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1.1 root 1: 1
2: 1 You are standing at the end of a road before a small brick building.
3: 1 Around you is a forest. A small stream flows out of the building and
4: 1 down a gully.
5: 2 You have walked up a hill, still in the forest. The road slopes back
6: 2 down the other side of the hill. There is a building in the distance.
7: 3 You are inside a building, a well house for a large spring.
8: 4 You are in a valley in the forest beside a stream tumbling along a
9: 4 rocky bed.
10: 5 You are in open forest, with a deep valley to one side.
11: 6 You are in open forest near both a valley and a road.
12: 7 At your feet all the water of the stream splashes into a 2-inch slit
13: 7 in the rock. Downstream the streambed is bare rock.
14: 8 You are in a 20-foot depression floored with bare dirt. Set into the
15: 8 dirt is a strong steel grate mounted in concrete. A dry streambed
16: 8 leads into the depression.
17: 9 You are in a small chamber beneath a 3x3 steel grate to the surface.
18: 9 A low crawl over cobbles leads inward to the west.
19: 10 You are crawling over cobbles in a low passage. There is a dim light
20: 10 at the east end of the passage.
21: 11 You are in a debris room filled with stuff washed in from the surface.
22: 11 A low wide passage with cobbles becomes plugged with mud and debris
23: 11 here, but an awkward canyon leads upward and west. A note on the wall
24: 11 says "magic word xyzzy".
25: 12 You are in an awkward sloping east/west canyon.
26: 13 You are in a splendid chamber thirty feet high. The walls are frozen
27: 13 rivers of orange stone. An awkward canyon and a good passage exit
28: 13 From east and west sides of the chamber.
29: 14 At your feet is a small pit breathing traces of white mist. An east
30: 14 passage ends here except for a small crack leading on.
31: 15 You are at one end of a vast hall stretching forward out of sight to
32: 15 the west. There are openings to either side. Nearby, a wide stone
33: 15 staircase leads downward. The hall is filled with wisps of white mist
34: 15 swaying to and fro almost as if alive. A cold wind blows up the
35: 15 staircase. There is a passage at the top of a dome behind you.
36: 16 The crack is far too small for you to follow.
37: 17 You are on the east bank of a fissure slicing clear across the hall.
38: 17 The mist is quite thick here, and the fissure is too wide to jump.
39: 18 This is a low room with a crude note on the wall. The note says,
40: 18 "You won't get it up the steps".
41: 19 You are in the hall of the mountain king, with passages off in all
42: 19 directions.
43: 20 You are at the bottom of the pit with a broken neck.
44: 21 You didn't make it.
45: 22 The dome is unclimbable.
46: 23 You are at the west end of the twopit room. There is a large hole in
47: 23 the wall above the pit at this end of the room.
48: 24 You are at the bottom of the eastern pit in the twopit room. There is
49: 24 a small pool of oil in one corner of the pit.
50: 25 You are at the bottom of the western pit in the twopit room. There is
51: 25 a large hole in the wall about 25 feet above you.
52: 26 You clamber up the plant and scurry through the hole at the top.
53: 27 You are on the west side of the fissure in the hall of mists.
54: 28 You are in a low n/s passage at a hole in the floor. The hole goes
55: 28 down to an e/w passage.
56: 29 You are in the south side chamber.
57: 30 You are in the west side chamber of the hall of the mountain king.
58: 30 A passage continues west and up here.
59: 31 >$<
60: 32 You can't get by the snake.
61: 33 You are in a large room, with a passage to the south, a passage to the
62: 33 west, and a wall of broken rock to the east. There is a large "y2" on
63: 33 A rock in the room's center.
64: 34 You are in a jumble of rock, with cracks everywhere.
65: 35 You're at a low window overlooking a huge pit, which extends up out of
66: 35 sight. A floor is indistinctly visible over 50 feet below. Traces of
67: 35 White mist cover the floor of the pit, becoming thicker to the right.
68: 35 Marks in the dust around the window would seem to indicate that
69: 35 someone has been here recently. Directly across the pit from you and
70: 35 25 Feet away there is a similar window looking into a lighted room. A
71: 35 shadowy figure can be seen there peering back at you.
72: 36 You are in a dirty broken passage. To the east is a crawl. To the
73: 36 west is a large passage. Above you is a hole to another passage.
74: 37 You are on the brink of a small clean climbable pit. A crawl leads
75: 37 west.
76: 38 You are in the bottom of a small pit with a little stream, which
77: 38 Enters and exits through tiny slits.
78: 39 You are in a large room full of dusty rocks. There is a big hole in
79: 39 the floor. There are cracks everywhere, and a passage leading east.
80: 40 You have crawled through a very low wide passage parallel to and north
81: 40 of the hall of mists.
82: 41 You are at the west end of hall of mists. A low wide crawl continues
83: 41 west and another goes north. To the south is a little passage 6 feet
84: 41 Off the floor.
85: 42 You are in a maze of twisty little passages, all alike.
86: 43 You are in a maze of twisty little passages, all alike.
87: 44 You are in a maze of twisty little passages, all alike.
88: 45 You are in a maze of twisty little passages, all alike.
89: 46 Dead end
90: 47 Dead end
91: 48 Dead end
92: 49 You are in a maze of twisty little passages, all alike.
93: 50 You are in a maze of twisty little passages, all alike.
94: 51 You are in a maze of twisty little passages, all alike.
95: 52 You are in a maze of twisty little passages, all alike.
96: 53 You are in a maze of twisty little passages, all alike.
97: 54 Dead end
98: 55 You are in a maze of twisty little passages, all alike.
99: 56 Dead end
100: 57 You are on the brink of a thirty foot pit with a massive orange column
101: 57 down one wall. You could climb down here but you could not get back
102: 57 up. The maze continues at this level.
103: 58 Dead end
104: 59 You have crawled through a very low wide passage parallel to and north
105: 59 of the hall of mists.
106: 60 You are at the east end of a very long hall apparently without side
107: 60 chambers. To the east a low wide crawl slants up. To the north a
108: 60 round two foot hole slants down.
109: 61 You are at the west end of a very long featureless hall. The hall
110: 61 joins up with a narrow north/south passage.
111: 62 You are at a crossover of a high n/s passage and a low e/w one.
112: 63 Dead end
113: 64 You are at a complex junction. A low hands and knees passage from the
114: 64 north joins a higher crawl from the east to make a walking passage
115: 64 going west. There is also a large room above. The air is damp here.
116: 65 You are in bedquilt, a long east/west passage with holes everywhere.
117: 65 To explore at random select north, south, up, or down.
118: 66 You are in a room whose walls resemble swiss cheese. Obvious passages
119: 66 go west, east, ne, and nw. Part of the room is occupied by a large
120: 66 bedrock block.
121: 67 You are at the east end of the twopit room. The floor here is
122: 67 littered with thin rock slabs, which make it easy to descend the pits.
123: 67 There is a path here bypassing the pits to connect passages from east
124: 67 and west. There are holes all over, but the only big one is on the
125: 67 wall directly over the west pit where you can't get to it.
126: 68 You are in a large low circular chamber whose floor is an immense slab
127: 68 fallen from the ceiling (slab room). East and west there once were
128: 68 large passages, but they are now filled with boulders. Low small
129: 68 passages go north and south, and the south one quickly bends west
130: 68 around the boulders.
131: 69 You are in a secret n/s canyon above a large room.
132: 70 You are in a secret n/s canyon above a sizable passage.
133: 71 You are in a secret canyon at a junction of three canyons, bearing
134: 71 north, south, and se. The north one is as tall as the other two
135: 71 combined.
136: 72 You are in a large low room. Crawls lead north, se, and sw.
137: 73 Dead end crawl.
138: 74 You are in a secret canyon which here runs e/w. It crosses over a
139: 74 very tight canyon 15 feet below. If you go down you may not be able
140: 74 to get back up.
141: 75 You are at a wide place in a very tight n/s canyon.
142: 76 The canyon here becomes too tight to go further south.
143: 77 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
144: 77 seems to open up.
145: 78 The canyon runs into a mass of boulders -- dead end.
146: 79 The stream flows out through a pair of 1 foot diameter sewer pipes.
