Annotation of 43BSD/contrib/news/doc/copyright.mn, revision 1.1.1.1

1.1       root        1: .ds .f copyright.mn
                      2: .ds h0 "Copyright Law
                      3: .ds h1
                      4: .ds h2 %
                      5: .ds f0 "\*(vr
                      6: .ds f1
                      7: .ds f2 "February 26, 1986
                      8: .mt
                      9: Copyright Law
                     10: .au
                     11: Jordan J. Breslow
                     12: .ai
                     13: 1225 Alpine Road, Suite 200
                     14: Walnut Creek, CA 94596
                     15: +1 415 932 4828
                     16: .bt
                     17: .fn
                     18: \(co Copyright 1986 Breslow, Redistributed by permission
                     19: .ef
                     20: .pg
                     21: I am an attorney practicing copyright law and computer
                     22: law.  I read a series of queries in net.legal about
                     23: copyright law and was dismayed to find that people who
                     24: had no idea what they were talking about were spreading
                     25: misinformation over the network.  Considering that the
                     26: penalties for copyright infringement can include
                     27: $50,000.00 damages per infringed work, attorneys fees,
                     28: court costs, criminal fines and imprisonment, and
                     29: considering that ignorance is no excuse and innocent
                     30: intent is not even a recognized defense, I cringe to see
                     31: the network used as a soapbox for the ill-informed.  For
                     32: that reason, this article will discuss copyright law and
                     33: license law as they pertain to computer software.
                     34: .pg
                     35: My goal is to enable readers to determine when they
                     36: should be concerned about infringing and when they can
                     37: relax about it.  I also want to let programmers know how
                     38: to obtain copyright for their work.  I'll explain the
                     39: purpose of software licenses, and discuss the effect
                     40: that the license has on copyright.  For those of you who
                     41: are programmers, I'll help you decide whether you own
                     42: the programs you write on the job or your boss owns
                     43: them.  I will also mention trademark law and patent law
                     44: briefly, in order to clarify some confusion about which
                     45: is which.  Incidentally, if you read this entire essay,
                     46: you will be able to determine whether or not the essay
                     47: is copyrighted and whether or not you can make a
                     48: printout of it.
                     49: .pg
                     50: This is a long article, and you may not want to
                     51: read all of it.  Here is an outline to help you decide
                     52: what to read and what to ignore:
                     53: .nf
                     54: .si 10
                     55: 1.     The Meaning of Copyright from the Viewpoint of the Software User
                     56: 1.1    A bit of history
                     57: 1.2    The meaning of \f2copyright\fP
                     58: 1.3    The meaning of \f2public domain\fP
                     59: 1.4    A hypothetical software purchase
                     60: 1.5    Can you use copyrighted software?
                     61: 1.6    Can you make a backup copy?
                     62: 1.7    Licenses may change the rules
                     63: 1.8    Can you modify the program?
                     64: 1.9    Can you break the copy protection scheme?
                     65: 1.10   Summary
                     66: .sp
                     67: 2.     Copyright Sounds Neat -- How Do I Get One? Or, How Do I Know If
                     68:        this Program is Copyrighted?
                     69: 2.1    How do you get a copyright?
                     70: 2.2    How do you lose a copyright?
                     71: 2.3    How do you waste a stamp?
                     72: 2.4    Do you have to register?
                     73: 2.5    How copyright comes into existence
                     74: 2.6    The copyright notice
                     75: 2.7    Advantages of registration
                     76: 2.8    A test to see if you understand this article
                     77: .sp
                     78: 3.     Who Owns The Program You Wrote?
                     79: 3.1    Introduction
                     80: 3.2    Programs written as an employee
                     81: 3.3    Programs written as a contractor
                     82: .sp
                     83: 4.     A Brief Word about Licenses
                     84: 4.1    Why a license?
                     85: 4.2    Is it valid?
                     86: .sp
                     87: .5     I Have a Neat Idea.  Can I Trademark it? What about a Patent?
                     88: 5.1    Trademark law explained
                     89: 5.2    Patent law
                     90: .sp
                     91: 6.     Conclusion
                     92: .ei
                     93: .fi
                     94: .sp 2
                     95: .hn 1
                     96: The Meaning of Copyright from the Viewpoint of the Software User
                     97: .hn 2
                     98: A bit of history
                     99: .pg
                    100: If you're not interested in history, you can
                    101: skip this paragraph.
