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1.1 ! root 1: .de EX \"Begin example ! 2: .ne 5 ! 3: .if n .sp 1 ! 4: .if t .sp .5 ! 5: .nf ! 6: .in +.5i ! 7: .. ! 8: .de EE ! 9: .fi ! 10: .in -.5i ! 11: .if n .sp 1 ! 12: .if t .sp .5 ! 13: .. ! 14: .TH UWM 1 "27 January 1986" "X Version 10" ! 15: .SH NAME ! 16: .PP ! 17: uwm - Window Manager Client Application of X ! 18: .PP ! 19: .SH SYNTAX ! 20: .PP ! 21: \fBuwm \fP [-f \fIfilename\fP] ! 22: .PP ! 23: .SH DESCRIPTION ! 24: .PP ! 25: The \fIuwm\fP command is a window manager client ! 26: application of the window ! 27: server. ! 28: .PP ! 29: When the command is invoked, it traces a predefined search path ! 30: to locate any \fIuwm\fP startup files. If no startup files ! 31: exist, \fIuwm\fP initializes its built-in default file. ! 32: .PP ! 33: If startup files exist in any of the following locations, ! 34: it adds the variables to the default variables. ! 35: In the case of contention, the variables in the last file found ! 36: override previous specifications. Files in the \fIuwm\fP ! 37: search path are: ! 38: .sp ! 39: \fI/usr/new/lib/X/uwm/system.uwmrc ! 40: $HOME/.uwmrc\fP ! 41: .PP ! 42: To use only the settings defined in a single startup file, ! 43: include the variables, \fBresetbindings\fP, \fBresetmenus\fP, ! 44: \fBresetvariables\fP ! 45: at the top of that specific startup file. ! 46: .PP ! 47: .SH ARGUMENTS ! 48: .IP "-f \fIfilename\fP" ! 49: Names an alternate file as a ! 50: .I uwm ! 51: startup file. ! 52: .PP ! 53: .SH STARTUP FILE VARIABLES ! 54: .PP ! 55: Variables are typically entered first, at the top of the startup ! 56: file. ! 57: By convention, \fBresetbindings\fP, \fBresetmenus\fP, and ! 58: \fBresetvariables\fP head the list. ! 59: .IP "\fBautoselect\fP/\fBnoautoselect\fP" 15 ! 60: places menu cursor in first menu item. If unspecified, menu ! 61: cursor is placed in the menu header when the menu is displayed. ! 62: .IP \fBdelta\fP=\fIpixels\fP ! 63: indicates the number of pixels the cursor is moved ! 64: before the action is interpreted by the window manager as a command. ! 65: (Also refer to the \fBdelta\fP mouse action.) ! 66: .IP \fBfreeze\fP/\fBnofreeze\fP ! 67: locks all other client applications ! 68: out of the server during certain window manager tasks, such as move ! 69: and resize. ! 70: .IP \fBgrid\fP/\fBnogrid\fP ! 71: displays a finely-ruled grid to help ! 72: you position an icon or window during resize or move operations. ! 73: .IP "\fBhiconpad\fP=\fIn\fP" ! 74: indicates the number of pixels to pad an icon horizontally. ! 75: The default is five pixels. ! 76: .IP "\fBhmenupad\fP=\fIn\fP" ! 77: indicates the amount of space in pixels, that each menu item is ! 78: padded above and below the text. ! 79: .IP "\fBiconfont\fP=\fIfontname\fP" ! 80: names the font that is displayed within icons. ! 81: Font names are listed in the font directory, \fI/usr/new/lib/X/font\fP. ! 82: .IP "\fBmaxcolors\fP=\fIn\fP " ! 83: limits the number of colors the window manager can use in a ! 84: given invocation. ! 85: If set to zero, or not specified, ! 86: \fIuwm\fP assumes no limit to the number of colors it can take from ! 87: the color map. ! 88: \fBmaxcolors\fP counts colors as they are included in the file. ! 89: .IP "\fBnormali\fP/\fBnonormali\fP" ! 90: places icons created with \fBf.newiconify\fP within the root ! 91: window, even if it is placed partially off the screen. With ! 92: \fBnonormali\fP the icon is placed exactly where the cursor leaves it. ! 93: .IP "\fBnormalw\fP/\fBnonormalw\fP" ! 