147: 79 It would be advisable to use the exit.
148: 80 You are in a maze of twisty little passages, all alike.
149: 81 Dead end
150: 82 Dead end
151: 83 You are in a maze of twisty little passages, all alike.
152: 84 You are in a maze of twisty little passages, all alike.
153: 85 Dead end
154: 86 Dead end
155: 87 You are in a maze of twisty little passages, all alike.
156: 88 You are in a long, narrow corridor stretching out of sight to the
157: 88 west. At the eastern end is a hole through which you can see a
158: 88 profusion of leaves.
159: 89 There is nothing here to climb. Use "up" or "out" to leave the pit.
160: 90 You have climbed up the plant and out of the pit.
161: 91 You are at the top of a steep incline above a large room. You could
162: 91 climb down here, but you would not be able to climb up. There is a
163: 91 passage leading back to the north.
164: 92 You are in the giant room. The ceiling here is too high up for your
165: 92 lamp to show it. Cavernous passages lead east, north, and south. On
166: 92 the west wall is scrawled the inscription, "fee fie foe foo" [sic].
167: 93 The passage here is blocked by a recent cave-in.
168: 94 You are at one end of an immense north/south passage.
169: 95 You are in a magnificent cavern with a rushing stream, which cascades
170: 95 over a sparkling waterfall into a roaring whirlpool which disappears
171: 95 through a hole in the floor. Passages exit to the south and west.
172: 96 You are in the soft room. The walls are covered with heavy curtains,
173: 96 the floor with a thick pile carpet. Moss covers the ceiling.
174: 97 This is the oriental room. Ancient oriental cave drawings cover the
175: 97 walls. A gently sloping passage leads upward to the north, another
176: 97 passage leads se, and a hands and knees crawl leads west.
177: 98 You are following a wide path around the outer edge of a large cavern.
178: 98 Far below, through a heavy white mist, strange splashing noises can be
179: 98 heard. The mist rises up through a fissure in the ceiling. The path
180: 98 exits to the south and west.
181: 99 You are in an alcove. A small nw path seems to widen after a short
182: 99 distance. An extremely tight tunnel leads east. It looks like a very
183: 99 tight squeeze. An eerie light can be seen at the other end.
184: 100 You're in a small chamber lit by an eerie green light. An extremely
185: 100 narrow tunnel exits to the west. A dark corridor leads ne.
186: 101 You're in the dark-room. A corridor leading south is the only exit.
187: 102 You are in an arched hall. A coral passage once continued up and east
188: 102 from here, but is now blocked by debris. The air smells of sea water.
189: 103 You're in a large room carved out of sedimentary rock. The floor and
190: 103 walls are littered with bits of shells imbedded in the stone. A
191: 103 shallow passage proceeds downward, and a somewhat steeper one leads
192: 103 up. A low hands and knees passage enters from the south.
193: 104 You are in a long sloping corridor with ragged sharp walls.
194: 105 You are in a cul-de-sac about eight feet across.
195: 106 You are in an anteroom leading to a large passage to the east. Small
196: 106 passages go west and up. The remnants of recent digging are evident.
197: 106 A sign in midair here says "Cave under construction beyond this point.
198: 106 Proceed at own risk. [Witt construction company]"
199: 107 You are in a maze of twisty little passages, all different.
200: 108 You are at Witt's end. Passages lead off in *all* directions.
201: 109 You are in a north/south canyon about 25 feet across. The floor is
202: 109 covered by white mist seeping in from the north. The walls extend
203: 109 upward for well over 100 feet. Suspended from some unseen point far
204: 109 above you, an enormous two-sided mirror is hanging parallel to and
205: 109 Midway between the canyon walls. (The mirror is obviously provided
206: 109 for the use of the dwarves, who as you know, are extremely vain.) A
207: 109 Small window can be seen in either wall, some fifty feet up.
208: 110 You're at a low window overlooking a huge pit, which extends up out of
209: 110 sight. A floor is indistinctly visible over 50 feet below. Traces of
210: 110 white mist cover the floor of the pit, becoming thicker to the left.
211: 110 Marks in the dust around the window would seem to indicate that
212: 110 someone has been here recently. Directly across the pit from you and
213: 110 25 Feet away there is a similar window looking into a lighted room. A
214: 110 shadowy figure can be seen there peering back at you.
215: 111 A large stalactite extends from the roof and almost reaches the floor
216: 111 below. You could climb down it, and jump from it to the floor, but
217: 111 having done so you would be unable to reach it to climb back up.
218: 112 You are in a little maze of twisting passages, all different.
219: 113 You are at the edge of a large underground reservoir. An opaque cloud
220: 113 of white mist fills the room and rises rapidly upward. The lake is
221: 113 fed by a stream, which tumbles out of a hole in the wall about 10 feet
222: 113 overhead and splashes noisily into the water somewhere within the
223: 113 Mist. The only passage goes back toward the south.
224: 114 Dead end
225: 115 You are at the northeast end of an immense room, even larger than the
226: 115 giant room. It appears to be a repository for the "adventure"
227: 115 program. Massive torches far overhead bathe the room with smoky
228: 115 yellow light. Scattered about you can be seen a pile of bottles (all
229: 115 of them empty), a nursery of young beanstalks murmuring quietly, a bed
230: 115 of oysters, a bundle of black rods with rusty stars on their ends, and
231: 115 a collection of brass lanterns. Off to one side a great many dwarves
232: 115 are sleeping on the floor, snoring loudly. A sign nearby reads: "Do
233: 115 not disturb the dwarves!" An immense mirror is hanging against one
234: 115 wall, and stretches to the other end of the room, where various other
235: 115 sundry objects can be glimpsed dimly in the distance.
236: 116 You are at the southwest end of the repository. To one side is a pit
237: 116 full of fierce green snakes. On the other side is a row of small
238: 116 wicker cages, each of which contains a little sulking bird. In one
239: 116 corner is a bundle of black rods with rusty marks on their ends. A
240: 116 large number of velvet pillows are scattered about on the floor. A
241: 116 vast mirror stretches off to the northeast. At your feet is a large
242: 116 steel grate, next to which is a sign which reads, "Treasure vault.
243: 116 Keys in main office."
244: 117 You are on one side of a large, deep chasm. A heavy white mist rising
245: 117 up from below obscures all view of the far side. A sw path leads away
246: 117 from the chasm into a winding corridor.
247: 118 You are in a long winding corridor sloping out of sight in both
248: 118 directions.
249: 119 You are in a secret canyon which exits to the north and east.
250: 120 You are in a secret canyon which exits to the north and east.
251: 121 You are in a secret canyon which exits to the north and east.
252: 122 You are on the far side of the chasm. A ne path leads away from the
253: 122 chasm on this side.
254: 123 You're in a long east/west corridor. A faint rumbling noise can be
255: 123 heard in the distance.
256: 124 The path forks here. The left fork leads northeast. A dull rumbling
257: 124 seems to get louder in that direction. The right fork leads southeast
258: 124 down a gentle slope. The main corridor enters from the west.
259: 125 The walls are quite warm here. From the north can be heard a steady
260: 125 roar, so loud that the entire cave seems to be trembling. Another
261: 125 passage leads south, and a low crawl goes east.
262: 126 You are on the edge of a breath-taking view. Far below you is an
263: 126 active volcano, from which great gouts of molten lava come surging
264: 126 out, cascading back down into the depths. The glowing rock fills the
265: 126 farthest reaches of the cavern with a blood-red glare, giving every-
266: 126 thing an eerie, macabre appearance. The air is filled with flickering
267: 126 sparks of ash and a heavy smell of brimstone. The walls are hot to
268: 126 the touch, and the thundering of the volcano drowns out all other
269: 126 sounds. Embedded in the jagged roof far overhead are myriad twisted
270: 126 formations composed of pure white alabaster, which scatter the murky
271: 126 light into sinister apparitions upon the walls. To one side is a deep
272: 126 gorge, filled with a bizarre chaos of tortured rock which seems to
273: 126 have been crafted by the devil himself. An immense river of fire
274: 126 crashes out from the depths of the volcano, burns its way through the
275: 126 gorge, and plummets into a bottomless pit far off to your left. To
276: 126 the right, an immense geyser of blistering steam erupts continuously
277: 126 from a barren island in the center of a sulfurous lake, which bubbles
278: 126 ominously. The far right wall is aflame with an incandescence of its
279: 126 own, which lends an additional infernal splendor to the already
280: 126 hellish scene. A dark, foreboding passage exits to the south.