                    102: .i Modern
                    103: copyright law first came
                    104: into existence in 1570,  by an act of Parliament called
                    105: the Statute of Anne.  Like most laws, it hasn't changed
                    106: much since.  It was written with books and pictures in
                    107: mind.  Parliament, lacking the foresight to predict the
                    108: success of the Intel and IBM corporations, failed to
                    109: consider the issue of copyrighting computer programs. 
                    110: .pg
                    111: At first, courts questioned whether programs could be
                    112: copyrighted at all.  The problem was that judges
                    113: couldn't read the programs and they figured the
                    114: Copyright Law was only meant to apply to things humans
                    115: (which arguably includes judges) could read without the
                    116: aid of a machine.  I saw some mythical discussion about
                    117: that in some of the net.legal drivel.  Let's lay that to
                    118: rest:  programs are copyrightable as long as there is
                    119: even a minimal amount of creativity.  The issue was laid
                    120: to rest with the Software Act of 1980.  That Act
                    121: modified the Copyright Act (which is a Federal law by
                    122: the way), in such a way as to make it clear that
                    123: programs are copyrightable.  The few exceptions to this
                    124: rule will rarely concern anyone.  The next question to
                    125: arise was whether a program was copyrightable if it was
                    126: stored in ROM rather than on paper.   The decision in
                    127: the Apple v. Franklin case laid that to rest:  it is.
                    128: .hn 2
                    129: The meaning of \f2copyright\fP
                    130: .pg
                    131: Now, what is copyright?  As it is commonly
                    132: understood, it is the right to make copies of something
                    133: -- or to put it the other way around, it is the right to
                    134: prohibit other people from making copies.  This is known
                    135: as an exclusive right -- the exclusive right to
                    136: .i reproduce ,
                    137: in the biological language of the Copyright
                    138: Act -- and what most people don't know is that copyright
                    139: involves not one, not two, but five exclusive rights.   
                    140: These are (1) the exclusive right to make copies, (2)
                    141: the exclusive right to distribute copies to the public,
                    142: (3) the exclusive right to prepare 
                    143: .i "derivative works"
                    144: (I'll explain, just keep reading), (4) the exclusive
                    145: right to perform the work in public (this mainly applies
                    146: to plays, dances and the like, but it could apply to
                    147: software), and (5) the exclusive right to display the
                    148: work in public (such as showing a film).
                    149: .hn 2
                    150: The meaning of \f2public domain\fP
                    151: .pg
                    152: Before we go any further, what is public
                    153: domain?  I saw some discussion on the net about public
                    154: domain software being copyrighted.  Nonsense.  The
                    155: phrase 
                    156: .i "public domain,"
                    157: when used correctly, means the
                    158: absence of copyright protection.  It means you can copy
                    159: public domain software to your heart's content.  It
                    160: means that the author has none of the exclusive rights
                    161: listed above.  If someone uses the phrase
                    162: .i "public domain"
                    163: to refer to
                    164: .i freeware
                    165: (software which is copyrighted but is distributed without advance payment
                    166: but with a request for a donation), he or she is using
                    167: the term incorrectly.  Public domain means no copyright
                    168: -- no exclusive rights.
                    169: .hn 2
                    170: A hypothetical software purchase
                    171: .pg
                    172: Let's look at those exclusive rights from the
                    173: viewpoint of someone who has legitimately purchased a
                    174: single copy of a copyrighted computer program.  For the
                    175: moment, we'll have to ignore the fact that the program
                    176: is supposedly licensed, because the license changes
                    177: things.  I'll explain that later.  For now, assume you
                    178: went to Fred's Diner and Software Mart and bought a
                    179: dozen eggs, cat food and a word processing program.  And
                    180: for now, assume the program is copyrighted.
                    181: .hn 2
                    182: Can you use copyrighted software?
                    183: .pg
                    184: What can you do with this copyrighted
                    185: software?  Let's start with the obvious:  can you use it
                    186: on your powerful Timex PC?  Is this a joke?  No.  Prior
                    187: to 1980, my answer might have been No, you can't use it!
                    188: .pg
                    189: People actually pay me for advice like that!  Well
                    190: think:  you take the floppy disk out of the zip lock
                    191: baggy, insert it in drive A and load the program into
                    192: RAM.  What have you just done?  You've made a copy in
                    193: RAM -- in legalese, you've reproduced the work, in
                    194: violation of the copyright owner's exclusive right to
                    195: reproduce.  (I better clarify something here:  the
                    196: copyright owner is the person or company whose name
                    197: appears in the copyright notice on the box, or the disk
                    198: or the first screen or wherever.  It may be the person
                    199: who wrote the program, or it may be his boss, or it may
                    200: be a publishing company that bought the rights to the
                    201: program.  But in any case, it's not you. When you buy a
                    202: copy of the program, you do not become the copyright
                    203: owner.  You just own one copy.)
