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BSD 4.3
/*
* Event queue entries
*/
# ifndef _XINPUT_
# define _XINPUT_
typedef struct _vs_event {
u_short vse_x; /* x position */
u_short vse_y; /* y position */
u_short vse_time; /* 10 millisecond units (button only) */
char vse_type; /* button or motion? */
u_char vse_key; /* the key (button only) */
char vse_direction; /* which direction (button only) */
char vse_device; /* which device (button only) */
} vsEvent;
/* vse_type field */
#define VSE_BUTTON 0 /* button moved */
#define VSE_MMOTION 1 /* mouse moved */
#define VSE_TMOTION 2 /* tablet moved */
/* vse_direction field */
#define VSE_KBTUP 0 /* up */
#define VSE_KBTDOWN 1 /* down */
#define VSE_KBTRAW 2 /* undetermined */
/* vse_device field */
#define VSE_MOUSE 1 /* mouse */
#define VSE_DKB 2 /* main keyboard */
#define VSE_TABLET 3 /* graphics tablet */
#define VSE_AUX 4 /* auxiliary */
#define VSE_CONSOLE 5 /* console */
/* The event queue */
typedef struct _vs_eventqueue {
vsEvent *events; /* input event buffer */
int size; /* size of event buffer */
int head; /* index into events */
int tail; /* index into events */
} vsEventQueue;
/* mouse cursor position */
typedef struct _vs_cursor {
short x;
short y;
} vsCursor;
/* mouse motion rectangle */
typedef struct _vs_box {
short bottom;
short right;
short left;
short top;
} vsBox;
# endif _XINPUT_
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