281: 127 You are in a small chamber filled with large boulders. The walls are
282: 127 very warm, causing the air in the room to be almost stifling from the
283: 127 heat. The only exit is a crawl heading west, through which is coming
284: 127 a low rumbling.
285: 128 You are walking along a gently sloping north/south passage lined with
286: 128 oddly shaped limestone formations.
287: 129 You are standing at the entrance to a large, barren room. A sign
288: 129 posted above the entrance reads: "Caution! Bear in room!"
289: 130 You are inside a barren room. The center of the room is completely
290: 130 empty except for some dust. Marks in the dust lead away toward the
291: 130 far end of the room. The only exit is the way you came in.
292: 131 You are in a maze of twisting little passages, all different.
293: 132 You are in a little maze of twisty passages, all different.
294: 133 You are in a twisting maze of little passages, all different.
295: 134 You are in a twisting little maze of passages, all different.
296: 135 You are in a twisty little maze of passages, all different.
297: 136 You are in a twisty maze of little passages, all different.
298: 137 You are in a little twisty maze of passages, all different.
299: 138 You are in a maze of little twisting passages, all different.
300: 139 You are in a maze of little twisty passages, all different.
301: 140 Dead end
302: -1 End
303: 2
304: 1 You're at end of road again.
305: 2 You're at hill in road.
306: 3 You're inside building.
307: 4 You're in valley.
308: 5 You're in forest.
309: 6 You're in forest.
310: 7 You're at slit in streambed.
311: 8 You're outside grate.
312: 9 You're below the grate.
313: 10 You're in cobble crawl.
314: 11 You're in debris room.
315: 13 You're in bird chamber.
316: 14 You're at top of small pit.
317: 15 You're in hall of mists.
318: 17 You're on east bank of fissure.
319: 18 You're in nugget of gold room.
320: 19 You're in hall of mt king.
321: 23 You're at west end of twopit room.
322: 24 You're in east pit.
323: 25 You're in west pit.
324: 33 You're at "y2".
325: 35 You're at window on pit.
326: 36 You're in dirty passage.
327: 39 You're in dusty rock room.
328: 41 You're at west end of hall of mists.
329: 57 You're at brink of pit.
330: 60 You're at east end of long hall.
331: 61 You're at west end of long hall.
332: 64 You're at complex junction.
333: 66 You're in swiss cheese room.
334: 67 You're at east end of twopit room.
335: 68 You're in slab room.
336: 71 You're at junction of three secret canyons.
337: 74 You're in secret e/w canyon above tight canyon.
338: 88 You're in narrow corridor.
339: 91 You're at steep incline above large room.
340: 92 You're in giant room.
341: 95 You're in cavern with waterfall.
342: 96 You're in soft room.
343: 97 You're in oriental room.
344: 98 You're in misty cavern.
345: 99 You're in alcove.
346: 100 You're in plover room.
347: 101 You're in dark-room.
348: 102 You're in arched hall.
349: 103 You're in shell room.
350: 106 You're in anteroom.
351: 108 You're at witt's end.
352: 109 You're in mirror canyon.
353: 110 You're at window on pit.
354: 111 You're at top of stalactite.
355: 113 You're at reservoir.
356: 115 You're at ne end.
357: 116 You're at sw end.
358: 117 You're on sw side of chasm.
359: 118 You're in sloping corridor.
360: 122 You're on ne side of chasm.
361: 123 You're in corridor.
362: 124 You're at fork in path.
363: 125 You're at junction with warm walls.
364: 126 You're at breath-taking view.
365: 127 You're in chamber of boulders.
366: 128 You're in limestone passage.
367: 129 You're in front of barren room.
368: 130 You're in barren room.
369: -1
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599: 68 65 45
600: 69 68 30 61
601: 69 331120 46
602: 69 119 46
603: 69 109 45
604: 69 113 75
605: 70 71 45
606: 70 65 30 23
607: 70 111 46
608: 71 65 48
609: 71 70 46
610: 71 110 45
611: 72 65 70
612: 72 118 49
613: 72 73 45
614: 72 97 48 72
615: 73 72 46 17 11
616: 74 19 43
617: 74 331120 44
618: 74 121 44
619: 74 75 30
620: 75 76 46
621: 75 77 45
622: 76 75 45
623: 77 75 43
624: 77 78 44
625: 77 66 45 17
626: 78 77 46
627: 79 3 1
628: 80 42 45
629: 80 80 44
630: 80 80 46
631: 80 81 43
632: 81 80 44 11
633: 82 44 46 11
634: 83 57 46
635: 83 84 43
636: 83 85 44
637: 84 57 45
638: 84 83 44
639: 84 114 50
640: 85 83 43 11
641: 86 52 29 11
642: 87 45 29 30
643: 88 25 30 56 43
644: 88 20 39
645: 88 92 44 27
646: 89 25 1
647: 90 23 1
648: 91 95 45 73 23
649: 91 72 30 56
650: 92 88 46
651: 92 93 43
652: 92 94 45
653: 93 92 46 27 11
654: 94 92 46 27 23
655: 94 309095 45 3 73
656: 94 611 45
657: 95 94 46 11
658: 95 92 27
659: 95 91 44
660: 96 66 44 11
661: 97 66 48
662: 97 72 44 17
663: 97 98 29 45 73
664: 98 97 46 72
665: 98 99 44
666: 99 98 50 73
667: 99 301 43 23
668: 99 100 43
669: 100 301 44 23 11
670: 100 99 44
671: 100 159302 71
672: 100 33 71
673: 100 101 47 22
674: 101 100 46 71 11
675: 102 103 30 74 11
676: 103 102 29 38
677: 103 104 30
678: 103 114618 46
679: 103 115619 46
680: 103 64 46
681: 104 103 29 74
682: 104 105 30
683: 105 104 29 11
684: 105 103 74
685: 106 64 29
686: 106 65 44
687: 106 108 43
688: 107 131 46
689: 107 132 49
690: 107 133 47
691: 107 134 48
692: 107 135 29
693: 107 136 50
694: 107 137 43
695: 107 138 44
696: 107 139 45
697: 107 61 30
698: 108 95556 43 45 46 47 48 49 50 29 30
699: 108 106 43
700: 108 626 44
701: 109 69 46
702: 109 113 45 75
703: 110 71 44
704: 110 20 39
705: 111 70 45
706: 111 40050 30 39 56
707: 111 50053 30
708: 111 45 30
709: 112 131 49
710: 112 132 45
711: 112 133 43
712: 112 134 50
713: 112 135 48
714: 112 136 47
715: 112 137 44
716: 112 138 30
717: 112 139 29
718: 112 140 46
719: 113 109 46 11 109
720: 114 84 48
721: 115 116 49
722: 116 115 47
723: 116 593 30
724: 117 118 49
725: 117 233660 41 42 69 47
726: 117 332661 41
727: 117 303 41
728: 117 332021 39
729: 117 596 39
730: 118 72 30
731: 118 117 29
732: 119 69 45 11
733: 119 653 43 7
734: 120 69 45
735: 120 74 43
736: 121 74 43 11
737: 121 653 45 7
738: 122 123 47
739: 122 233660 41 42 69 49
740: 122 303 41
741: 122 596 39
742: 122 124 77
743: 122 126 28
744: 122 129 40
745: 123 122 44
746: 123 124 43 77
747: 123 126 28
748: 123 129 40
749: 124 123 44
750: 124 125 47 36
751: 124 128 48 37 30
752: 124 126 28
753: 124 129 40
754: 125 124 46 77