                    204: .pg
                    205: Anyway, loading the program into RAM means
                    206: making a copy.  The Software Act of 1980 addressed this
                    207: absurdity by allowing you to make a copy if the copy \*(lqis
                    208: created as an essential step in the utilization of the
                    209: computer program in conjunction with a machine and ...
                    210: is used in no other manner ....\*(rq  By the way,
                    211: somebody tell me what 
                    212: .i "a machine"
                    213: means.  If you connect
                    214: 5 PC's on a network is that 
                    215: .i "a machine"
                    216: or
                    217: .i "several machines" ?
                    218: A related question is whether or not running
                    219: software on a network constitutes a performance.  The
                    220: copyright owner has the exclusive right to do that,
                    221: remember?
                    222: .hn 2
                    223: Can you make a backup copy?
                    224: .pg
                    225: OK, so you bought this copyrighted program
                    226: and you loaded it into RAM or onto a hard disk without
                    227: the FBI knocking on your door.  Now can you make a
                    228: backup copy? 
                    229: .b YES .
                    230: The Software Act also provided that
                    231: you can make a backup copy, provided that it \*(lqis for
                    232: archival purposes only ....\*(rq  What you cannot do,
                    233: however, is give the archive copy to your friend so that
                    234: you and your pal both got the program for the price of
                    235: one.  That violates the copyright owner's exclusive
                    236: right to distribute copies to the public.  Get it?  You
                    237: can, on the other hand, give both your original and
                    238: backup to your friend -- or sell it to him, or lend it
                    239: to him, as long as you don't retain a copy of the
                    240: program you are selling.  Although the copyright owner
                    241: has the exclusive right to distribute (sell) copies of
                    242: the program, that right only applies to the first sale
                    243: of any particular copy.  By analogy, if you buy a
                    244: copyrighted book, you are free to sell your book to a
                    245: friend.  The copyright owner does not have the right to
                    246: control resales.  
                    247: .hn 2
                    248: Licenses may change the rules
                    249: .pg
                    250: At this point, let me remind you that we have
                    251: assumed that the program you got at the store was sold
                    252: to you, not licensed to you.  Licenses may change the
                    253: rules.
                    254: .hn 2
                    255: Can you modify the program?
                    256: .pg
                    257: Now, you're a clever programmer, and you know
                    258: the program could run faster with some modifications. 
                    259: You could also add graphics and an interactive mode and
                    260: lots of other stuff.  What does copyright law say about
                    261: your plans?  Well ... several different things,
                    262: actually.  First, recall that the copyright owner has
                    263: the exclusive right to make derivative works.  A
                    264: derivative work is a work based on one or more
                    265: preexisting works.  It's easy to recognize derivative
                    266: works when you think about music or books.  If a book is
                    267: copyrighted, derivative works could include a
                    268: screenplay, an abridged edition, or a translation into
                    269: another language.  Derivative works of songs might be
                    270: new arrangements (like the jazz version of Love Potion
                    271: Number 9), a movie soundtrack, or a written
                    272: transcription, or a 
                    273: .i "long version" , (such as the fifteen
                    274: minute version of \*(lqWipe Out\*(rq with an extended drum solo
                    275: for dance parties).  In my opinion, you are making a
                    276: derivative work when you take the store-bought word
                    277: processor and modify it to perform differently.  The
                    278: same would be true if you 
                    279: .i translated
                    280: a COBOL program
                    281: into BASIC.  Those are copyright infringements -- you've
                    282: horned in on the copyright owner's exclusive right to
                    283: make derivative works.  There is, however, some
                    284: breathing room.  The Software Act generously allows you
                    285: to 
                    286: .i adapt
                    287: the code  if the adaptation \*(lqis created as an
                    288: essential step in the utilization of the computer
                    289: program in conjunction with a machine ....\*(rq  For
                    290: example, you might have to modify the code to make it
                    291: compatible with your machine.  
                    292: .hn 2
                    293: Can you break the copy protection scheme?
                    294: .pg
                    295: Moving right along, let's assume your store
                    296: bought program is copy protected, and you'd really like
                    297: to make a backup copy.  You know this nine-year-old whiz
                    298: who can crack any copy-protection scheme faster than you
                    299: can rearrange a Rubix cube.  Is there a copyright
                    300: violation if he succeeds?  There's room to argue here. 