94: places window created with \fBf.newiconify\fP within the root ! 95: window, even if it is placed partially off the screen. With ! 96: \fBnonormalw\fP the window is placed exactly where the cursor ! 97: leaves it. ! 98: .IP \fBpush\fP=\fIn\fP ! 99: moves a window \fIn\fP number of pixels or a relative amount of ! 100: space, depending on whether \fBpushabsolute\fP or \fBpushrelative\fP ! 101: is specified. ! 102: Use this variable in conjunction with \fBf.pushup, ! 103: f.pushdown, f.pushright\fP, or \fBf.pushleft\fP. ! 104: .IP \fBpushabsolute\fP/\fBpushrelative\fP ! 105: \fBpushabsolute\fP indicates that the number entered with push is ! 106: equivalent to pixels. ! 107: When an f.push (left, right, up, or down) function is called, ! 108: the window is moved exactly that number of pixels. ! 109: .IP ! 110: \fBpushrelative\fP indicates that the number entered with the push variable ! 111: represents a relative number. When an f.push function is ! 112: called, the window is invisibly divided into the number ! 113: of parts you entered with the push variable, and the window ! 114: is moved one part. ! 115: .IP "\fBresetbindings\fP, \fBresetmenus\fP, and \fBresetvariables\fP" ! 116: resets all previous function bindings, menus, and ! 117: variables entries, specified in any startup file in the ! 118: \fIuwm\fP search path, including those in the default environment. ! 119: By convention, these variables are entered first in the startup ! 120: file. ! 121: .IP \fBresizefont\fP=\fIfontname\fP ! 122: identifies the font of the indicator that displays in the ! 123: corner of the window as you resize windows. ! 124: See the \fI/usr/new/lib/X/font\fP directory ! 125: for a list of fonts. ! 126: .IP \fBreverse\fP/\fBnoreverse\fP ! 127: defines the display as black characters on a white ! 128: background for the window manager windows and icons. ! 129: .IP "\fBviconpad\fP=\fIn\fP" ! 130: indicates the number of pixels to pad an icon vertically. ! 131: Default is five pixels. ! 132: .IP "\fBvmenupad\fP=\fIn\fP" ! 133: indicates the amount of space in pixels that the menu is ! 134: padded on the right and left of the text. ! 135: .IP \fBvolume\fP=\fIn\fP ! 136: increases or decreases ! 137: the base level volume set by the ! 138: \fIxset(1)\fP command. Enter an integer from ! 139: 0 to 7, 7 being the loudest. ! 140: .IP \fBzap\fP/\fBnozap\fP ! 141: causes ghost lines to follow the window or icon from ! 142: its previous default location to its new location during ! 143: a move or resize operation. ! 144: .PP ! 145: .SH BINDING SYNTAX ! 146: .PP ! 147: "\fIfunction\fP=[\fIcontrol key(s)\fP]:[\fIcontext\fP]:\fImouse events\fP:\fI" menu name "\fP ! 148: .PP ! 149: Function and mouse events are required input. Menu name is ! 150: required with the \fIf.menu\fP function definition only. ! 151: .PP ! 152: .SH Function ! 153: .IP "\fBf.beep\fP" 15 ! 154: emits a beep from the keyboard. Loudness is determined by ! 155: the volume variable. ! 156: .IP \fBf.circledown\fP ! 157: causes the top window that is obscuring another ! 158: window to drop to the bottom of the stack of windows. ! 159: .IP \fBf.circleup\fP ! 160: exposes the lowest window that is obscured by other ! 161: windows. ! 162: .IP \fBf.continue\fP ! 163: releases the window server display action after you ! 164: stop action with the \fBf.pause\fP function. ! 165: .IP \fBf.focus\fP ! 166: directs all keyboard input to the selected window. ! 167: To reset the focus to all windows, invoke \fIf.focus\fP from the root ! 168: window. ! 169: .IP \fBf.iconify\fP ! 