755: 125 126 45 28
756: 125 127 43 17
757: 126 125 46 23 11
758: 126 124 77
759: 126 610 30 39
760: 127 125 44 11 17
761: 127 124 77
762: 127 126 28
763: 128 124 45 29 77
764: 128 129 46 30 40
765: 128 126 28
766: 129 128 44 29
767: 129 124 77
768: 129 130 43 19 40 3
769: 129 126 28
770: 130 129 44 11
771: 130 124 77
772: 130 126 28
773: 131 107 44
774: 131 132 48
775: 131 133 50
776: 131 134 49
777: 131 135 47
778: 131 136 29
779: 131 137 30
780: 131 138 45
781: 131 139 46
782: 131 112 43
783: 132 107 50
784: 132 131 29
785: 132 133 45
786: 132 134 46
787: 132 135 44
788: 132 136 49
789: 132 137 47
790: 132 138 43
791: 132 139 30
792: 132 112 48
793: 133 107 29
794: 133 131 30
795: 133 132 44
796: 133 134 47
797: 133 135 49
798: 133 136 43
799: 133 137 45
800: 133 138 50
801: 133 139 48
802: 133 112 46
803: 134 107 47
804: 134 131 45
805: 134 132 50
806: 134 133 48
807: 134 135 43
808: 134 136 30
809: 134 137 46
810: 134 138 29
811: 134 139 44
812: 134 112 49
813: 135 107 45
814: 135 131 48
815: 135 132 30
816: 135 133 46
817: 135 134 43
818: 135 136 44
819: 135 137 49
820: 135 138 47
821: 135 139 50
822: 135 112 29
823: 136 107 43
824: 136 131 44
825: 136 132 29
826: 136 133 49
827: 136 134 30
828: 136 135 46
829: 136 137 50
830: 136 138 48
831: 136 139 47
832: 136 112 45
833: 137 107 48
834: 137 131 47
835: 137 132 46
836: 137 133 30
837: 137 134 29
838: 137 135 50
839: 137 136 45
840: 137 138 49
841: 137 139 43
842: 137 112 44
843: 138 107 30
844: 138 131 43
845: 138 132 47
846: 138 133 29
847: 138 134 44
848: 138 135 45
849: 138 136 46
850: 138 137 48
851: 138 139 49
852: 138 112 50
853: 139 107 49
854: 139 131 50
855: 139 132 43
856: 139 133 44
857: 139 134 45
858: 139 135 30
859: 139 136 48
860: 139 137 29
861: 139 138 46
862: 139 112 47
863: 140 112 45 11
864: -1
865: 4
866: 2 road
867: 2 hill
868: 3 enter
869: 4 upstr
870: 5 downs
871: 6 fores
872: 7 forwa
873: 7 conti
874: 7 onwar
875: 8 back
876: 8 retur
877: 8 retre
878: 9 valle
879: 10 stair
880: 11 out
881: 11 outsi
882: 11 exit
883: 11 leave
884: 12 build
885: 12 house
886: 13 gully
887: 14 strea
888: 15 rock
889: 16 bed
890: 17 crawl
891: 18 cobbl
892: 19 inwar
893: 19 insid
894: 19 in
895: 20 surfa
896: 21 null
897: 21 nowhe
898: 22 dark
899: 23 passa
900: 23 tunne
901: 24 low
902: 25 canyo
903: 26 awkwa
904: 27 giant
905: 28 view
906: 29 upwar
907: 29 up
908: 29 u
909: 29 above
910: 29 ascen
911: 30 d
912: 30 downw
913: 30 down
914: 30 desce
915: 31 pit
916: 32 outdo
917: 33 crack
918: 34 steps
919: 35 dome
920: 36 left
921: 37 right
922: 38 hall
923: 39 jump
924: 40 barre
925: 41 over
926: 42 acros
927: 43 east
928: 43 e
929: 44 west
930: 44 w
931: 45 north
932: 45 n
933: 46 south
934: 46 s
935: 47 ne
936: 48 se
937: 49 sw
938: 50 nw
939: 51 debri
940: 52 hole
941: 53 wall
942: 54 broke
943: 55 y2
944: 56 climb
945: 57 look
946: 57 exami
947: 57 touch
948: 57 descr
949: 58 floor
950: 59 room
951: 60 slit
952: 61 slab
953: 61 slabr
954: 62 xyzzy
955: 63 depre
956: 64 entra
957: 65 plugh
958: 66 secre
959: 67 cave
960: 69 cross
961: 70 bedqu
962: 71 plove
963: 72 orien
964: 73 caver
965: 74 shell
966: 75 reser
967: 76 main
968: 76 offic
969: 77 fork
970: 1001 keys
971: 1001 key
972: 1002 lamp
973: 1002 headl
974: 1002 lante
975: 1003 grate
976: 1004 cage
977: 1005 wand
978: 1005 rod
979: 1006 wand
980: 1006 rod (must be next object after "real" rod)
981: 1007 steps
982: 1008 bird
983: 1009 door
984: 1010 pillo
985: 1010 velve
986: 1011 snake
987: 1012 fissu
988: 1013 table
989: 1014 clam
990: 1015 oyste
991: 1016 magaz
992: 1016 issue
993: 1016 spelu
994: 1016 "spel
995: 1017 dwarf
996: 1017 dwarv
997: 1018 knife
998: 1018 knive
999: 1019 food
1000: 1019 ratio
1001: 1020 bottl
1002: 1020 jar
1003: 1021 water
1004: 1021 h2o
1005: 1022 oil
1006: 1023 mirro
1007: 1024 plant
1008: 1024 beans
1009: 1025 plant (must be next object after "real" plant)
1010: 1026 stala
1011: 1027 shado
1012: 1027 figur
1013: 1028 axe
1014: 1029 drawi
1015: 1030 pirat
1016: 1031 drago
1017: 1032 chasm
1018: 1033 troll
1019: 1034 troll (must be next object after "real" troll)
1020: 1035 bear
1021: 1036 messa
1022: 1037 volca
1023: 1037 geyse (same as volcano)
1024: 1038 machi
1025: 1038 vendi
1026: 1039 batte
1027: 1040 carpe
1028: 1040 moss
1029: 1050 gold
1030: 1050 nugge
1031: 1051 diamo
1032: 1052 silve
1033: 1052 bars
1034: 1053 jewel
1035: 1054 coins
1036: 1055 chest
1037: 1055 box
1038: 1055 treas
1039: 1056 eggs
1040: 1056 egg
1041: 1056 nest
1042: 1057 tride
1043: 1058 vase
1044: 1058 ming
1045: 1058 shard
1046: 1058 potte
1047: 1059 emera
1048: 1060 plati
1049: 1060 pyram
1050: 1061 pearl
1051: 1062 rug
1052: 1062 persi
1053: 1063 spice
1054: 1064 chain
1055: 2001 carry
1056: 2001 take
1057: 2001 keep
1058: 2001 catch
1059: 2001 steal
1060: 2001 captu
1061: 2001 get
1062: 2001 tote
1063: 2002 drop
1064: 2002 relea
1065: 2002 free
1066: 2002 disca
1067: 2002 dump
1068: 2003 say
1069: 2003 chant
1070: 2003 sing
1071: 2003 utter
1072: 2003 mumbl
1073: 2004 unloc
1074: 2004 open
1075: 2005 nothi
1076: 2006 lock
1077: 2006 close
1078: 2007 light
1079: 2007 on
1080: 2008 extin
1081: 2008 off
1082: 2009 wave
1083: 2009 shake
1084: 2009 swing
1085: 2010 calm
1086: 2010 placa
1087: 2010 tame
1088: 2011 walk
1089: 2011 run
1090: 2011 trave
1091: 2011 go
1092: 2011 proce
1093: 2011 conti
1094: 2011 explo
1095: 2011 goto
1096: 2011 follo
1097: 2011 turn
1098: 2012 attac
1099: 2012 kill
1100: 2012 slay
1101: 2012 fight
1102: 2012 hit
1103: 2012 strik
1104: 2013 pour
1105: 2014 eat
1106: 2014 devou
1107: 2015 drink
1108: 2016 rub
1109: 2017 throw
1110: 2017 toss
1111: 2018 quit
1112: 2019 find
1113: 2019 where
1114: 2020 inven
1115: 2021 feed
1116: 2022 fill
1117: 2023 blast
1118: 2023 deton
1119: 2023 ignit
1120: 2023 blowu
1121: 2024 score
1122: 2025 fee
1123: 2025 fie
1124: 2025 foe
1125: 2025 foo
1126: 2025 fum
1127: 2026 brief
1128: 2027 read
1129: 2027 perus
1130: 2028 break
1131: 2028 shatt
1132: 2028 smash
1133: 2029 wake
1134: 2029 distu
1135: 2030 suspe
1136: 2030 pause
1137: 2030 save
1138: 2031 hours
1139: 3001 fee
1140: 3002 fie
1141: 3003 foe
1142: 3004 foo
1143: 3005 fum
1144: 3050 sesam
1145: 3050 opens
1146: 3050 abra
1147: 3050 abrac
1148: 3050 shaza
1149: 3050 hocus
1150: 3050 pocus
1151: 3051 help
1152: 3051 ?