                    301: When you try to figure out if something is an
                    302: infringement, ask yourself, what exclusive right am I
                    303: violating?  In this case, not the right to make copies,
                    304: and not the right to distribute copies.  Public
                    305: performance and display have no relevance.  So the key
                    306: question is whether you are making a 
                    307: .i "derivative work" .
                    308: My answer to that question is, \*(lqI doubt it.\*(rq  On the
                    309: other hand, I also doubt that breaking the protection
                    310: scheme was \*(lqan essential step\*(rq in using the program in
                    311: conjunction with a machine.  It might be a \*(lqfair use,\*(rq
                    312: but that will have to wait for another article.  Anyone
                    313: interested in stretching the limits of the \*(lqfair use\*(rq
                    314: defense should read the Sony 
                    315: .i Betamax
                    316: case.
                    317: .hn 2
                    318: Summary
                    319: .pg
                    320: Let me summarize. Copyright means the
                    321: copyright owner has the exclusive right to do certain
                    322: things. Copyright infringement means you did one of
                    323: those exclusive things (unless you did it within the
                    324: limits of the Software Act, i.e., as an essential step ....).
                    325: .hn 1
                    326: Copyright Sounds Neat -- How Do I Get One?  Or, How Do I Know if this Program is Copyrighted?
                    327: .hn 2
                    328: How do you get a copyright?
                    329: .pg
                    330: If you've written an original program, what do you have to do to get a
                    331: copyright? Nothing. You already have one.
                    332: .hn 2
                    333: How do you lose a copyright?
                    334: .pg
                    335: If you've written an original
                    336: program, what do you have to do to lose your copyright
                    337: protection?  Give copies away without the copyright
                    338: notice.
                    339: .hn 2
                    340: How do you waste a stamp?
                    341: .pg
                    342: If you mail the program to yourself
                    343: in a sealed envelope, what have you accomplished? 
                    344: You've wasted a stamp and an envelope and burdened the
                    345: postal system unnecessarily.  
                    346: .hn 2
                    347: Do you have to register?
                    348: .pg
                    349: Do you have to register your program
                    350: with the U.S. Copyright Office?  No, but it's a damn
                    351: good idea.
                    352: .hn 2
                    353: How copyright comes into existence
                    354: .pg
                    355: Copyright protection (meaning the five
                    356: exclusive rights) comes into existence the moment you
                    357: .i fix
                    358: your program in a 
                    359: .i "tangible medium" .
                    360: That means
                    361: write it down, or store it on a floppy disk, or do
                    362: something similar.  Registration is optional.  The one
                    363: thing you must do, however, is protect your copyright by
                    364: including a copyright notice on every copy of every
                    365: program you sell, give away, lend out, etc.  If you
                    366: don't, someone who happens across your program with no
                    367: notice on it can safely assume that it is in the public
                    368: domain (unless he actually knows that it is not).  
                    369: .hn 2
                    370: The copyright notice
                    371: .pg
                    372: The copyright notice has three parts.  The
                    373: first can be either a c with a circle around it (\(co), or the
                    374: word 
                    375: .b Copyright
                    376: or the abbreviation 
                    377: .b Copr.
                    378: The c
                    379: with a circle around it is preferable, because it is
                    380: recognized around the world; the others are not.  That's
                    381: incredibly important.  Countries around the world have
                    382: agreed to recognize and uphold each others' copyrights,
                    383: but this world-wide protection requires the use of the c
                    384: in a circle.  On disk labels and program packaging, use
                    385: the encircled c.  Unfortunately, computers don't draw
                    386: small circles well, so programmers have resorted to a c
                    387: in parentheses: (c).  Too bad.  That has no legal
                    388: meaning.  When you put your notice in the code and on
                    389: the screen, use 
                    390: .b Copyright
                    391: or 
                    392: .b Copr.
                    393: if you can't make a circle.
                    394: .pg
                    395: The second part of the notice is the \*(lqyear
                    396: of first publication of the work.\*(rq  
                    397: .i Publication
                    398: doesn't mean distribution by Osborne Publishing Co.  It
                    399: means distribution of copies of the program to the
                    400: public \*(lqby sale or other transfer of ownership, or by
                    401: rental, lease, or lending.\*(rq  So when you start handing
                    402: out or selling copies of your precious code, you are
                    403: publishing.  Publication also takes place when you
                    404: merely OFFER to distribute copies to a group for further
                    405: distribution.  Your notice must include the year that
                    406: you first did so.