170: when implemented from a window, this function converts the window ! 171: to its respective icon. When implemented from an icon, ! 172: f.iconify converts the icon to its respective window. ! 173: .IP \fBf.lower\fP ! 174: lowers a window that is obstructing a window below it. ! 175: .IP \fBf.menu\fP ! 176: invokes a menu. Enclose `menu name' in quotes if it ! 177: contains blank characters or parentheses. ! 178: .EX 0 ! 179: .B ! 180: f.menu=[\fIcontrol key(s)\fP]:[\fIcontext \fP]:\fImouse events\fP:\fI" menu name "\fP ! 181: .EE ! 182: .IP \fBf.move\fP ! 183: moves a window or icon to a new location, which becomes the ! 184: default location. ! 185: .IP \fBf.moveopaque\fP ! 186: moves a window or icon to a new screen location. When using this ! 187: function, the entire window or icon is moved to the new screen ! 188: location. The grid effect is not used with this function. ! 189: .IP \fBf.newiconify\fP ! 190: allows you to create a window or icon and then position the window or ! 191: icon in a new default location on the screen. ! 192: .IP \fBf.pause\fP ! 193: temporarily stops all display action. To release the screen and ! 194: immediately update all windows, use the \fBf.continue\fP function. ! 195: .IP \fBf.pushdown\fP ! 196: moves a window down. ! 197: The distance of the push is determined by the push variables. ! 198: .IP \fBf.pushleft\fP ! 199: moves a window to the left. ! 200: The distance of the push is determined by the push variables. ! 201: .IP \fBf.pushright\fP ! 202: moves a window to the right. ! 203: The distance of the push is determined by the push variables. ! 204: .IP \fBf.pushup\fP ! 205: moves a window up. ! 206: The distance of the push is determined by the push variables. ! 207: .IP \fBf.raise\fP ! 208: raises a window that is being obstructed by a window ! 209: above it. ! 210: .IP \fBf.refresh\fP ! 211: results in exposure events being sent to the window server clients ! 212: for all unobscured or partially obscured windows. ! 213: The windows will not refresh correctly if the exposure events ! 214: are not handled properly. ! 215: .IP \fBf.resize\fP ! 216: resizes an existing window. Note that some clients, notably ! 217: editors, react unpredictably if you resize the window while the ! 218: client is running. ! 219: .IP \fBf.restart\fPn ! 220: causes the window manager application to restart, ! 221: retracing the \fIuwm\fP search path and initializing the variables it ! 222: finds. ! 223: .PP ! 224: .SH Control Keys ! 225: .PP ! 226: By default, the window manager uses meta as its control ! 227: key. It can also use ctrl, shift, lock, or null (no control key). ! 228: Control keys must be entered in lower case, and can be ! 229: abbreviated as: c, l, m, s for ctrl, lock, meta, and shift, ! 230: respectively. ! 231: .PP ! 232: You can bind one, two, or no control keys to a function. ! 233: Use the bar (|) character to combine control keys. ! 234: .PP ! 235: Note that client applications other than the window manager ! 236: use the shift as a control key. If you bind the shift key to a ! 237: window manager function, you can not use other client ! 238: applications that require this key. ! 239: .PP ! 240: .SH Context ! 241: .PP ! 242: The context refers to the screen location of the cursor when a ! 243: command is initiated. When you include a context entry in a ! 244: binding, the ! 245: cursor must be in that context or the function will not be ! 246: activated. ! 247: The window manager recognizes the following four contexts: ! 248: icon, window, root, (null). ! 