1153: 3064 tree
1154: 3064 trees
1155: 3066 dig
1156: 3066 excav
1157: 3068 lost
1158: 3069 mist
1159: 3079 fuck
1160: 3139 stop
1161: 3142 info
1162: 3142 infor
1163: 3147 swim
1164: -1
1165: 5
1166: 1 Set of keys
1167: 000 There are some keys on the ground here.
1168: 2 Brass lantern
1169: 000 There is a shiny brass lamp nearby.
1170: 100 There is a lamp shining nearby.
1171: 3 *Grate
1172: 000 The grate is locked.
1173: 100 The grate is open.
1174: 4 Wicker cage
1175: 000 There is a small wicker cage discarded nearby.
1176: 5 Black rod
1177: 000 A three foot black rod with a rusty star on an end lies nearby.
1178: 6 Black rod
1179: 000 A three foot black rod with a rusty mark on an end lies nearby.
1180: 7 *Steps
1181: 000 Rough stone steps lead down the pit.
1182: 100 Rough stone steps lead up the dome.
1183: 8 Little bird in cage
1184: 000 A cheerful little bird is sitting here singing.
1185: 100 There is a little bird in the cage.
1186: 9 *Rusty door
1187: 000 The way north is barred by a massive, rusty, iron door.
1188: 100 The way north leads through a massive, rusty, iron door.
1189: 10 Velvet pillow
1190: 000 A small velvet pillow lies on the floor.
1191: 11 *Snake
1192: 000 A huge green fierce snake bars the way!
1193: 100 >$< (Chased away)
1194: 12 *Fissure
1195: 000 >$<
1196: 100 A crystal bridge now spans the fissure.
1197: 200 The crystal bridge has vanished!
1198: 13 *Stone tablet
1199: 000 A massive stone tablet imbedded in the wall reads:
1200: 000 "Congratulations on bringing light into the dark-room!"
1201: 14 Giant clam >grunt!<
1202: 000 There is an enormous clam here with its shell tightly closed.
1203: 15 Giant oyster >groan!<
1204: 000 There is an enormous oyster here with its shell tightly closed.
1205: 100 Interesting. There seems to be something written on the underside of
1206: 100 The oyster.
1207: 16 "Spelunker today"
1208: 000 There are a few recent issues of "Spelunker today" magazine here.
1209: 19 Tasty food
1210: 000 There is food here.
1211: 20 Small bottle
1212: 000 There is a bottle of water here.
1213: 100 There is an empty bottle here.
1214: 200 There is a bottle of oil here.
1215: 21 Water in the bottle
1216: 22 Oil in the bottle
1217: 23 *Mirror
1218: 000 >$<
1219: 24 *Plant
1220: 000 There is a tiny little plant in the pit, murmuring "water, water, ..."
1221: 100 The plant spurts into furious growth for a few seconds.
1222: 200 There is a 12-foot-tall beanstalk stretching up out of the pit,
1223: 200 Bellowing "water!! water!!"
1224: 300 The plant grows explosively, almost filling the bottom of the pit.
1225: 400 There is a gigantic beanstalk stretching all the way up to the hole.
1226: 500 You've over-watered the plant! It's shriveling up! It's, it's...
1227: 25 *Phony plant (seen in twopit room only when tall enough)
1228: 000 >$<
1229: 100 The top of a 12-foot-tall beanstalk is poking out of the west pit.
1230: 200 There is a huge beanstalk growing out of the west pit up to the hole.
1231: 26 *Stalactite
1232: 000 >$<
1233: 27 *Shadowy figure
1234: 000 The shadowy figure seems to be trying to attract your attention.
1235: 28 Dwarf's axe
1236: 000 There is a little axe here.
1237: 100 There is a little axe lying beside the bear.
1238: 29 *Cave drawings
1239: 000 >$<
1240: 30 *Pirate
1241: 000 >$<
1242: 31 *Dragon
1243: 000 A huge green fierce dragon bars the way!
1244: 100 Congratulations! You have just vanquished a dragon with your bare
1245: 100 Hands! (unbelievable, isn't it?)
1246: 200 The body of a huge green dead dragon is lying off to one side.
1247: 32 *Chasm
1248: 000 A rickety wooden bridge extends across the chasm, vanishing into the
1249: 000 Mist. A sign posted on the bridge reads, "stop! pay troll!"
1250: 100 The wreckage of a bridge (and a dead bear) can be seen at the bottom
1251: 100 Of the chasm.
1252: 33 *Troll
1253: 000 A burly troll stands by the bridge and insists you throw him a
1254: 000 Treasure before you may cross.
1255: 100 The troll steps out from beneath the bridge and blocks your way.
1256: 200 >$< (Chased away)
1257: 34 *Phony troll
1258: 000 The troll is nowhere to be seen.
1259: 35 >$< (Bear uses rtext 141)
1260: 000 There is a ferocious cave bear eying you from the far end of the room!
1261: 100 There is a gentle cave bear sitting placidly in one corner.
1262: 200 There is a contented-looking bear wandering about nearby.
1263: 300 >$< (Dead)
1264: 36 *Message in second maze
1265: 000 There is a message scrawled in the dust in a flowery script, reading:
1266: 000 "This is not the maze where the pirate leaves his treasure chest."
1267: 37 *Volcano and/or geyser
1268: 000 >$<
1269: 38 *Vending machine
1270: 000 There is a massive vending machine here. The instructions on it read:
1271: 000 "Drop coins here to receive fresh batteries."
1272: 39 Batteries
1273: 000 There are fresh batteries here.
1274: 100 Some worn-out batteries have been discarded nearby.
1275: 40 *Carpet and/or moss
1276: 000 >$<
1277: 50 Large gold nugget
1278: 000 There is a large sparkling nugget of gold here!
1279: 51 Several diamonds
1280: 000 There are diamonds here!
1281: 52 Bars of silver
1282: 000 There are bars of silver here!
1283: 53 Precious jewelry
1284: 000 There is precious jewelry here!
1285: 54 Rare coins
1286: 000 There are many coins here!
1287: 55 Treasure chest
1288: 000 The pirate's treasure chest is here!
1289: 56 Golden eggs
1290: 000 There is a large nest here, full of golden eggs!
1291: 100 The nest of golden eggs has vanished!
1292: 200 Done!
1293: 57 Jeweled trident
1294: 000 There is a jewel-encrusted trident here!
1295: 58 Ming vase
1296: 000 There is a delicate, precious, ming vase here!
1297: 100 The vase is now resting, delicately, on a velvet pillow.
1298: 200 The floor is littered with worthless shards of pottery.
1299: 300 The ming vase drops with a delicate crash.
1300: 59 Egg-sized emerald
1301: 000 There is an emerald here the size of a plover's egg!
1302: 60 Platinum pyramid
1303: 000 There is a platinum pyramid here, 8 inches on a side!
1304: 61 Glistening pearl
1305: 000 Off to one side lies a glistening pearl!
1306: 62 Persian rug
1307: 000 There is a persian rug spread out on the floor!
1308: 100 The dragon is sprawled out on a persian rug!!
1309: 63 Rare spices
1310: 000 There are rare spices here!
1311: 64 Golden chain
1312: 000 There is a golden chain lying in a heap on the floor!
1313: 100 The bear is locked to the wall with a golden chain!
1314: 200 There is a golden chain locked to the wall!
