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1.1 ! root 1: #include <X/mit-copyright.h> ! 2: ! 3: /* Copyright Massachusetts Institute of Technology 1985 */ ! 4: ! 5: /* ! 6: * StoreZap - This subroutine is used by the X Window Manager (xwm) ! 7: * to store the vertices for the iconify, uniconify zap. ! 8: * ! 9: * File: StoreZap.c ! 10: */ ! 11: ! 12: #ifndef lint ! 13: static char *rcsid_StoreZap_c = "$Header: StoreZap.c,v 10.3 86/02/01 16:10:21 tony Rel $"; ! 14: #endif ! 15: ! 16: #include "xwm.h" ! 17: ! 18: /* ! 19: * Store the vertices for the zap effect. ! 20: */ ! 21: int StoreZap(zap, ulx_1, uly_1, lrx_1, lry_1, ulx_2, uly_2, lrx_2, lry_2) ! 22: register Vertex zap[]; ! 23: int ulx_1; /* From window, upper left X coordinate. */ ! 24: int uly_1; /* From window, upper left Y coordinate. */ ! 25: int lrx_1; /* From window, lower right X coordinate. */ ! 26: int lry_1; /* From window, lower right Y coordinate. */ ! 27: int ulx_2; /* To window, upper left X coordinate. */ ! 28: int uly_2; /* To window, upper left Y coordinate. */ ! 29: int lrx_2; /* To window, lower right X coordinate. */ ! 30: int lry_2; /* To window, lower right Y coordinate. */ ! 31: { ! 32: ! 33: /* ! 34: * Xor in. ! 35: */ ! 36: zap[0].x = ulx_1; zap[0].y = uly_1; zap[0].flags = VertexDontDraw; ! 37: zap[1].x = ulx_2; zap[1].y = uly_2; ! 38: zap[2].x = lrx_1; zap[2].y = uly_1; zap[2].flags = VertexDontDraw; ! 39: zap[3].x = lrx_2; zap[3].y = uly_2; ! 40: zap[4].x = lrx_1; zap[4].y = lry_1; zap[4].flags = VertexDontDraw; ! 41: zap[5].x = lrx_2; zap[5].y = lry_2; ! 42: zap[6].x = ulx_1; zap[6].y = lry_1; zap[6].flags = VertexDontDraw; ! 43: zap[7].x = ulx_2; zap[7].y = lry_2; ! 44: ! 45: /* ! 46: * Xor out. ! 47: */ ! 48: zap[8].x = ulx_1; zap[8].y = uly_1; zap[8].flags = VertexDontDraw; ! 49: zap[9].x = ulx_2; zap[9].y = uly_2; ! 50: zap[10].x = lrx_1; zap[10].y = uly_1; zap[10].flags = VertexDontDraw; ! 51: zap[11].x = lrx_2; zap[11].y = uly_2; ! 52: zap[12].x = lrx_1; zap[12].y = lry_1; zap[12].flags = VertexDontDraw; ! 53: zap[13].x = lrx_2; zap[13].y = lry_2; ! 54: zap[14].x = ulx_1; zap[14].y = lry_1; zap[14].flags = VertexDontDraw; ! 55: zap[15].x = ulx_2; zap[15].y = lry_2; ! 56: ! 57: /* ! 58: * Total number of vertices is 16. ! 59: */ ! 60: return(16); ! 61: }
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