bitmap of the size specified by
                     46: .I dimensions
                     47: , which should be two
                     48: numbers separated by the letter `x' (e.g. 7x9, 13x21).  The first number
                     49: is the bitmap's width; the second is its height.  The bitmap will start
                     50: out empty.  If no dimensions are specified on the command line, a
                     51: 16x16 bitmap will be created.  The absolute limit is 99x99; the practical
                     52: limit is somewhat lower, and depends on the size and resolution of your
                     53: display.
                     54: 
                     55: .I bitmap
                     56: accepts two other optional command line arguments.  You may specify a
                     57: display name in the form \fIhost\fP:\fIdisplay\fP (see \fIX(1)\fP).
                     58: And you may provide
                     59: a geometry specification.  If you don't give a geometry specification, 
                     60: .I bitmap
                     61: will ask you where you want to put the window when it starts up.  See
                     62: .I X(1)
                     63: for a full explanation.
                     64: 
                     65: The window that 
                     66: .I bitmap
                     67: creates has four parts.  The largest
                     68: section is the checkerboard grid, which is a magnified version of the
                     69: bitmap you are editing.  At the upper left is a set of commands that you
                     70: can invoke with any mouse button.  Below the commands is an "actual size"
                     71: picture of the bitmap you are editing;  below that is an inverted
                     72: version of the same bitmap.  Each time you change the grid, the same
                     73: change will occur in the actual-size bitmap and its inverse.
                     74: 
                     75: If you use a window manager to make the
                     76: .I bitmap
                     77: window larger or smaller, the grid squares will automatically
                     78: get larger or smaller as well.
                     79: 
                     80: .SH COMMANDS
                     81: 
                     82: (Note for users of color displays:  In all of the following, 
                     83: ``white'' means the background color, and ``black'' means the
                     84: foreground color.  You may specify a foreground and background
                     85: color in your \fI.Xdefaults\fP file;  see the X DEFAULTS section below.)
                     86: 
                     87: When the cursor is in the checkerboard region, each mouse button has
                     88: a different effect upon the single square that the cursor is over.
                     89: 
                     90: The 
                     91: .I left mouse button
                     92: turns a grid square black and sets the corresponding
                     93: bitmap bit to 1.
                     94: 
                     95: The 
                     96: .I right mouse button
                     97: turns a grid square white and sets the corresponding
                     98: bitmap bit to 0.
                     99: 
                    100: The
                    101: .I middle mouse button
                    102: inverts a grid square, turning it white if it was
                    103: black, or black if it was white.  It also inverts the corresponding bitmap
                    104: bit, setting it to 0 if it was 1, and to 1 if it was 0.
                    105:   
                    106: You can also invoke more sophisticated commands by moving the mouse over
                    107: one of the command boxes at the upper right corner, and pressing any
                    108: mouse button.
                    109: 
                    110: .PP
                    111: .TP 8
                    112: .I Clear All
                    113: turns all the grid squares white and
                    114: sets all bitmap bits to 0.  This is irreversible, so invoke it with care.
                    115: 
                    116: .PP
                    117: .TP 8
                    118: .I Set All
                    119: turns all the grid squares black and sets all bitmap bits to 1.
                    120: This is also irreversible.
                    121: 
                    122: .PP
                    123: .TP 8
                    124: .I Invert All
                    125: inverts all the grid squares and bitmap bits, as if you had pressed
                    126: the middle mouse button over each square.
                    127: 
                    128: .PP
                    129: .TP 8
                    130: .I Clear Area
                    131: clears a rectangular area of the grid, turning it white and setting the
                    132: corresponding bitmap bits to 0. After you click over this command, the
                    133: cursor turns into an `upper-left corner'.  Press any mouse button over the
                    134: upper-left corner of the area you want to invert, and 
                    135: .I hold the button down
                    136: while moving the mouse to the lower-right corner of the area you
                    137: want to invert, then let the button up.