1315: -1
1316: 6
1317: 1 Somewhere nearby is colossal cave, where others have found fortunes in
1318: 1 treasure and gold, though it is rumored that some who enter are never
1319: 1 seen again. Magic is said to work in the cave. I will be your eyes
1320: 1 and hands. Direct me with commands of 1 or 2 words. I should warn
1321: 1 you that I look at only the first five letters of each word, so you'll
1322: 1 have to enter "northeast" as "ne" to distinguish it from "north".
1323: 1 (Should you get stuck, type "help" for some general hints. For infor-
1324: 1 mation on how to end your adventure, etc., type "info".)
1325: 1 - - -
1326: 1 This program was originally developed by willie crowther. Most of the
1327: 1 features of the current program were added by don woods (don @ su-ai).
1328: 1 contact don if you have any questions, comments, etc.
1329: 1 Address complaints about the unix version to jim @ rand-unix.
1330: 2 A little dwarf with a big knife blocks your way.
1331: 3 A little dwarf just walked around a corner, saw you, threw a little
1332: 3 axe at you which missed, cursed, and ran away.
1333: 4 There is a threatening little dwarf in the room with you!
1334: 5 One sharp nasty knife is thrown at you!
1335: 6 None of them hit you!
1336: 7 One of them gets you!
1337: 8 A hollow voice says "plugh".
1338: 9 There is no way to go that direction.
1339: 10 I am unsure how you are facing. Use compass points or nearby objects.
1340: 11 I don't know in from out here. Use compass points or name something
1341: 11 in the general direction you want to go.
1342: 12 I don't know how to apply that word here.
1343: 13 I don't understand that!
1344: 14 I'm game. Would you care to explain how?
1345: 15 Sorry, but I am not allowed to give more detail. I will repeat the
1346: 15 long description of your location.
1347: 16 It is now pitch dark. If you proceed you will likely fall into a pit.
1348: 17 If you prefer, simply type w rather than west.
1349: 18 Are you trying to catch the bird?
1350: 19 The bird is frightened right now and you cannot catch it no matter
1351: 19 what you try. Perhaps you might try later.
1352: 20 Are you trying to somehow deal with the snake?
1353: 21 You can't kill the snake, or drive it away, or avoid it, or anything
1354: 21 like that. There is a way to get by, but you don't have the necessary
1355: 21 resources right now.
1356: 22 Do you really want to quit now?
1357: 23 You fell into a pit and broke every bone in your body!
1358: 24 You are already carrying it!
1359: 25 You can't be serious!
1360: 26 The bird was unafraid when you entered, but as you approach it becomes
1361: 26 disturbed and you cannot catch it.
1362: 27 You can catch the bird, but you cannot carry it.
1363: 28 There is nothing here with a lock!
1364: 29 You aren't carrying it!
1365: 30 The little bird attacks the green snake, and in an astounding flurry
1366: 30 drives the snake away.
1367: 31 You have no keys!
1368: 32 It has no lock.
1369: 33 I don't know how to lock or unlock such a thing.
1370: 34 It was already locked.
1371: 35 The grate is now locked.
1372: 36 The grate is now unlocked.
1373: 37 It was already unlocked.
1374: 38 You have no source of light.
1375: 39 Your lamp is now on.
1376: 40 Your lamp is now off.
1377: 41 There is no way to get past the bear to unlock the chain, which is
1378: 41 probably just as well.
1379: 42 Nothing happens.
1380: 43 Where?
1381: 44 There is nothing here to attack.
1382: 45 The little bird is now dead. Its body disappears.
1383: 46 Attacking the snake both doesn't work and is very dangerous.
1384: 47 You killed a little dwarf.
1385: 48 You attack a little dwarf, but he dodges out of the way.
1386: 49 With what? Your bare hands?
1387: 50 Good try, but that is an old worn-out magic word.
1388: 51 I know of places, actions, and things. Most of my vocabulary
1389: 51 describes places and is used to move you there. To move, try words
1390: 51 like forest, building, downstream, enter, east, west, north, south,
1391: 51 up, or down. I know about a few special objects, like a black rod
1392: 51 hidden in the cave. These objects can be manipulated using some of
1393: 51 the action words that I know. Usually you will need to give both the
1394: 51 object and action words (in either order), but sometimes I can infer
1395: 51 the object from the verb alone. Some objects also imply verbs; in
1396: 51 particular, "inventory" implies "take inventory", which causes me to
1397: 51 give you a list of what you're carrying. The objects have side
1398: 51 effects; for instance, the rod scares the bird. Usually people having
1399: 51 trouble moving just need to try a few more words. Usually people
1400: 51 trying unsuccessfully to manipulate an object are attempting something
1401: 51 beyond their (or my!) capabilities and should try a completely
1402: 51 different tack. To speed the game you can sometimes move long
1403: 51 distances with a single word. For example, "building" usually gets
1404: 51 you to the building from anywhere above ground except when lost in the
1405: 51 forest. Also, note that cave passages turn a lot, and that leaving a
1406: 51 room to the north does not guarantee entering the next from the south.
1407: 51 Good luck!
1408: 52 It misses!
1409: 53 It gets you!
1410: 54 OK
1411: 55 You can't unlock the keys.
1412: 56 You have crawled around in some little holes and wound up back in the
1413: 56 main passage.
1414: 57 I don't know where the cave is, but hereabouts no stream can run on
1415: 57 the surface for long. I would try the stream.
1416: 58 I need more detailed instructions to do that.
1417: 59 I can only tell you what you see as you move about and manipulate
1418: 59 things. I cannot tell you where remote things are.
1419: 60 I don't know that word.
1420: 61 What?
1421: 62 Are you trying to get into the cave?
1422: 63 The grate is very solid and has a hardened steel lock. You cannot
1423: 63 enter without a key, and there are no keys nearby. I would recommend
1424: 63 looking elsewhere for the keys.
1425: 64 The trees of the forest are large hardwood oak and maple, with an
1426: 64 occasional grove of pine or spruce. There is quite a bit of under-
1427: 64 growth, largely birch and ash saplings plus nondescript bushes of
1428: 64 various sorts. This time of year visibility is quite restricted by
1429: 64 all the leaves, but travel is quite easy if you detour around the
1430: 64 spruce and berry bushes.
1431: 65 Welcome to adventure!! Would you like instructions?
1432: 66 Digging without a shovel is quite impractical. Even with a shovel
1433: 66 progress is unlikely.
1434: 67 Blasting requires dynamite.
1435: 68 I'm as confused as you are.
1436: 69 Mist is a white vapor, usually water, seen from time to time in
1437: 69 caverns. It can be found anywhere but is frequently a sign of a deep
1438: 69 pit leading down to water.
1439: 70 Your feet are now wet.
1440: 71 I think I just lost my appetite.
1441: 72 Thank you, it was delicious!
1442: 73 You have taken a drink from the stream. The water tastes strongly of
1443: 73 minerals, but is not unpleasant. It is extremely cold.
1444: 74 The bottle of water is now empty.
1445: 75 Rubbing the electric lamp is not particularly rewarding. Anyway,
1446: 75 nothing exciting happens.
1447: 76 Peculiar. Nothing unexpected happens.
1448: 77 Your bottle is empty and the ground is wet.
1449: 78 You can't pour that.
1450: 79 Watch it!
1451: 80 Which way?
1452: 81 Oh dear, you seem to have gotten yourself killed. I might be able to
1453: 81 help you out, but i've never really done this before. Do you want me
1454: 81 to try to reincarnate you?
1455: 82 All right. But don't blame me if something goes wr......
1456: 82 --- Poof!! ---
1457: 82 You are engulfed in a cloud of orange smoke. Coughing and gasping,
1458: 82 you emerge from the smoke and find....
1459: 83 You clumsy oaf, you've done it again! I don't know how long I can
1460: 83 keep this up. Do you want me to try reincarnating you again?
1461: 84 Okay, now where did I put my orange smoke?.... >poof!<
1462: 84 Everything disappears in a dense cloud of orange smoke.
1463: 85 Now you've really done it! I'm out of orange smoke! You don't expect
1464: 85 me to do a decent reincarnation without any orange smoke, do you?
1465: 86 Okay, if you're so smart, do it yourself! I'm leaving!
1466: 90 >>> Messages 81 thru 90 are reserved for "obituaries". <<<
1467: 91 Sorry, but I no longer seem to remember how it was you got here.