                    407: .pg
                    408: The third part of the notice is the name of
                    409: the owner of the copyright.  Hopefully, that's you, in
                    410: which case your last name will do.  If your company owns
                    411: the program -- a legal issue which I will address later
                    412: in this article -- the company name is appropriate.
                    413: .pg
                    414: Where do you put the notice?  The general
                    415: idea is to put it where people are likely to see it. 
                    416: Specifically, if you're distributing a human-readable
                    417: code listing, put it on the first page in the first few
                    418: lines of code, and hard code it so that it appears on
                    419: the title screen, or at sign-off, or continuously.  If
                    420: you're distributing machine-readable versions only, hard
                    421: code it.  As an extra precaution, you should also place
                    422: the notice on the gummed disk label or in some other
                    423: fashion permanently attached to the storage medium.
                    424: .hn 2
                    425: Advantages of registration
                    426: .pg
                    427: Now, why register the program?  If no one
                    428: ever rips off your program, you won't care much about
                    429: registration.  If someone does rip it off, you'll kick
                    430: yourself for not having registered it.  The reason is
                    431: that if the program is registered before the
                    432: infringement takes place, you can recover some big bucks
                    433: from the infringer, called statutory damages, and the
                    434: court can order the infringer to pay your attorneys
                    435: fees.  Registration only costs $10.00, and it's easy to
                    436: do yourself.  The only potential disadvantage is the
                    437: requirement that you deposit the first and last 25 pages
                    438: of your source code, which can be inspected (but not
                    439: copied) by members of the public.  
                    440: .hn 2
                    441: A test to see if you understand this article
                    442: .pg
                    443: Now, someone tell me this:  is this article copyrighted?  Can you print it?
                    444: .hn 1
                    445: Who Owns The Program You Wrote?
                    446: .hn 2
                    447: Introduction
                    448: .pg
                    449: The starting point of this analysis is that if you wrote
                    450: the program, you are the author, and copyright belongs
                    451: to the author.  HOWEVER, that can change instantly. 
                    452: There are two common ways for your ownership to shift to
                    453: someone else:  first, your program might be a \*(lqwork for
                    454: hire.\*(rq  Second, you might sell or assign your 
                    455: .i rights
                    456: in the program, which for our purposes means the
                    457: copyright.  
                    458: .hn 2
                    459: Programs written as an employee
                    460: .pg
                    461: Most of the programs which you write at
                    462: work, if not all of them, belong to your employer. 
                    463: That's because a program prepared by an employee within
                    464: the scope of his or her employment is a \*(lqwork for hire,\*(rq
                    465: and the employer is considered the 
                    466: .i author .
                    467: This is more or less automatic if you are an employee -- no
                    468: written agreement is necessary to make your employer the
                    469: copyright owner.  By contrast, if you can convince your
                    470: employer to let you be the copyright owner, you must
                    471: have that agreement in writing.
                    472: .pg
                    473: By the way, before you give up hope of
                    474: owning the copyright to the program you wrote at work,
                    475: figure out if you are really an employee.  That is
                    476: actually a complex legal question, but I can tell you
                    477: now that just because your boss says you are an employee
                    478: doesn't mean that it's so.  And remember that if you
                    479: created the program outside the 
                    480: .i scope
                    481: of your job, the
                    482: program is not a \*(lqwork for hire.\*(rq  Finally, in
                    483: California and probably elsewhere, the state labor law
                    484: provides that employees own products they create on
                    485: their own time, using their own tools and materials. 
                    486: Employment contracts which attempt to make the employer
                    487: the owner of those off-the-job 
                    488: .i inventions
                    489: are void, at least in sunny California.
                    490: .hn 2
                    491: Programs written as a contractor
                    492: .pg
                    493: Wait a minute:  I'm an independent
                    494: contractor to Company X, not an employee.  I come and go
                    495: as I please, get paid by the hour with no tax withheld,
                    496: and was retained to complete a specific project.  I
                    497: frequently work at home with my own equipment.  Is the
                    498: program I'm writing a \*(lqwork for hire,\*(rq owned by the
                    499: Company?  Maybe, maybe not.  In California, this area is
                    500: full of landmines for employers, and gold for
                    501: contractors.
                    502: .pg
                    503: A contractor's program is not a \*(lqwork for
                    504: hire,\*(rq and is not owned by the company, unless (1) there
                    505: is a written agreement between the company and the
                    506: contractor which says that it is, and (2) the work is a
                    507: .i" commissioned work" .