                    138: 
                    139: While you are holding down the button, the selected area will be
                    140: covered with X's, and the cursor will change to a `lower-right corner'.
                    141: If you now wish to abort the command without clearing an area, either press
                    142: another mouse button, move the cursor outside the grid, or move the
                    143: cursor to the left of or above the upper-left corner.
                    144: 
                    145: .PP
                    146: .TP 8
                    147: .I Set Area
                    148: turns a rectangular area of the grid black and sets the corresponding
                    149: bitmap bits to 1.  It works the same way as the 
                    150: .I Clear Area
                    151: command.
                    152:     
                    153: .PP
                    154: .TP 8
                    155: .I Invert Area
                    156: inverts a rectangular area of
                    157: the grid.  It works the same way as the 
                    158: .I Clear Area
                    159: command.
                    160: 
                    161: .PP
                    162: .TP 8
                    163: .I Copy Area
                    164: copies a rectangular area from
                    165: one part of the grid to another.  First, you select the rectangle to be
                    166: copied, in the manner described under 
                    167: .I Clear Area
                    168: above.  Then, the
                    169: cursor will change to an "upper-left corner".  When you press a mouse
                    170: button, a destination rectangle will overlay the grid;  moving the mouse
                    171: while holding down the button will move this destination rectangle.  The
                    172: copy will occur when you let up the button.  To cancel the copy, move
                    173: the mouse outside the grid and then let up the button.
                    174: 
                    175: .PP
                    176: .TP 8
                    177: .I Move Area
                    178: works identically to 
                    179: .I Copy Area, except
                    180: that it clears the source rectangle after copying to the destination.
                    181: 
                    182: .PP
                    183: .TP 8
                    184: .I Set Hotspot
                    185: designates a point on the bitmap as the "hot spot".  If a program
                    186: is using your bitmap as a cursor, the hot spot indicates which point on
                    187: the bitmap is the "actual" location of the cursor.  For instance, if
                    188: your cursor is an arrow, the hot spot should be the tip of the arrow;  if
                    189: your cursor is a cross, the hot spot should be where the perpendicular
                    190: lines intersect.
                    191: 
                    192: .PP
                    193: .TP 8
                    194: .I Clear Hotspot
                    195: removes any hot spot that was defined on this bitmap.
                    196: 
                    197: .PP
                    198: .TP 8
                    199: .I Write Output
                    200: writes the current bitmap value to the
                    201: file specified in the original command line.  If the file already
                    202: exists, the original file is first renamed to 
                    203: .B filename~
                    204: (in the manner of \fIemacs(1)\fP and other text editors).
                    205:     
                    206: If either the renaming or the writing cause an error (e.g.
                    207: ``Permission denied'), a Macintosh-style dialog window will appear, asking
                    208: if you want to write the file \fI/tmp/filename\fP instead.  If you say yes,
                    209: all future ``Write Output'' commands will write to \fI/tmp/filename\fP as well.
                    210: See below for the format of the output file.
                    211: 
                    212: .PP
                    213: .TP 8
                    214: .I Quit
                    215: exits the 
                    216: .I bitmap
                    217: program.  If you have edited
                    218: the bitmap and have not invoked 
                    219: .I Write Output,
                    220: or you have edited it
                    221: since the last time you invoked 
                    222: .I Write Output,
                    223: a Macintosh-style dialog
                    224: window will appear, asking if you want to save changes before quitting.
                    225: ``Yes'' does a ``Write Output'' before exiting;  ``No'' just exits, losing
                    226: the edits;  ``Cancel'' means you decided not to quit after all.