1468: 92 You can't carry anything more. You'll have to drop something first.
1469: 93 You can't go through a locked steel grate!
1470: 94 I believe what you want is right here with you.
1471: 95 You don't fit through a two-inch slit!
1472: 96 I respectfully suggest you go across the bridge instead of jumping.
1473: 97 There is no way across the fissure.
1474: 98 You're not carrying anything.
1475: 99 You are currently holding the following:
1476: 100 It's not hungry (it's merely pinin' for the fjords). Besides, you
1477: 100 have no bird seed.
1478: 101 The snake has now devoured your bird.
1479: 102 There's nothing here it wants to eat (except perhaps you).
1480: 103 You fool, dwarves eat only coal! Now you've made him *really* mad!!
1481: 104 You have nothing in which to carry it.
1482: 105 Your bottle is already full.
1483: 106 There is nothing here with which to fill the bottle.
1484: 107 Your bottle is now full of water.
1485: 108 Your bottle is now full of oil.
1486: 109 You can't fill that.
1487: 110 Don't be ridiculous!
1488: 111 The door is extremely rusty and refuses to open.
1489: 112 The plant indignantly shakes the oil off its leaves and asks, "water?"
1490: 113 The hinges are quite thoroughly rusted now and won't budge.
1491: 114 The oil has freed up the hinges so that the door will now move,
1492: 114 although it requires some effort.
1493: 115 The plant has exceptionally deep roots and cannot be pulled free.
1494: 116 The dwarves' knives vanish as they strike the walls of the cave.
1495: 117 Something you're carrying won't fit through the tunnel with you.
1496: 117 You'd best take inventory and drop something.
1497: 118 You can't fit this five-foot clam through that little passage!
1498: 119 You can't fit this five-foot oyster through that little passage!
1499: 120 I advise you to put down the clam before opening it. >strain!<
1500: 121 I advise you to put down the oyster before opening it. >wrench!<
1501: 122 You don't have anything strong enough to open the clam.
1502: 123 You don't have anything strong enough to open the oyster.
1503: 124 A glistening pearl falls out of the clam and rolls away. Goodness,
1504: 124 this must really be an oyster. (I never was very good at identifying
1505: 124 bivalves.) Whatever it is, it has now snapped shut again.
1506: 125 The oyster creaks open, revealing nothing but oyster inside. It
1507: 125 promptly snaps shut again.
1508: 126 You have crawled around in some little holes and found your way
1509: 126 blocked by a recent cave-in. You are now back in the main passage.
1510: 127 There are faint rustling noises from the darkness behind you.
1511: 128 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
1512: 128 he chortles, "I'll just take all this booty and hide it away with me
1513: 128 chest deep in the maze!" He snatches your treasure and vanishes into
1514: 128 the gloom.
1515: 129 A sepulchral voice reverberating through the cave, says, "Cave closing
1516: 129 soon. All adventurers exit immediately through main office."
1517: 130 A mysterious recorded voice groans into life and announces:
1518: 130 "This exit is closed. Please leave via main office."
1519: 131 It looks as though you're dead. Well, seeing as how it's so close to
1520: 131 closing time anyway, I think we'll just call it a day.
1521: 132 The sepulchral voice entones, "The cave is now closed." As the echoes
1522: 132 fade, there is a blinding flash of light (and a small puff of orange
1523: 132 Smoke). . . . As your eyes refocus, you look around and find...
1524: 133 there is a loud explosion, and a twenty-foot hole appears in the far
1525: 133 wall, burying the dwarves in the rubble. You march through the hole
1526: 133 and find yourself in the main office, where a cheering band of
1527: 133 friendly elves carry the conquering adventurer off into the sunset.
1528: 134 There is a loud explosion, and a twenty-foot hole appears in the far
1529: 134 wall, burying the snakes in the rubble. A river of molten lava pours
1530: 134 in through the hole, destroying everything in its path, including you!
1531: 135 There is a loud explosion, and you are suddenly splashed across the
1532: 135 walls of the room.
1533: 136 The resulting ruckus has awakened the dwarves. There are now several
1534: 136 threatening little dwarves in the room with you! Most of them throw
1535: 136 knives at you! All of them get you!
1536: 137 Oh, leave the poor unhappy bird alone.
1537: 138 I daresay whatever you want is around here somewhere.
1538: 139 I don't know the word "stop". Use "quit" if you want to give up.
1539: 140 You can't get there from here.
1540: 141 You are being followed by a very large, tame bear.
1541: 142 If you want to end your adventure early, say "quit". To suspend your
1542: 142 adventure such that you can continue later, say "suspend" (or "pause"
1543: 142 Or "save"). To see what hours the cave is normally open, say "hours".
1544: 142 To see how well you're doing, say "score". To get full credit for a
1545: 142 treasure, you must have left it safely in the building, though you get
1546: 142 partial credit just for locating it. You lose points for getting
1547: 142 killed, or for quitting, though the former costs you more. There are
1548: 142 also points based on how much (if any) of the cave you've managed to
1549: 142 explore; in particular, there is a large bonus just for getting in (to
1550: 142 distinguish the beginners from the rest of the pack), and there are
1551: 142 other ways to determine whether you've been through some of the more
1552: 142 harrowing sections. If you think you've found all the treasures, just
1553: 142 keep exploring for a while. If nothing interesting happens, you
1554: 142 haven't found them all yet. If something interesting *does* happen,
1555: 142 it means you're getting a bonus and have an opportunity to garner many
1556: 142 more points in the master's section. I may occasionally offer hints
1557: 142 if you seem to be having trouble. If I do, I'll warn you in advance
1558: 142 how much it will affect your score to accept the hints. Finally, to
1559: 142 save paper, you may specify "brief", which tells me never to repeat
1560: 142 the full description of a place unless you explicitly ask me to.
1561: 143 Do you indeed wish to quit now?
1562: 144 There is nothing here with which to fill the vase.
1563: 145 The sudden change in temperature has delicately shattered the vase.
1564: 146 It is beyond your power to do that.
1565: 147 I don't know how.
1566: 148 It is too far up for you to reach.
1567: 149 You killed a little dwarf. The body vanishes in a cloud of greasy
1568: 149 black smoke.
1569: 150 The shell is very strong and is impervious to attack.
1570: 151 What's the matter, can't you read? Now you'd best start over.
1571: 152 The axe bounces harmlessly off the dragon's thick scales.
1572: 153 The dragon looks rather nasty. You'd best not try to get by.
1573: 154 The little bird attacks the green dragon, and in an astounding flurry
1574: 154 gets burnt to a cinder. The ashes blow away.
1575: 155 On what?
1576: 156 Okay, from now on i'll only describe a place in full the first time
1577: 156 you come to it. To get the full description, say "look".
1578: 157 Trolls are close relatives with the rocks and have skin as tough as
1579: 157 that of a rhinoceros. The troll fends off your blows effortlessly.
1580: 158 The troll deftly catches the axe, examines it carefully, and tosses it
1581: 158 back, declaring, "good workmanship, but it's not valuable enough."
1582: 159 The troll catches your treasure and scurries away out of sight.
1583: 160 The troll refuses to let you cross.
1584: 161 There is no longer any way across the chasm.
1585: 162 Just as you reach the other side, the bridge buckles beneath the
1586: 162 weight of the bear, which was still following you around. You
1587: 162 scrabble desperately for support, but as the bridge collapses you
1588: 162 stumble back and fall into the chasm.
1589: 163 The bear lumbers toward the troll, who lets out a startled shriek and
1590: 163 scurries away. The bear soon gives up the pursuit and wanders back.
1591: 164 The axe misses and lands near the bear where you can't get at it.
1592: 165 With what? Your bare hands? Against *his* bear hands??
1593: 166 The bear is confused; he only wants to be your friend.
1594: 167 For crying out loud, the poor thing is already dead!
1595: 168 The bear eagerly wolfs down your food, after which he seems to calm
1596: 168 Down considerably and even becomes rather friendly.
1597: 169 The bear is still chained to the wall.
1598: 170 The chain is still locked.
1599: 171 The chain is now unlocked.
1600: 172 The chain is now locked.