                    508: A
                    509: .i "commissioned work"
                    510: is one of
                    511: the following:  (a)  a contribution to a 
                    512: .i "collective work" ,
                    513: (b) an audiovisual work (like a movie, and maybe like a video game),
                    514: (c) a translation, (d) a compilation, (e) an instructional text,
                    515: (f) a test or answer to a test, or (g) an atlas.  I know you must be
                    516: tired of definitions, but this is what the real legal
                    517: world is made of.  An example of a  collective work is a
                    518: book of poetry, with poems contributed by various
                    519: authors.  A piece of code which is incorporated into a
                    520: large program isn't a contribution to a collective work,
                    521: but a stand-alone program which is packaged and sold
                    522: with other stand-alone programs could be.   
                    523: .pg
                    524: So where are we?  If you are a contract
                    525: programmer, not an employee, and your program is a
                    526: .i "commissioned work" ,
                    527: and you have a written agreement
                    528: that says that the program is a \*(lqwork for hire\*(rq owned by
                    529: the greedy company, who owns the program?  That's right,
                    530: the company.  But guess what?  In California and
                    531: elsewhere the company just became your employer!  This
                    532: means that the company must now provide worker's
                    533: compensation benefits for you
                    534: .b "AND UNEMPLOYMENT INSURANCE" .
                    535: .hn 1
                    536: A Brief Word About Licenses. 
                    537: .hn 2
                    538: Why a license?
                    539: .pg
                    540: When you get software at the local five and dime, the
                    541: manufacturer claims that you have a license to use that
                    542: copy of the program.  The reason for this is that the
                    543: manufacturer wants to place more restrictions on your
                    544: use of the program than copyright law places.  For
                    545: example, licenses typically say you can only use the
                    546: program on a single designated CPU.  Nothing in the
                    547: copyright law says that.  Some licenses say you cannot
                    548: make an archive copy.  The copyright law says you can,
                    549: remember?  But if the license is a valid license, now
                    550: you can't.  You can sell or give away your copy of a
                    551: program if you purchased it, right?  That's permitted by
                    552: copyright law, but the license may prohibit it.  The
                    553: more restrictive terms of the license will apply instead
                    554: of the more liberal copyright rules.
                    555: .hn 2
                    556: Is it valid?
                    557: .pg
                    558: Is the license valid?  This is hotly debated
                    559: among lawyers.  (What isn't?  We'll argue about the time
                    560: of day.)  A few states have passed or will soon pass
                    561: laws declaring that they are valid.  A few will go the
                    562: other way.  Federal legislation is unlikely.  My
                    563: argument is that at the consumer level, the license is
                    564: not binding because there is no true negotiation (unless
                    565: a state law says it is binding), but hey that's just an
                    566: argument and I'm not saying that that's the law.  In any
                    567: case, I think businesses which buy software will be
                    568: treated differently in court than consumers.  Businesses
                    569: should read those licenses and negotiate with the
                    570: manufacturer if the terms are unacceptable.  
                    571: .hn 1
                    572: I Have A Neat Idea. Can I Trademark It?  What About patent?
                    573: .hn 2
                    574: Trademark law explained
                    575: .pg
                    576: Sorry, no luck.  Trademark law protects names:  names of
                    577: products and names of services.  (Note that I did not
                    578: say names of companies.  Company names are not
                    579: trademarkable.)  If you buy a program that has a
                    580: trademarked name, all that means is that you can't sell
                    581: your own similar program under the same name.  It has
                    582: nothing to do with copying the program.  
                    583: .hn 2
                    584: Patent Law
                    585: .pg
                    586: Patent law can apply to computer programs,
                    587: but it seldom does.  The main reasons it seldom applies
                    588: are practical:  the patent process is too slow and too
                    589: expensive to do much good in the software world.  There
                    590: are also considerable legal hurdles to overcome in order
                    591: to obtain a patent.  If, by chance, a program is
                    592: patented, the patent owner has the exclusive right to
                    593: make, use or sell it for 17 years.
                    594: .hn 1
                    595: CONCLUSION
                    596: .pg
                    597: I know this is a long article,
                    598: but believe it or not I just scratched the surface. 
                    599: Hopefully, you'll find this information useful, and
                    600: you'll stop passing along myths about copyright law.  If
                    601: anyone needs more information, I can be reached at the
                    602: address on the first page.
                    603: Sorry, but I do not usually have
                    604: access to the network, so you can't reach me there. 
                    605: .sp
                    606: Thank you.  JORDAN J. BRESLOW

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