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1.1 root 1: stardemo = proc ()
2: agon = 36
3: ai = array[int]
4:
5: bwidth: int := int$parse(xdemo_default("star", "BorderWidth"))
6: except when not_found, overflow, bad_format: bwidth := 2 end
7: back: x_pixmap := x_display$white()
8: bdr: x_pixmap := x_display$black()
9: backpix: int := WhitePixel
10: linepix: int := BlackPixel
11: if x_display$cells() > 2
12: then begin
13: r, g, b: int := x_parse_color(xdemo_default("star", "Background"))
14: backpix := x_display$alloc_color(r, g, b)
15: back := x_pixmap$tile(backpix)
16: end except when not_found: end
17: begin
18: r, g, b: int := x_parse_color(xdemo_default("star", "Border"))
19: bdr := x_pixmap$tile(x_display$alloc_color(r, g, b))
20: end except when not_found: end
21: linepix := x_display$alloc_cell()
22: end
23: w: x_window, wid0, hgt0: int := x_cons("star", back, bdr,
24: xdemo_geometry(), "=400x400+1+1",
25: 40, 40, bwidth)
26: w.name := "star"
27: w.input := UnmapWindow
28: x_window$map(w)
29: w.input := ExposeWindow + UnmapWindow
30: vlist: x_vlist := x_vlist$create(agon * 2)
31: cx: ai := ai$fill(0, agon, 0)
32: cy: ai := ai$fill(0, agon, 0)
33: ev: event := x_input$empty_event()
34: while true do
35: sx, sy, width, height, bw, ms, wk: int, iw: x_window := x_window$query(w)
36: if width <= 30 cor height <= 30
37: then break end
38: xcent: int := width / 2
39: ycent: int := height / 2
40: cx[0] := int$min(height, width) / 2 - 10
41: cy[0] := 0
42: cos: int := 32270
43: sin: int := 5690
44: for i: int in int$from_to(1, agon - 1) do
45: cx[i] := (cx[i - 1] * cos - cy[i - 1] * sin + 16384) / 32768
46: cy[i] := (cx[i - 1] * sin + cy[i - 1] * cos + 16384) / 32768
47: end
48: for i: int in int$from_to(0, agon - 1) do
49: cx[i] := cx[i] + xcent
50: cy[i] := cy[i] + ycent
51: end
52: x_window$clear(w)
53: while ~x_input$pending() do
54: if linepix ~= BlackPixel
55: then random_color(linepix) end
56: for i: int in int$from_to(0, agon - 2) do
57: for j: int in int$from_to(i + 1, agon - 1) do
58: k: int := 2 * (j - i)
59: x_vlist$store(vlist, k - 1, cx[i], cy[i], VertexDontDraw)
60: x_vlist$store(vlist, k, cx[j], cy[j], 0)
61: end
62: x_window$draw(w, vlist, 2 * (agon - 1 - i), linepix, 1, 1,
63: GXcopy, -1)
64: end
65: for i: int in int$from_to_by(agon - 2, 0, -1) do
66: for j: int in int$from_to_by(agon - 1, i + 1, -1) do
67: k: int := 2 * (j - i)
68: x_vlist$store(vlist, k - 1, cx[i], cy[i], VertexDontDraw)
69: x_vlist$store(vlist, k, cx[j], cy[j], 0)
70: end
71: x_window$draw(w, vlist, 2 * (agon - 1 - i), backpix, 1, 1,
72: GXcopy, -1)
73: end
74: x_window$query_mouse(w)
75: end
76: x_input$deq(ev)
77: if ev.kind = UnmapWindow
78: then x_input$deq(ev) end
79: end
80: x_window$destroy(w)
81: end stardemo
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