249: .PP ! 250: The root context refers to the root, or background window, ! 251: A (null) context is indicated when the context field is left blank, ! 252: and allows a function to be invoked from any screen location. ! 253: Combine contexts using the bar (|) character. ! 254: .PP ! 255: .SH Mouse Buttons ! 256: .PP ! 257: Any of the following mouse buttons are accepted in ! 258: lower case and can be abbreviated as l, m, or r, respectively: left, ! 259: middle, right. ! 260: .PP ! 261: With the specific button, you must identify ! 262: the action of that button. Mouse actions ! 263: can be: ! 264: .IP "\fBdown\fP" 10 ! 265: function occurs when the specified button is pressed down. ! 266: .IP \fBup\fP ! 267: function occurs when the specified button is released. ! 268: .IP "\fBdelta\fP" 10 ! 269: indicates that the mouse must be moved the number of pixels specified ! 270: with the delta variable before the specified function is invoked. ! 271: The mouse can be moved in any direction ! 272: to satisfy the delta requirement. ! 273: .PP ! 274: .SH MENU DEFINITION ! 275: .PP ! 276: After binding a set of function keys and a menu name to ! 277: \fBf.menu\fP, you must define the menu to be invoked, using the ! 278: following syntax: ! 279: .EX ! 280: .B ! 281: \fBmenu \fP= " \fImenu name\fP " { ! 282: "\fIitem name\fP" : "\fIaction\fP" ! 283: . ! 284: . ! 285: . ! 286: } ! 287: .EE ! 288: .PP ! 289: Enter the menu name exactly the way it is entered with the ! 290: \fBf.menu\fP function or the window manager ! 291: will not recognize the link. If the menu name contains blank ! 292: strings, tabs or parentheses, it must be quoted here and in the ! 293: f.menu function entry. ! 294: You can enter as many menu items as your screen is long. You ! 295: cannot scroll within menus. ! 296: .PP ! 297: Any menu entry that contains quotes, special characters, ! 298: parentheses, tabs, or strings of blanks must be enclosed ! 299: in double quotes. Follow the item name by a colon (:). ! 300: .PP ! 301: .SH Menu Action ! 302: .IP "Window manager functions" 10 ! 303: Any function previously described. E.g., \fBf.move\fP or \fBf.iconify\fP. ! 304: .IP "Shell commands" ! 305: Begin with an exclamation point (!) and set to run in ! 306: background. You cannot include a new line character within a shell ! 307: command. ! 308: .IP "Text strings" ! 309: Text strings are placed in the window server's cut buffer. ! 310: .IP ! 311: Strings with a new line character must begin with an ! 312: up arrow (^), which is stripped during the copy operation. ! 313: .IP ! 314: Strings without a new line must begin with the bar character (|), ! 315: which is stripped during the copy operation. ! 316: .PP ! 317: .SH Color Menus ! 318: .PP ! 319: Use the following syntax to add color to menus: ! 320: .EX ! 321: .B ! 322: \fBmenu \fP= "\fImenu name\fP" (\fIcolor1:color2:color3:color4\fP) { ! 323: "\fIitem name\fP" : (\fIcolor5 :color6\fP) : "\fI action \fP" ! 324: . ! 325: . ! 326: . ! 327: } ! 328: .EE ! 329: .IP "color1" 10 ! 330: Foreground color of the header. ! 331: .IP color2 ! 332: Background color of the header. ! 333: .IP color3 ! 334: Foreground color of the highlighter, the horizontal band ! 335: of color that moves with the cursor within the menu. ! 336: .IP color4 ! 337: Background color of the highlighter. ! 338: .IP "color5" 10 ! 339: Foreground color for the individual menu item. ! 340: .IP color6 ! 341: Background color for the individual menu item. ! 342: .PP ! 343: .SH Color Defaults ! 344: .PP ! 