                    227: 
                    228: 
                    229: .SH FILE FORMAT
                    230: 
                    231: \fIBitmap\fP reads and writes files in the following format,
                    232: which is suitable for #include'ing in a C program:
                    233: .nf
                    234: #define foo_width 9
                    235: #define foo_height 13
                    236: #define foo_x_hot 4
                    237: #define foo_y_hot 6
                    238: static short foo_bits[] = {
                    239:    0x0010, 0x0038, 0x007c, 0x0010,
                    240:    0x0010, 0x0010, 0x01ff, 0x0010,
                    241:    0x0010, 0x0010, 0x007c, 0x0038,
                    242:    0x0010};
                    243: .fi
                    244: 
                    245: The variables ending with
                    246: .I _x_hot
                    247: and 
                    248: .I _y_hot
                    249: are optional; they will be present only if a hot spot has been
                    250: defined for this bitmap.  The other variables must be present.
                    251: 
                    252: In place of ``foo'', the five variables will be prefixed
                    253: with a string derived from the name of the file that you specified
                    254: on the original command line by
                    255:   (1) deleting the directory path (all characters up to and including
                    256: the last `/', if one is present)
                    257:   (2) deleting the extension (the first `.', if one is present,
                    258: and all characters beyond it)
                    259: 
                    260: For example, invoking 
                    261: .I bitmap
                    262: with filename
                    263: .I /usr/include/bitmaps/cross.bitmap
                    264: will produce a file with variable
                    265: names 
                    266: .I cross_width, cross_height,
                    267: and 
                    268: .I cross_bits
                    269: (and 
                    270: .I cross_x_hot
                    271: and 
                    272: .I cross_y_hot
                    273: if a hot spot is defined).
                    274: 
                    275: It's easy to define a bitmap or cursor in an X program by simply #include'ing
                    276: a bitmap file and referring to its variables.  For instance, to use a cursor
                    277: defined in the files
                    278: .I this.cursor
                    279: and
                    280: .I this_mask.cursor,
                    281: one simply writes
                    282: .sp
                    283: .nf
                    284: #include "this.cursor"
                    285: #include "this_mask.cursor"
                    286: XCreateCursor (this_width, this_height, this_bits, this_mask_bits,
                    287:   this_x_hot, this_y_hot, foreground, background, func);
                    288: .sp
                    289: .fi
                    290: where
                    291: .I foreground
                    292: and
                    293: .I background
                    294: are color values, and
                    295: .I func
                    296: is a display function (normally GXcopy).
                    297: 
                    298: An X program can also read a bitmap file at runtime by using the function
                    299: .I XReadBitmapFile.
                    300: 
                    301: .SH X DEFAULTS
                    302: .PP
                    303: .PP
                    304: .TP 8
                    305: .B Background
                    306: The window's background color.  Bits which are 0 in the bitmap are
                    307: displayed in this color.  This option is useful only on color
                    308: displays.  Default: white.
                    309: .PP
                    310: .TP 8
                    311: .B Border
                    312: The border color.  This option is useful only on color displays. 
                    313: Default: black.
                    314: .PP
                    315: .TP 8
                    316: .B BorderWidth
                    317: The border width.  Default: 3.
                    318: .PP
                    319: .TP 8
                    320: .B BodyFont
                    321: The text font.  Default: vtsingle.
                    322: .PP
                    323: .TP 8
                    324: .B Foreground
                    325: The foreground color.  Bits which are 1 in the bitmap are
                    326: displayed in this color.  This option is useful only on color
                    327: displays. Default: black.
                    328: .PP
                    329: .TP 8
                    330: .B Highlight
                    331: The highlight color.
                    332: .I bitmap
                    333: uses this color to show the hot spot and to indicate rectangular areas
                    334: that will be affected by the
                    335: .I Move Area, Copy Area, Set Area, Clear Area,
                    336: and
                    337: .I Invert Area
                    338: commands.   If a highlight color is not given, then
                    339: .I bitmap
                    340: will highlight by inverting.  This option is useful only on color displays.
                    341: 
                    342: .PP
                    343: .TP 8
                    344: .B Mouse
                    345: The mouse cursor's color.  This option is useful only on color displays.
                    346: Default: black.
                    347: 
                    348: .SH ENVIRONMENT
                    349:    DISPLAY - the default host and display number.