1601: 173 There is nothing here to which the chain can be locked.
1602: 174 There is nothing here to eat.
1603: 175 Do you want the hint?
1604: 176 Do you need help getting out of the maze?
1605: 177 You can make the passages look less alike by dropping things.
1606: 178 Are you trying to explore beyond the plover room?
1607: 179 There is a way to explore that region without having to worry about
1608: 179 falling into a pit. None of the objects available is immediately
1609: 179 useful in discovering the secret.
1610: 180 Do you need help getting out of here?
1611: 181 Don't go west.
1612: 182 Gluttony is not one of the troll's vices. Avarice, however, is.
1613: 183 Your lamp is getting dim. You'd best start wrapping this up, unless
1614: 183 You can find some fresh batteries. I seem to recall there's a vending
1615: 183 machine in the maze. Bring some coins with you.
1616: 184 Your lamp has run out of power.
1617: 185 There's not much point in wandering around out here, and you can't
1618: 185 explore the cave without a lamp. So let's just call it a day.
1619: 186 There are faint rustling noises from the darkness behind you. As you
1620: 186 turn toward them, the beam of your lamp falls across a bearded pirate.
1621: 186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
1622: 186 been spotted! I'd best hie meself off to the maze to hide me chest!"
1623: 186 With that, he vanishes into the gloom.
1624: 187 Your lamp is getting dim. You'd best go back for those batteries.
1625: 188 Your lamp is getting dim. I'm taking the liberty of replacing the
1626: 188 batteries.
1627: 189 Your lamp is getting dim, and you're out of spare batteries. You'd
1628: 189 best start wrapping this up.
1629: 190 I'm afraid the magazine is written in dwarvish.
1630: 191 "This is not the maze where the pirate leaves his treasure chest."
1631: 192 Hmmm, this looks like a clue, which means it'll cost you 10 points to
1632: 192 read it. Should I go ahead and read it anyway?
1633: 193 It says, "there is something strange about this place, such that one
1634: 193 Of the words i've always known now has a new effect."
1635: 194 It says the same thing it did before.
1636: 195 I'm afraid I don't understand.
1637: 196 "Congratulations on bringing light into the dark-room!"
1638: 197 You strike the mirror a resounding blow, whereupon it shatters into a
1639: 197 myriad tiny fragments.
1640: 198 You have taken the vase and hurled it delicately to the ground.
1641: 199 You prod the nearest dwarf, who wakes up grumpily, takes one look at
1642: 199 you, curses, and grabs for his axe.
1643: 200 Is this acceptable?
1644: 201 There's no point in suspending a demonstration game.
1645: -1
1646: 7
1647: 1 3
1648: 2 3
1649: 3 8 9
1650: 4 10
1651: 5 11
1652: 6 0
1653: 7 14 15
1654: 8 13
1655: 9 94 -1
1656: 10 96
1657: 11 19 -1
1658: 12 17 27
1659: 13 101 -1
1660: 14 103
1661: 15 0
1662: 16 106
1663: 17 0 -1
1664: 18 0
1665: 19 3
1666: 20 3
1667: 21 0
1668: 22 0
1669: 23 109 -1
1670: 24 25 -1
1671: 25 23 67
1672: 26 111 -1
1673: 27 35 110
1674: 28 0
1675: 29 97 -1
1676: 30 0 -1
1677: 31 119 121
1678: 32 117 122
1679: 33 117 122
1680: 34 0 0
1681: 35 130 -1
1682: 36 0 -1
1683: 37 126 -1
1684: 38 140 -1
1685: 39 0
1686: 40 96 -1
1687: 50 18
1688: 51 27
1689: 52 28
1690: 53 29
1691: 54 30
1692: 55 0
1693: 56 92
1694: 57 95
1695: 58 97
1696: 59 100
1697: 60 101
1698: 61 0
1699: 62 119 121
1700: 63 127
1701: 64 130 -1
1702: -1
1703: 8
1704: 1 24
1705: 2 29
1706: 3 0
1707: 4 33
1708: 5 0
1709: 6 33
1710: 7 38
1711: 8 38
1712: 9 42
1713: 10 14
1714: 11 43
1715: 12 110
1716: 13 29
1717: 14 110
1718: 15 73
1719: 16 75
1720: 17 29
1721: 18 13
1722: 19 59
1723: 20 59
1724: 21 174
1725: 22 109
1726: 23 67
1727: 24 13
1728: 25 147
1729: 26 155
1730: 27 195
1731: 28 146
1732: 29 110
1733: 30 13
1734: 31 13
1735: -1
1736: 9
1737: 0 1 2 3 4 5 6 7 8 9 10
1738: 0 100 115 116 126
1739: 2 1 3 4 7 38 95 113 24
1740: 1 24
1741: 3 46 47 48 54 56 58 82 85 86
1742: 3 122 123 124 125 126 127 128 129 130
1743: 4 8
1744: 5 13
1745: 6 19
1746: 7 42 43 44 45 46 47 48 49 50 51
1747: 7 52 53 54 55 56 80 81 82 86 87
1748: 8 99 100 101
1749: 9 108
1750: -1
1751: 10
1752: 35 You are obviously a rank amateur. Better luck next time.
1753: 100 Your score qualifies you as a novice class adventurer.
1754: 130 You have achieved the rating: "experienced adventurer".
1755: 200 You may now consider yourself a "seasoned adventurer".
1756: 250 You have reached "junior master" status.
1757: 300 Your score puts you in master adventurer class c.
1758: 330 Your score puts you in master adventurer class b.
1759: 349 Your score puts you in master adventurer class a.
1760: 9999 All of adventuredom gives tribute to you, adventurer grandmaster!
1761: -1
1762: 11
1763: 2 9999 10 0 0
1764: 3 9999 5 0 0
1765: 4 4 2 62 63
1766: 5 5 2 18 19
1767: 6 8 2 20 21
1768: 7 75 4 176 177
1769: 8 25 5 178 179
1770: 9 20 3 180 181
1771: -1
1772: 12
1773: 1 A large cloud of green smoke appears in front of you. It clears away
1774: 1 to reveal a tall wizard, clothed in grey. He fixes you with a steely
1775: 1 glare and declares, "this adventure has lasted too long." With that
1776: 1 he makes a single pass over you with his hands, and everything around
1777: 1 You fades away into a grey nothingness.
1778: 2 Even wizards have to wait longer than that!
1779: 3 I'm terribly sorry, but colossal cave is closed. Our hours are:
1780: 4 Only wizards are permitted within the cave right now.
1781: 5 We do allow visitors to make short explorations during our off hours.
1782: 5 Would you like to do that?
1783: 6 Colossal cave is open to regular adventurers at the following hours:
1784: 7 Very well.
1785: 8 Only a wizard may continue an adventure this soon.
1786: 9 I suggest you resume your adventure at a later time.
1787: 10 Do you wish to see the hours?
1788: 11 Do you wish to change the hours?
1789: 12 New magic word (null to leave unchanged):
1790: 13 New magic number (null to leave unchanged):
1791: 14 Do you wish to change the message of the day?
1792: 15 Okay. You can save this version now.
1793: 16 Are you a wizard?
1794: 17 Prove it! Say the magic word!
1795: 18 That is not what I thought it was. Do you know what I thought it was?
1796: 19 Oh dear, you really *are* a wizard! Sorry to have bothered you . . .
1797: 20 Foo, you are nothing but a charlatan!
1798: 21 New hours specified by defining "prime time". Give only the hour
1799: 21 (E.g. 14, not 14:00 or 2pm). Enter a negative number after last pair.
1800: 22 New hours for colossal cave:
1801: 23 Limit lines to 70 chars. End with null line.
1802: 24 Line too long, retype:
1803: 25 Not enough room for another line. Ending message here.
1804: 26 Do you wish to (re)schedule the next holiday?
1805: 27 To begin how many days from today?
1806: 28 To last how many days (zero if no holiday)?
1807: 29 To be called what (up to 20 characters)?
1808: 30 Too small! Assuming minimum value (45 minutes).
1809: 31 Break out of this and save your core-image.
1810: 32 Be sure to save your core-image...
1811: -1
1812: 0
1813: glorkz 4.1 82/05/11
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