345: Colors default to the colors of the root window ! 346: under any of the following conditions: ! 347: .sp ! 348: 1) If you run out of color map entries, either before or during an ! 349: invocation of \fIuwm\fP. ! 350: .sp ! 351: 2) If you specify a foreground or background color that does ! 352: not exist in the RGB color database (\fI/usr/lib/rgb.txt\fP) both ! 353: the foreground and background colors default to the root window colors. ! 354: .sp ! 355: 3) If you omit a foreground or background color, ! 356: both the foreground and background colors default to the root ! 357: window colors. ! 358: .sp ! 359: 4) If the total number of colors specified in the startup file ! 360: exceeds the number specified in the \fImaxcolors\fP variable. ! 361: .sp ! 362: 5) If you specify no colors in the startup file. ! 363: .PP ! 364: .bp ! 365: .SH EXAMPLES ! 366: .PP ! 367: The following sample startup file shows the default window ! 368: manager options: ! 369: .EX ! 370: # Global variables ! 371: # ! 372: resetbindings;resetvariables;resetmenus ! 373: autoselect ! 374: delta=25 ! 375: freeze ! 376: grid ! 377: hiconpad=5 ! 378: hmenupad=6 ! 379: iconfont=oldeng ! 380: menufont=timrom12b ! 381: resizefont=9x15 ! 382: viconpad=5 ! 383: vmenupad=3 ! 384: volume=7 ! 385: # ! 386: # Mouse button/key maps ! 387: # ! 388: # FUNCTION KEYS CONTEXT BUTTON MENU(if any) ! 389: # ======== ==== ======= ====== ============ ! 390: f.menu = meta : :left down :"WINDOW OPS" ! 391: f.menu = meta : :middle down :"EXTENDED WINDOW OPS" ! 392: f.move = meta :w|i :right down ! 393: f.circleup = meta :root :right down ! 394: # ! 395: # Menu specifications ! 396: # ! 397: menu = "WINDOW OPS" { ! 398: "(De)Iconify": f.iconify ! 399: Move: f.move ! 400: Resize: f.resize ! 401: Lower: f.lower ! 402: Raise: f.raise ! 403: } ! 404: ! 405: menu = "EXTENDED WINDOW OPS" { ! 406: Create Window: !"xterm &" ! 407: Iconify at New Position: f.lowericonify ! 408: Focus Keyboard on Window: f.focus ! 409: Freeze All Windows: f.pause ! 410: Unfreeze All Windows: f.continue ! 411: Circulate Windows Up: f.circleup ! 412: Circulate Windows Down: f.circledown ! 413: } ! 414: .EE ! 415: .PP ! 416: .SH RESTRICTIONS ! 417: .PP ! 418: The color specifications have no effect on a monochrome system. ! 419: .PP ! 420: .SH FILES ! 421: .PP ! 422: /usr/lib/rgb.txt ! 423: /usr/new/lib/X/font ! 424: /usr/skel/.uwmrc ! 425: /usr/new/lib/X/uwm/system.uwmrc ! 426: $HOME/.uwmrc ! 427: .PP ! 428: .SH SEE ALSO ! 429: .PP ! 430: X(1), X(8C) ! 431: .SH AUTHOR ! 432: .PP ! 433: .ce 5 ! 434: ``LICENSED FROM DIGITAL EQUIPMENT CORPORATION ! 435: COPYRIGHT (C) 1986 ! 436: DIGITAL EQUIPMENT CORPORATION ! 437: MAYNARD, MA ! 438: ALL RIGHTS RESERVED. ! 439: .sp ! 440: THE INFORMATION IN THIS SOFTWARE IS SUBJECT TO CHANGE WITHOUT ! 441: NOTICE AND SHOULD NOT BE CONSTRUED AS A COMMITMENT BY DIGITAL ! 442: EQUIPMENT CORPORATION. DIGITAL MAKES NO REPRESENTATIONS ! 443: ABOUT SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. IT IS ! 444: SUPPLIED ``AS IS'' WITHOUT EXPRESS OR IMPLIED WARRANTY. ! 445: IF THE UNIVERSITY OF CALIFORNIA OR ITS LICENSEES MODIFY ! 446: THE SOFTWARE IN A MANNER CREATING DERIVATIVE COPYRIGHT ! 447: RIGHTS APPROPRIATE COPYRIGHT LEGENDS MAY BE PLACED ON THE ! 448: DERIVATIVE WORK IN ADDITION TO THAT SET FORTH ABOVE.'' ! 449: .PP ! 450: M. Gancarz, ! 451: DEC Ultrix Engineering Group, Merrimack, New Hampshire, using some algorithms ! 452: originally by Bob Scheifler, MIT Laboratory for Computer Science ! 453:
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