                    350: 
                    351: .SH SEE ALSO
                    352:    X(1), Xlib Documentation.
                    353: 
                    354: 
                    355: .SH DIAGNOSTICS
                    356: 
                    357: The following messages may be displayed in the C-shell that you invoked
                    358: .I bitmap
                    359: with.  Any of these conditions aborts 
                    360: .I bitmap
                    361: before it can create its window.
                    362: 
                    363: 
                    364:   ``bitmap: could not connect to X server on \fIhost\fP:\fIdisplay\fP''
                    365: 
                    366: Either the display given on the command line or the DISPLAY
                    367: environment variable has an invalid host name or display number, or
                    368: the host is down, or the host is unreachable, or the host is not
                    369: running an X server, or the host is refusing connections.
                    370: 
                    371:   ``bitmap: no file name specified''
                    372: 
                    373: You invoked 
                    374: .I bitmap
                    375: with no command line arguments.  You must give a
                    376: file name as the first argument.
                    377: 
                    378: 
                    379:   ``bitmap: could not open file \fIfilename\fP for reading -- \fImessage\fP''
                    380: 
                    381: The specified file exists but cannot be read, for the reason given in
                    382: <message> (e.g., permission denied).
                    383: 
                    384: 
                    385:   ``bitmap: invalid dimensions \fIstring\fP''
                    386:   ``bitmap: dimensions must be positive''
                    387: 
                    388: The second command line argument was not a valid dimension
                    389: specification.
                    390: 
                    391:   
                    392:   ``bitmap: file \fIfilename\fP does not have a valid width dimension''
                    393:   ``bitmap: file \fIfilename\fP does not have a valid height dimension''
                    394:   ``bitmap: file \fIfilename\fP has an invalid \fIn\fPth array element''
                    395: 
                    396: The input file is not in the correct format;  the program gave up when
                    397: trying to read the specified data.
                    398: 
                    399: 
                    400: The following messages may be displayed in the C-shell after \fIbitmap\fP
                    401: creates its window:
                    402:   
                    403:   ``bitmap: Unrecognized variable \fIname\fP in file \fIfilename\fP''
                    404: 
                    405: .I bitmap
                    406: encountered a variable ending in something other than
                    407: .I _x_hot, _y_hot, _width,
                    408: or
                    409: .I _height
                    410: while parsing the input file.  It will ignore this variable and
                    411: continue parsing the file.
                    412: 
                    413: 
                    414:   ``bitmap: XError: \fImessage\fP''
                    415:   ``bitmap: XIOError''
                    416: 
                    417: A protocol error occurred.  Something is wrong with either the X server
                    418: or the X library which the program was compiled with.  Possibly they are
                    419: incompatible.  If the server is not on the local host, maybe the
                    420: connection broke.
                    421: 
                    422: 
                    423: .SH BUGS
                    424:    Doesn't take enough command line options yet.  Most options can be
                    425: specified only through .\fIXdefaults\fP.
                    426:    
                    427:    If you move the mouse too fast while holding a mouse button down,
                    428: some squares may be `missed'.  This is caused by limitations in how
                    429: frequently the X server can sample the mouse location.
                    430: 
                    431:    There is no way to write to a file other than that specified on the
                    432: command line.
                    433: 
                    434:    There is no way to change the size of the bitmap once the program
                    435: is started.
                    436:    
                    437:    Edits are unrecoverably lost if you terminate the program with a ^C
                    438: or ^\ in the shell which invoked it, or if you kill it with the shell's
                    439: ``kill'' command.
                    440: 
                    441:    Dimensions greater than 99 are not read properly from the command
                    442: line or input file.  Generally such dimensions would not be useful anyway,
                    443: since they would produce a window larger than most displays.
                    444: 
                    445: .SH AUTHOR
                    446: Copyright (c) 1986 by Massachusetts Institute of Technology.
                    447: .br
                    448:    Ron Newman, MIT Project Athena

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